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Full text of "CU Amiga Magazine Issue 015"

THE ULTIMATE GAMES GUIDE TO THE ULTIMATE COMPUTER 



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FREE! CHUCK ROCK WOBBLER 



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ASK YOUR NEWSAGENT 






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GAM ES BONANZA! CDTV SPECIAL • BARDS TALE III 
F-15II* CRYSTALS OF ARBOREA • METAL MASTERS • ALIEN 
BREED • THUNDERJAWS * ELF • MERCHANT COLONY • PP 
HAMMER AND HIS PNEUMATIC WEAPON • WARLORD • ICE 
HOCKEY * HILL STREET BLUES • MOONSHINE RACERS • 
CHUCK YEAGER 2.0 • DEMONIAK* PGA GOLF TOUR* SHADOW 
DANCER * FULL CONTACT - EYE OF THE BEHOLDER 




NAftC The arcade action thriller with the BIG 
finish. Infiltrate the criminal underworld ■ 
your mission is to seek out ami destroy 
the king pin of the MR BIG CORPORATION 
if you get that far. 

You' I have to outwit his enormous army of 
body guards... gangs of charisma bypass 
patients in trench coats, the bullet 
with the build of a rhinoceros and the breath of a dung beetle, 
packs of vicious canine yaopies, the psychotic clown with an 
evil sense of humour - you'i lie, but not laughing! men 
there's the gas guzzftig cadiac jock - a cool specimen, elbow 
hanging on the door rail, a serious looking piece in his hand 
and ready to blow you away as he rolls down mam street 
leaving you coughing lead. It's not all bad!... You've got a 
chopper to back you up, a mean, shiny street machine, soma 
heavy metal hardware and some pretty neat moves. And what 
about the king pin... did I say he was Mr. Big? No, he's MR BIG! 




you billeting through various 
sprains - hold the line or plough the 
nelds! It's TOUGHER - the criminals wield some heavy 
hardware Hut so do you I You can shoot but you 
dodge their flak... heavy gunfire, trucks unloading 
their cargo onto your bonnet... it's the meanest 
pursuit game to hit the micro screen. 
The extra features wl leave you gasping for exter 
play weather changes, bodyguard squads, grenade 
lobbing bikers, gun-choppers... Just play Id... we 
you to stop! 




AVAILABLE FOR YOUR: SPECTRUM * AMSTRAD 
COMMODORE . AMIGA . ATARI ST 




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*** 




-119 LI 

As Din Quad you have been i 
recur\»g dreams of another life on Mars. 
You are vawn to Rekafl Incorporat eti , a 
unique travel service specializing in 
implanting fantasies mto tne rands oi tnose 
who desire to turn their dreams into 
'eaiity. THE ECO TRIP OF A LIFETIME 
Experience tne horror as your oreams turn into hideous 
nightmares. Suddenly your every move Is iwMh^ed by woutt-be 
assasins . Von dhcowr the surreal truth • 
You're not you - you're me. 

You must travel to Mars to discover your true identity - your 
mission is now a journey of nonstop action, strange mutants, 
futuristic vehicles and a starting array of weaponry al 
captured in superbly executed graphics and a game play that 
compliments the success of the year's top movie, 

1990 CAHOLCO PICTURES INC, 






! 



WEN IN THE FUTURE OF 

ENFORCEMENT, THERE'S ALWAYS ROOM 
k J^FOR IMPROVEMENT. 

Hk future is a rough place Detroit is a 
bankrupt city-torn apart by the decadent 
forces of the Old Man and nJs corrupt 
[corporation. If you want to die -then 
wait the streets, if you want to live -then 
pray for the return of Robocop! 
Robocop 2 has justice in mind... a kind of Justice 
? only he can deliver! Take on Detroit's evi 
~ mastermind and his mega-corporation in some of 
r-f the most action-packed scenes ever devised for 
: r maximum entertainment value. Detroit Is 
^T apart - it's time to put it aa back together! 

I— HE'S RACK... TO PROTECT THE INNOCENT 

ihfl 

ROBOCOP TM & 1990 ORTON PICTURES CORP- ALL RIGHTS RESERVED 



SOFTWARE ACTION 






OCEAN SOFTWARE LTD, 6 CENTRAL STREET, MANCHESTER, M2 5NS. 
TEL: 061 832 6633, FAX: 061 834 0650 




In keeping with our 3D theme, we present the 
first review of the Amiga version el F-15 11 




DESIGN EDITOR 

Andrew Beswick 

DEPUTY EDITOR 

Dan Slingsby 

STAFF WHITER 

Mark Patterson 

EDITOR 1 AL CONSULTANT 
Steve Merrett 

EDITORIAL ASSISTANT 

Fiona Keat'ng 

DESIGNE ASSISTANT 
Jenny Abrook 

ADVERTISING MANAGER 

Tom Glenister 

SENIOR SALES EXECUTIVE 
Tina Zanelli 

CLASSIFIED, 1 
PRODUCTION MANAGER 



I tCI I'tl Linn i 

PUBLISHER 

Garry Will>ams 

EDITORIAL ADVERTISING 

071-251 6222 

GU AMIGA Offices - 

Priory Court. 

3Q-32 Farringdon Lane, 

London, EC1A3AU. 

Tel: 071 251 6222 

Dfe**u&W - BBC Fronthne Ltd. 

Park House. Park Road. 

Peterborough PE1 2TR 

Tel: 0733 555161 

/-C'Dtans-POBoxSOO, 

Leicester LE99 OAA 

fnquirenes ■ Tel: 0858 - 41 051 

Order Line (answerphone) 

Q85e'- 410868 

Sac* tssoes - P.O. Box 500, 

Leicester. LE99 0AA, 

Tel: 0858 -41 0510, 

ISS 0265 -721 X 



We take an in-depth look at all things 3D, and 
trace the history d the sub-genre, the way it is 
heading and the possibilities for 3D sound. We 
also take a peek at same of the hottest forth- 
coming 3Ders - including Core's Thunderhawk. 



REGULARS 

15 BACKCHAT 
18 NEXT MONTH 
30 CU COLLECTION 
87 CDTV 
96 HELPLINE 
1 04 DEMOS 
1 1 6 MUSIC DIY 
1 20 ADDITIONALS 
126 AND FINALLY... 

Any old iron! PGA Tow Golf gains a Superstar. 



38 BLOCK TO THE FUTURE. With new additions and routines 

erecting some of the fastest 3D routines yet, CU takes a look at the 
sub-genre's busy and varied past, whilst taking a look a I what trie 
future holds - including 3D sound. 

48 'ELLO, 'ELLO, 'ELLO... This month sees trie release of 

Krisalis's cop show licence, Hilt Street Blues, Officers Slingsby, 
Merrett, and Patterson, go out on the beat (armed with their trun- 
cheon meat sarnies) and take a look at how cops have fared both in 
computer games and on the box. 



July ..-■. tSM 



HMttfraf Audit Bureau of Circulation 





Eye Of Ttte 
Beholders. DM- 
inspired 

gameplay blows 
us away. 



Once again, CU pre- 
sents the moat 

informative and up-lo- 

daie reviews of all the 

latest and biggest 

titles, but the best is 

still to come... 





V 

Four pages filled to the brim with new licences, gossips, info and prewiews 
due to appear on the Amiga soon, you can guarantee it's in here 

IN DEVELOPMENT?!*^ 

CU takes a long look at forthcoming games which are destined to become massive 
hits. This month, Steve Merrett steps up to test drive Domark's RBI Baseball il and 
test fly Cores new flight sim Thunderhawk, whilst Dan Stingsby dons his bandana 
and yomps upscreen in Core Design's Warzone. Finally, Steve James goes all 
weird with Palace's Metal Mutant. 



34 



FIRST IMPRESSION 




More sneak previews and early glimpses of forthcoming games, along with behind- 
the-scenes info and any necessary criticisms, This is the place to see all the 
newest games first. 




02 ROUND UP wvm^mMr 

Unfortunately, we can't cover every game that comes in out in a massive inndepth 
review, but any that don't get the full works or don't deserve it, can be found here. 




84 VALUE FOR MONEY 

Cheap and cheerful, any budget releases or re-releases are covered here as Fiona 
Keating takes a look at the world of cut-price software and the many compilations 
that are currently adorning the shelves of your local software emporium, 

90 PLAY TO WIN *SS7 / , 

Mark "Cheating So-And So ' Patterson once again takes apart all the latest 
releases to bring you the most up-to-date hints and tips on all the best games. This 

month, Chuck Rock, Lemmings, and countless other games fall under his scrutiny. 







,R«Y MOViS * 

it's free game time again, as we ^^ 

proudly present Army Moves, a 
seven-stage shoot 1 em up which is 

made up of a number of game 
styles all tied into one mission - the 

destruction of a tin- pot Doctator 
and his many followers. 





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Once again, CU Amiga is the 
place to be for all the most up- 
to-date reviews. This month, 
Hill Street Blues, Demoniak, 
and Shadow Dancer fall under 
our critical gaze, with a strong 
supporting cast containing the 
likes of Eye Of The Beholder, 
Ski Or Die, and Bards Tale in 



45 SKI OR DIE 

48 HILL STREET BLUES 

53 CRYSTALS OF ARBOREA 

57 CHUCK YEAGER V2.0 

58 METAL MASTERS 
60 PGA TOUR GOLF 

63 SHADOW DANCER 

64 FULL CONTACT 
67 DEMONIAK 

71 BARD'S TALE III 

75 EYE OF THE BEHOLDER 

82 MOONSHINE RACERS 

82 INTERNATIONAL ICE 



83 WARLORDS 

83 MERCHANT COLONY 




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TIP-OFF 



Anco are set to follow up on the suc- 
cess of their Kick Off series with two 
new titles, Tip Off and Player Manager 
2. 

Tip Off will be a Kick Off style game 
set in the world of Basket Ball. Anco 
are withholding details at the moment, 
and have not set a release date. 

Player Manager's follow-up will fea- 
ture more teams, more moves and 
more competitions. Again there is no 
confirmed release date. For those who 
missed out on the original Kick Off it's 
now being released on budget along 
with the Extra Time expansion disk. 






CUTESY CORNER 



A 



cean have begun work on conversions of two more cute coin-ops - 
ammerin' Harry and Bubble Bobbie III. Hammerin' Harry is a multi-stage ham- 
mer 'em up with the titular hero traversing a number of enemy- infested screens, 
whilst clearing a path through the enemy hordes with his magic hammer. 
Graphically, the coin-op is very impressive, with bold sprites and colourful back- 
drops, and Ocean France are confident that they can produce an almost 
identical conversion. It hasn't been placed on Oceans schedule yet, but we'll 
bring you more news soon. Likewise, Bubble Bobble Hits at an even earlier 
stage, and details haven't reached us regarding the scenario orgameplay. 
'gain, more news as we get it- 



THE ADAMS FAMILY 



6 




Manchester based Ocean have picked up the rights to the Munsters ghoulish 
rivals the Adams family. Though it's not clear whether they've bought the rights to 
the TV series or the forthcoming movie. 

Ocean are being very cagey as to the precise nature of the game, but it's 
expected to contain all the main characters such as Morticia, Gomez, Pugsly, 
Lurch and Uncle Fester. 

The film is due for general release this summer, and first reports say that holds 
true to the award winning TV series. 



BLUES BROTHERS 



Titus's conversion of the cult movie The 
Blues Brothers is nearing completion. 
The game will feature levels based 
around scenes from the film, such as 
the car chase through the shopping 
mall, 

Gremlin were originally thought to 
have the licence, but it fell through only 
to be picked up by Titus eight months 
ago. The game itself is due for release 
this summer. 

Apart from being the CU Crew's all 
time fave movies : it was also one of the 
biggest selling home videos of 1990, 




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YOU CANT KEEP A GOOD 
GUY DOWN 

Fans of that armour-clad fighter for jus- 
tice, Turrican, will be pleased to note 
that Rainbow Arts are set to begin 
work on another sequel. What form 
Turrican ///will take is not yet known, 
but we expect the basic gameplay 
theme of running and jumping, plat- 
form-curm -shoot em up action to 
remain intact. However, as fans of 
Turrican //will have noticed^ the sequel 
included a vertically-scrolling sub- level, 
and whether the programmers incorpo- 
rate a number of new game styles to 
vary the action, remains to be seen. 
With the game still on the drawing 
board, there are no details of scenario 
or release dates yet, so stay tuned for 
more news as and when we get it. 




INDY IV 



US Gold have acquired the licence to 
Spielberg's novel, Young Indiana 
Jones. There are no definite details 
about the game, but its likely to be a 
multi-stage arcade adventure des- 
tined for a Christmas release. 

Young Indy made his first appear- 
ance in the film Sean Connery and 
Harrison Ford vehicle, Indiana Jones 
and The Last Crusade, with Young 
Indy played by River Phoenix. As yet 
there are no plans to film the book, 
but when was the last time Steven 
Spielberg turned down the chance to 
make a money-making prequel? 

DRIVE-IN 

Race track supremo Geoff Crammond 
is beavering away on a new formula 
one race sim. 

As yet nameless, we're told that it 
wont be the sequel to his previous 
game. Stunt Car Racer, Instead it will 
be an out an out race game based 
around actual Grand Prix tracks. The 
game will be published by MicroProse 
and will making its entrance in the soft- 
shops about Christmas time. 



TENTACLE Millennium strike back with Tentacle, a seven level 

shoot L em up. Cyborgs have laid waste to Earth by invading its past his- 
tory. You're mission is to go back in time, wipe out the Cyborgs and plant 
time pods to patch the holes in Earth's timeline. 

The hero can be armed with a number of devastating weapons, as 
well as a set of tentacles which are used to cross caverns. Tentacle 
should be slithering its way into the softshops in June, 





STORM BALL The latest entry into the future- 
spoil arena is Millennium's Stormbali. The game involves 
two players standing at either end of an arena attempting 
to stop the opponent's ball from entering their goal. 

Play against the computer or in split screen mode. 
Bonus icons and traps are scattered around the pitch to 
help or hinder the players. Eleven computer players 
make up the opposition as you battle to become the top 
bailer. Out mid-May, 



ALIEN DRUG LORDS New from Australia's Panther 

Games is future-set RPG called Alien Dnjg Lords. As an agent of the 
Celestial Investigation Agency (CIA) it's your job to close down an 
interga lactic drug smuggling ring by recruiting a team of mercenaries 
and destroying the gang's processing plants. 

The game comes complete with an illustrated guide on the life- 
forms you'll encounter on your travels as well as information on how 
to complete your mission. Full review next issue. 





APIDYA Demonware's latest can only be 

described as weird. Apidya is a shoot 'em up with 
a real sting in its tail. The main character is a 
rather violent wasp who sets about ridding a gar- 
den of all hostile life such as stag beetles and 
snails. Along the way it can collect flowers which 
give it extra weapons and magic mushrooms 
which provide temporary invincibility. 

If you fancy a crack at insect genocide Apidya 
will be available in June priced at £24.99 



SVfAP Palace are jumping on the current puzzle band- 
wagon with Swap, a brain teaser based around tiles. 

The object is to slide different coloured tiles around a 
board to form clusters ot identical colours which then disap- 
pear. Swap can be played against a friend or the computer. 
It also allows you to alter the number ot tiles on a level and 
the amount of colours. 

Swap should be in the shops by the end of June priced 
at £25.99 



THE MINDBENDING ALIENS FROM 

H YPERSPAGE Mindbending Aliens From Hyperspace is an 
RPG based around a cross-dimensional kidnapping involving hippies 
and a very weird alien race. 

The control system will work in a similar way to the Uttima series 
of games, with a ciicK and point icon system used to manoeuvre the 
game's heroes. Full screen graphics will be used in between scenes 
to update the player on the plot. 

Mindbending Aliens should be warping its way into the shops this 
summer. 





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The third future sport game this 
month is Sliders from Palace, a two player ball 
game with Marble Madness overtones. 

Each player controls an electro-puck (a ball) 
which has to be guided from one end of a course to 
the other within a time limit. Obstacles include one 
way roads, force fields, varying weights of gravity 
and the other player. 

Sliders \S due to roll into the shops in June. 





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RESCUE MISSION 

Fallowing their successful Amiga version of 
Master Blazer, Rainbow Arts are currently 
preparing a second ancient Lucasf ilm title 
for the Amiga treatment. Rescue From 
Frac talus is a massive space exploration 
game which involves skimming over the 
fractal -gene rated surface of an alien planet 
and sneaking through the enemy farce's 
defence bases. Lurking somewhere in the 
rocky landscape are a number of stranded 
pilots, and they must be located and col- 
lected before the enemy find them. The 
game was a deserved success on the good 
old C64, and the Amiga version is appar- 
ently going to boast an incredibly fast 
fractal landscape. Fractals will he 
released sometime in October/November. 





ANY OLD 
I- 



Flying head to head with Dynamic's 
Red Baron is Micro Prose's Knights of 
the Sky, In this Biplane sim you can 
choose from a database of 20 pre- 
1920s aircraft which can be flown over 
World War One Europe. 
There will be seven different mis- 
sion types including bombing, strafing 
and dogfights. The missions are based 
on actual maps from the time, featuring 
aerodromes, anti-aircraft guns, cities 
and roads. Gathering information you 
can track down the enemy's top guns 
and do away with them - after all, there 
can only be one ace. 
Knights Of The Sky is being pro- 
grammed by the F1 9 team and is 
expected to show op some time around 
Christmas. 



TANKS A MILLION QAJ^ YQU FEEL IT? 



Once again, another software devel- 
oper goes back to their roots, as 
Novagen prepare to release an updated 
Amiga version of their old tankbuster, 
Encounter. Released on the Atari 800s 
and C64 in 1982, Encounter was a solid 
3D Bafflezone clone, with incredibly fast 
screen update and difficult gameplay, It 
was also notable in so much that it was 
the first game to spring from the tal- 
ented fingers of the elusive Paul 
Woakes. Whether Woakes will be 
returning to helm this new Amiga ver- 
sion is unknown, but we'll let you know. 




Probably the most famous futures port ever, 
Rollerball is coming to an Amiga near you soon 
courtesy of those busy chaps at Team 17. 
Inspired by the UK game of the same name 
which rates as one of CLTs all- 
time favourite C64 games, 
Team 1 7 are all set to 
update the game's many 
features whilst retaining the 
addictive properties that 
made it so playable. 
Graphically, the game will 
be spruced up with larger 
sprites and more attractive 
backdrops, and the sound 
will feature digitised sound 
with klaxons blaring and 
crowds cheering. Team 17 are currently in the process of 
working out licence details, but CU feels that if they pull it 
off, this one will be massive 





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GREEN SCENE 

Mind scape have grabbed the licence to 
Captain Planet, the latest State-side 
cartoon craze. The game will be an 
arcade-style adventure style based on 
the cartoon's five child heroes. The pro- 
gramme centres around a multi-national 
team of five children who have dedi- 
cated themselves to spreading 
greeness to world. They help clean up 
environmental disasters, catch chemical 
dumping crooks and batter ruthless 
property developers. Although they 
have no powers of their own, at times of 
extreme crisis they join together to form 
giant superhero Captain Planet, 

The game is likely to be broken down 
into several missions of increasing 
ferocity, culminating in a mission to save 
the world itself. ITV have picked up the 
rights to the TV show and will screen 
the cartoon series next month, and the 
game itself should be surfacing around 
about October, 

SPACED OUT 

With Skull and Crossbones and Hydra just 
hitting the shakos, Do mark have announced 
a package of three newTengen licenses. 
The first will be Space Invaders '91* the lat- 
est version of the classic 1979 coin-op, 
which features dividing aliens and 
scrolling backgrounds 

Following this is Ramparts, a playable 
shoot "em up with Tetrisesque sections, and 
Race Drivin'. Ramparts is going to be con- 
verted by Domark stalwarts, The Kremlin, 

but no-one has been signed up for /face duty yet, although college exams rule out the 

original's coder, Jurgan Freidich. 

All three games are due for a Christmas release, look out for in developments in 

future issues. 






BRAT -AN APOLOGY 

CU Amiga would like apologise for a 

factual inaccuracy contained in last 

month's review of the Mirrorsoft 

game. Brat 

The assertion that losing a life in 

ail oases means returning to the start 

is erroneous. In fact a simple point- 

andrcuck of the mouse onto a milk 

bottle Icon wtth rejuvenate Nathan. 

And our review of this game lust 

goes to show what a funny old world 

we journalists inhabit In contrast to 

CU "s review of the game, Ciaran 

Bremen. Editor of the then One for 

ST. PC and Amiga games, gave this 

cover-featured game a whopping 

93%. He's practically been raving 

about rtlll 

And during our review of 

Demonwara's The Power last month, 

we forgot to mention that the game 

also sports a rather neat construction 

kft. Armough we don't feel that it 

changes the given score in any way, 

apologies to Demonware and Co. for 

any inconvenience caused. 



LITTLE BREEDERS 

With their 32-colour epic, Alien Breed currently 
50% complete. Team 1 7 are already preparing a 

sequel. However, whereas Team 17 used an 
overhead view for the first game, the sequel is 
going to sport a first-person perspective viewpoint 
similar to the one Dinamic used in Narco Police, The 
main concern on the development front is the lack of 
speed that past games of this style have suffered 
from, but Team 1 7 are confident that they can incorpo- 
rate their typically stylish graphics with fast and 
action-packed gameplay. Pencilled in for release late 
next year, well keep you posted on further develop- 
ments. 



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jorgoth, Lord of Chaos, he who brings noth- 
ing but death, worships nothing but destruc- 
tion has infected your world with his evil. 
In sorrow and anger the gods drown all except the 
land of Arborea, home of the four sacred crystals of 
harmony, stolen by Morgoth and his servants. 
In a race against Chaos, Prince Jarel and a band of 
trusted companions must find the crystals and 
restore them to their sacred shrines. To fail is to lose 
everythin 






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A fascinating blend of strategy and role-playing. 

• Unique large screen 5D perspective. 

> Over 10000 locations to visit. 
1 Brain -teasing puzzles. 

> Strategic fight sequences, using force of arms and magic powers, 
i Independently controllable character*. 

• Choose and customise your own team. 

• Beautiful aimospbcric graphics. 



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Qutckjoy Superoaard (ST. AMIGA ETC) 17.99 

Qvlekjoy M5 i$ Pin Joystick for IBM PC ...15.99 

Qttlekshol Warrior 1$ Pin Analogue tor IBM PC 12.99 

Front Row 

Competition Pro 5000 Mean Green 10.99 

Competition Pro Extra GtoHed ,......,..,.., ,13.4$ 

Naksna Mouse and Mat For Amiga or ST 24.99 

Competition Pro Extra Glo Green 13.49 

Competition Pro Extra Clear Autolire 13,49 



Arr>ig?/ST Joysticks sfc. not shown. 

COMPETIlKffl PRO Wnr> BLAC* 10.99 

COMPETITION PHO 5000 REOiWHTE 9.B9 

COMPETITION PflO 5000 WHITE . .. 10.99 

COMPETITION PRO EXTRA CCM3AT .. .. ,..., 12.99 

CONTRIVF R C620A ATARI ST MOUSE 29.99 

EUROWAX COBRA JOYSTICK ,| i;' 

OLUCIUO* INFRA-RED JOYSTICK M.99 

MOUSE MAT (QUALITY SOFT MAT} , 3.99 

POPULOUSiFALCQN LEAD INULL MODEM CABLEl , 7 99 

FOUR PLAYER AMIGA/ATARI ST JOYSTICK AfiAPTOR 

I FOR KICK OFF 2, LEATHERNECKS, GAUNTLET 2 AMD 

TV SPORTS BASKETBALL FITS PRINTER PORT) > 99 

IBM PC Joysticks etc. not shown. 

COMPETITION PRO PC STYLE 9 PIN (IBM| 13.49 

DYNAMICS IBM GAMES CARD WITH TWM 

JOYSTICK PORT INrhHfACt (9 PIN>. 19.99 

DYNAMICS PC STAR TEH MACK (GAMES CARD. 
CC44PETIT10N PRO JOYSTICK. ROGOCQP. BASEBALL 

VICTORY ROAD. WIZBALL) ,,.„.,„ 99.99 

EUROMAX IBM ANALOGUE 3DQ1 (15 PIN) JOYSTICK 10,99 

QUICKSHOT OS 120 DELUXE IBM. GAMES CARD WITH 

TWIN JOYSTICK PORT INTERFACE (ij PIN) 14.99 

CONTRIVER MliLTl DPI MOUSE. MAT. HALOf R AND SiOFTWAflE...2B.B9 
SQLIND BLASTER IBM STEREO.MUSIC'VOICE.'SOUND BOARD ...119.99 
SOUND BLASTER BOARD + JOYSTICK * TWO SPEAKERS ' HU !*:i 




\ 



SPECIAL RESERVE CLUB BENEFITS INCLUDE: 

• NRG (Energy magazine) News, Reviews and 
Graphics. Screen shots, pack shols, charts, latest 
Giga-Savers. Game reviews in every issue. Nighr 
City Cyb«rioon and the kill-or-die adventures of the 
Cyberpiink NRG Street gang - It's Cyber-fantastic! 
NRG - bPrnonttily to all Special Reserve members. 

• Release Schedules, sent bi-monthly with updated 
catalogue information. 

• Sales hotttnm, to 3pm weekdays, 5- 30pm 
Saturdays and 5pm Sundays. 0279 6002O4 

• Fast despatch of stock items individually 
wrapped , 

• Written confirmations (receipts) sent when we 
receive each order. 

• Catalogue, Membership Card A Folder for NRG 

• Refunds or change of order on request if delayed. 

• No Obligation to buy. We do not require a signed 
contract, nor is there any age requirement. With 
Special Reserve there are no hidden costs. 



ANNUAL UK MEMBERSHIP 

UK £6.00 EEC £9.00 WORLD £10-00 



£6.00 



Commodore Amiga 



In stoe* at time of publication. 




Amiga 500 Screen Gems Pack t\Af\ rtfl 

COMPUTER WITH M04JSE, TV MODULATOR. BACK TO ,lfaf*7 MM 
THE FUTURE 4. DAYS OF THWOER, BEAST 2. DELUXE V'V'VV 
PAJliT 2 S. WGHTBREEO 

Amiga Peripherals 

PHILIPS W3S ARTIST COLOUR STEREO MONITOR 269,99 

AMIGA A590 20 MEG HARD DRIVE (AUTO BOOT WITH 
KICKSTART. SOCKETS FOR 2 MEG OF BAM, 

SCSI INTERFACE f=0ft PERIPHERALS CONNECTION) 269.9B 

CUMANA EXTERNAL 3.S" B80K DISK DRIVE 79.99 

AMIGA AbOl SI2K RAM UPGRADE TO 1 MEG 

(GENUINE COMMODORE ITEM WITH CLOCK) ..,..,..,... ,44,99 

ZYDEC B12K RAM UPGRADE TO 1 MEG WITH CLOCK 3499 

NAKSH A MOUSE, BRACKET AND MAT (AMIGA OR ST) .. .24.99 

COVER FOR AMIGA 3.99 

COVER FOR MONITOR 5.93 

KIND WORPS3(WQRD PROCESSOR) 19.99 

POWERWOHKS SUITE INCLUDING KIND WORDS 2 WORD 

PROCESSOR, MAXIPLAN PLUS SPREADSHEET, 

INFOFILE DATABASE AND MAIL MERGE 3G-49 



Disks 'n bits 




50 
SONY 

3.5" DS/DD 
DISKS + LABEL 

£21.99 



3.5"" SONY DSTJD DISK PLUS LABEL ...Sgpesieh 

3,5 n ' SONY HIGH DENSITY DISK (1.4 MB) 1-23 

PLASIC STOHAGE BOX, HOLDS TEN 3,5 ' DISKS ..,.,,..,. 1.50 

ID PACK TDK 48 TP I 6.25" DSDD DISKS (360K) .,,.,„,e-99 

1 PACK TDK 9GTPI S.25" DS.'DD DISKS (720K( .....fi.93 

10 PACK TDK HD 5.25 1 DISKS (1.4 MB) 9-99 

1" MAXELL CF2 DISK + LABEL FOft PCW „ 1.99 

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DISK BOX a.S ,r (10D CAP) DIVIDERS, LOCKABLE ,.....„ -9-99 

DISK BOX 3.S 1 (flO CAP) DIVIDERS, LOCKABLE ,.. B-49 

DISK BOX 19* (40 CAP) DIVIDERS, LOCKABLE ,..,.., .6.99 





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THE HIT SQUAD PO. BOX 350 MANCHESTER MiO 21X 



LETTER 



O F 



THE 



MONTH 



JUMPING THE GUN 

Why do certain companies insist on giving review copies of games to magazines several months in advance of the finished 
product hitting the softshelves? It as really annoying] 

Evidence of this occurs with the Wings of Fury and UMS2 reviews which were published AT LEAST 4 months before the 
games actually appeared, 

I know companies want early reviews whenever possible and game production is often delayed by unforeseen circum- 
stances, but I'm sure some companies - if their games have good reviews - just enjoy milking all the hype which they 
receive, 
S. N. Hardy. Sheffield. 

After spending a small fortune producing a game, it's only natural that a company should want to milk as much 
publicity from their products as possible. Also, CU actively seeks to get the top news stories, previews, and reviews 
first because we think our readers deserve it. We think it helps regular game players plan ahead and save up for a 
really hot game. 



CARTWHEELS 

I read your articfe in the March 
issue about cartridges for the 
Amiga with great alarm. As I 
am on the dole, it would be 
very difficult for me to buy the 
equipment which would link the 
Amiga with cartridges I am 
sure many of your readers in a 
similar situation will agree. 
What the hell can we do when 
the Amiga turns to cartridges? 
£400 worth of computer will be 
rendered useless. Please find 
out more information. 
Alan Osborne, S. Yorkshire, 

Don't worry. Our feature on 
cartridges was pure specula- 
tion. It'll probably happen 






eventually, but rest assured 
that the computer disk has a 
long and healthy life ahead 
of itftoow come inside off 
that ledge... 

ON THE CHEAP 

I have recently started reading 
your magazine and noticed 
that many mail order compa- 
nies offer significantly cheaper 
games than in the shops. I've 
seen Shadow of the Beast 
advertised for £7.99 as 
opposed to £24.99 in the 
shops. Is it safe to buy games 
from these companies? Do you 
get the real game or an inferior 
copy? 

R.J. MoGill, Norfolk 




THE TOP TEN 



Here's this month's readers' top five Amiga games. 

Don't forget to vote for your faves each month. 

There's a software prize fur one lucky reader each 

month. This issue's prize was won by Paul James 

Adamson, Doncaster. 

1 . Lemmings 2. SpeedbaH 2 3. Powermonger 

4. SWfV 5, RoboCop 2 6- Tutrican 2 

7. Midnight Resistance 8 . Kick Off 2 

9, 'Nam 1 0. Z-Out 



Most mail order companies 
offer an exceptionally fast 
and efficient service. And 
don't be put off by the cheap 
prices. The disks they sell 
are not Inferior copies' 
(which would be illegal) - 
they're boxed copies just 
like the ones in the soft- 
shops. So why not 
investigate the massive sav- 
ings to be made. Premier, 
Software City, Castle or any 
of the other companies that 
advertise in these very 
pages all offer a competent 
service. 

MARKUP 

In VFM you reviewed Colorado 
and gave it a rating of 84%. In 
the Way 1990 issue it received 
a rating of 77%! Does this 
mean you give a better rating 
to a game if its price comes 
down? It all seems a trifle 
erratic at the moment so I 
hope you can explain, 

John Walsh. Kent 



Yes, of course the price 
influences what percentage 
a game receives. Also, some 
games age well whereas 
other look extremely dated 
after only a few months. In 
the case of Colorado, which 



is only a year old, it was felt 
that the lower price merited a 
higher mark. 

INFECT ME 

I am having increasing prob- 
lems with viruses on my 
computer and my disks have 
been dying like flies. Do you 
know of any good virus killers 
around? Preferably Public 
Domain as I am just a kid and 
not very rich! I am a major PD 
freak but it's hard to get good 
stuff in Australia. 

Derek Piddington, Australia 

We got on the blower to our 
friends at Virus Free and 
NBS, and they both recom- 
mended you try and pick up 
copies of Master Virus 2.1 
which can pick up virtually 
all known viruses and it's 
also incredibly cheap - only 
a couple of pounds. 

THE BEAST WITHIN 

I have recently started sub- 
scribing to CU Amiga, 
Unfortunately I missed the edi- 
tion with the Play To Win on 
Shadow of the Beast 2, Can 
you tell me which issue it was 
in, so I can obtain a copy The 
game is incredibly hard. 

Mrs Jones, London. 



WRITE TO CU, 30-32 FARRINGDON LANE, LONDON, EC1R 3AU 





15 




r * 




^BAHMi 


L L ' , ^^I 





I 




3c 



/A 



vast Ihere ye lily-livered swabs! It's time to prove your manhood in 
a bloodthirsty battle lo the death with the Evil Sorcerer and 
hfs henchmen. 
I foist the Jolly Roger and sel sail through strange and cxolit lands with 
yuur old shipmates Red Dog and One Eye. Shipmates they may be, bul trust 
them nut ... tempers soon flare in bead to head clashes over the spoil* of your piracy. 

Skull & Crossbones is the most blood-curdling arcade game on the market - nol fur 
the faint- hearted! Blood flows, razor-sharp r utlasses hack through Hie flesh of hideous 
opponents, arms and legs are ... AAARGM ... it's just disgusting! 

There's treasure, jewels, gold and lusty wenches lo be captured and ghastly creatures 
to be stabbed. 

It's a rough and dirty job— and we all want to du it! 

MORI SAVAGE THAN BARBARIAN ... MORE BLOODY THAN PRINCE OF PER 

MOKE LAUGI 15 Tl IAN ... NEW PRINT SHOP! 

Get it now - bul don'l, plejsv don't show your grandmother. 



ft 4 



TEIMGEIM 

The Name m Coin- Op Conversions 



tl 1991 TENGEN Inc. All right;; rrr,rrv«1. "Atari Carols C<yp. Aii*Qrt, AP.ItiflSnii 
C 1»1 Dcmarh Sonwa'e- LM. P\iW"Shecl by D&-n*H Sirtwjiri! Lid. Frn/ House-. 
51-57 Lacy Road. London SWlS 1PR TeI: 081 -7M> 22ZA. Programmed try kYjIkinq CMtt 
Available on: Amiga, Alari ST. I6M PC 3 5' A 3 35" . Con-invirtrjie 64. §pecrrmm. AllllllHJ 
Amig* 5ei*flnfcHutS 




READERS' REVIEW 



Have you ever read one ot our reviews and 
totally disagreed with what we've said? if so, 
this is where you can voice your opinions and 
stick up for your favourite games. If you do, 
you could win yourself a £25 game, so get 
scribbling to us at Backchat 

SAINT DRAGON 

Storm 

ST Dragon was a fairly competent, yet relatively 
ignored, coin-op which appeared in the arcades way 
back in 1989. What made it different from yer bog-stan- 
dard shoot 'em up was the main sprite which was a 
dragon and not a spaceship as in most other b I asters . 
The long awaited conversion by Sales Curve (respon- 
sible for such hits as Silkworm) was finally released 
late 1 990. 

Was it a success? The graphics are almost identi- 
cal, the only difference being the marginally smaller 
sprites of the conversion which is understandable. The 
scrolling, however, is rather poor and becomes 
increasingly jerky and slow as the screen becomes 
congested with nasties. The sprite detection also suf- 
fers, and avoiding some of the aliens is more a matter 
of luck, than anything else. The sound is poor, limited to 
very tinny 8-bit 'gun-shot' sounds and little else. It's a 
particularly mediocre conversion of an average coin- 
op. You'd be best sticking to the excellent SWIW for a 
good blast. Overall: 59% 
M. J- Husbands, Solihull. 

Hmmm, can't say we agree with you there, M J. OK, 
so it's nothing brilliant, but the levels are tough, 
and for fans of the coiivop this is sterling stuff. I 
think that we were right 



Unfortunately, we don't have 
any back issues. Fear not, 
though, as help is at hand. 
Just send in an SAE and our 
ever-helpful staff will photo- 
copy the pages you require. 

I'M BAD 

I'm sick of being the good guy 
I WANT TO BE MEAN! Could 
you tell me a few games which 
let you be the bad guy for a 
change? Make my day! 

Bruno Meyrick-Jones, Shaftesbury. 

Completely agree with you, 
Bruno. There's nothing bet- 
ter than wa eking the smile 
off some simpering poncy 



hero-type character. 
Unfortunately, there aren't 
that many games which give 
you the chance. Your best 
bet is to pick up a wargame 
which allows you to control 
both sides in a battle. Just 
think, you could rebuild the 
Third Reich and dominate 
the entire world! 

GOING CHEAP 

Last week I purchased two 
top titles. These were 
Turrican II and Full Contact I 
completed both in under 
three days. 

Full Contact took nine tries 
before I finished off the Ninja 



ACTION STATIONS 

Internecine 

This is NOT a game ... it is a historical tactical simulation. 
Being 'ported' from the PC format there is no sound at all 
and the graphics are best described as functional. 
The sim is played by game turns, you tell the computer 
all the details for each ship/flotilla/fleet and it calculates 
the outcome of the turn. It shows you on a battle plot' 
screen the relative positions of each side. You can fight a 
friend or the computer (very tough to beat). 
Definitely a sim for the hardened naval wargamer fan. 
naval wargames have always tended to bog down under 
reams of rules, charts and lists making the reading and 
sifting of all the details more of the game' than the strat- 
egy and tactics of the battle being re-enacted. 
This sim takes all the frantic 'paperwork' away leaving 
you to concentrate on the strategy and tactics. Even so 
with the depth of detail this sim has it can take the com- 
puter 2-3 minutes to calculate the turn and 1-2 minutes to 
update the battleplot. 

The only graphic' screen is the battleplot screen. This 
does take time, as previously mentioned, to update and 
has very basic graphics. It gets very cluttered in large 
fleet actions and when showing large areas the details 
can't be made out It also is very slow to 'zoom' it in or 
out to scroll' it around. 

The sims testability and payability are its great points. 
The number of scenarios and options are enormous, if 
you ever do tire of the built in scenarios you can set up 
your own 'what if games and even have a totally random 
game set up (battleship meets torpedo boat?). 

Overall.. .well if you are a tabletop naval gamer you'll 
like it a lot. If you aren't into' wargames you probably 
won't want to spend £29.95. Try before you buy would be 
best. Jf you have a spare 3CMQ minutes at the local shop 
(and if they'll let you). 

As a general game a rating of: 35%, as a computer 
wargame sim: 90% 
Dave Shreave, Norwich 



I did enjoy the game and stifl 
play two player games with 
my friend. Turrican //was a 
better game as this took me a 
good twenty tries Maybe 
when you review games you 
could add how long it would 
take the average games 
player to complete it. Can 
you recommend any good 
shoot 'em ups, beat 'em ups 
or platform games. 
Mart; Taylor, Crewe. 

Some of the best games 
are now available at 
cheapo prices. Look out for 
copies of Silkworm, 
Rainbow Islands, New 



Zealand Story and IK* for 
games which take ages to 
complete. 

NEW DIRECTION 

IVe been reading CU for a 
number of years and thinks 
it's the best games mag out. 
However, I also use my 
Amiga for creating graphics 
and sampling sound. Would it 
be possible to do regular arti- 
cles on these areas and 
possibly programming? 

Andy Crowe. York. 

Just buy the next 180 
page(!) issue of CU for 
those very things. 





%\ 



fyk 



WRITE TO CU, 30 32 FARRINGDON LAKE, LONDON, EC1R 3AU 



17 




j* o& JA 




CU AMIGA - THE BEST JUST GOT BETTER 



We've always brought you the 
best in Amiga games, and we 
always will. But from next 
month's bumper 1 80 page 
issue we'll be ADDING to the 
magazine by bringing you a 
whole wealth of entertaining 
articles that tell you exactly 
how to get the very best from 
your computer. Double the 
coverage, double the value, 
and no extra cost to the 
reader. We're like two maga- 
zines for the price of one. 



the best sci-fi arcade strategy games ever. Believe us, 
you ain't seen nothing yet! What's more we've also 
lined up a playable level of Cores brand 
new Ikari Warriors -type blaster, 
Warzone - a game that'll liter- 
ally blow you away. On top 
of all that, we've also got 
lots of brill utilities that'll 
let you get the most out 
of your Amiga. Learn 
how to program, create 
graphics and sample 
sounds -we'll help you 
unleash the power in your 
Amigal! 

Still in a party mood, we've also 
commissioned a 24-page supplement which'll tell you 
all you need to know about the Amiga. Each page will 
be crammed with useful information, tips and a run 
down on which software programs get the CU seal of 
approval. 




To help celebrate 



PARTY TIME 

the changes happening to CU we've lined up a double 
disk of the best in Amiga entertainment, utilities and 

programs. For starters 
we've got A WHOLE 
GAME. Not just any 
game, mind you. 
Those lovely people 
at Mirrorsoft have 
given us GRAVITY, a 
smash hit and one of 



We aim to be the 




WHAT'S NEW? 

Ultimate Guide to the Ultimate Computer. We're also going 
to make computing fun. Each month we'll be taking a look 
at all the new hardware and software packages in an 

authoritative and comprehensive manner. We'll guide you 
though each package, tell you how to use it in easy-to-fol- 
low guides, in a manner which will be idea! for the 

beginner and satisfying for the enthusiast. 

AJvlOS AlvfOS has quickly established itself 
as the top programming language for the Amiga. We'll 



18 



be showing you how to get the most out of AMOS and 
keeping you informed of all new developments and 
updates. Look out for a special feature on AMOS 3D, 
soon to be whizzing its way into the softshops. 

%J4fe*» Got a problem? Then send your queries 
into our new Technical Editor who's a dab hand at solving 
anything from printer problems and virus infections to 
advice on the best memory expansions or DTP packages. 




GRAPHICS Each month we'll be 
taking a look at state-of-the-art graphics on the Amiga, 
We'll show you exactly what your machine is capable of 
and feature the work of top 
graphic artists in a fun section 
which will tell you everything 
you need to know. 

SOUND Fancy 
adding a backing track to the 
game you've created on 
AMOS? Or sampling bits of 
music from top CDs? 
Well tell 
you how 
it's done. 



PD 

We've 

al ready got 
the best PD 
section in 
any mag, but 
it's just got 
better. From 
our next issue well also 
be covering all the best 
PD utilities - some of 
which are better than full- 
price software! 




HARDWARE 




From memory expan- 
sions to colour printers, each month CU will tell you 
which are the best buys and show you how they work. 

We'll be sorting out the good 
from the dross. All of our 
reviews will make comparisons 
to similarly priced items, and 
well tell you exactly how useful 
they are. 

V D I f W Set to revolu- 
tionise the home computer, 
Commodores CDTV will take 
Amiga owners into the forefront 
of the computer revolution. Each 
month we'll show you the latest 
games, the best software, and 
keep you up-to-date on just 
when you can get your hands 
on the CDTV expansion pack. 

EDUCATION 

The boom in education 
software has thrown up 
an increasing number 
of education programs. 
Our new review section 
will cover all the new 
releases. 



19 



en ami** - mi i«» •*«!« Mini 







MORE GAME REVIEWS 

HAN EVER As promised, next month is going to 
be the best CU yet, and our games cover- 
age h going to be bringing you news and ^3fec^3 
reviews on all of the hottest games around, 0. 

And if that isn't enough, Sieve Merrett will be tak- £ 
ing a look at what must rate as two of the the biggest games of 
the year, and bringing you all the info and news behind them. 

What ore they? You'll just have to 
stay tuned... Also, Dan's been out 
and about, too, and he's got all the 
low-down on a sure-fire hit but, you've guessed it, we're not 
telling you what that is either! 

What's more, already in for review are Domark's Skull And 
Crosshones, Krisalis's Squash, and loads more. We also 
hope to bring you reviews on (deep breath] U.S. Gold 
and Delphine's Cruise For A Corpse, Ocean movie licence of Navy Seals, 
MiHenium's odd but fun Tentacle, Gremlin's novel isometric arcade/adventure 
Heroquesf, and a full review of System 3's massive LastNinjo f epic. We don't want 
to tell you too much as it will spoil the surprise, but believe us if 
you want the most in-depth and up-to-date previews and 
reviews on the hottest games around, then June's CD is going to 
blow your socks off. 

A TIP OFF THE OLD BLOCK... 

Metal Mutha, Mark 

Patterson, teams up 

with some of the 

country's leading 
development team to bring you the defini- 
tive guides to all your favourite games. 
Next month, Gods, Sard's Tak III, and 
more are taken apart mercilessly until he 
cracks their innermost secrets. 
TOP SECRET Obviously with such a hot issue due to hit the stands, we're being 
extremely cagey in what we tell you. Needless to say, the June issue is going to be a land- 
mark in games coverage, and if you don't reckon we can live up to these wild promises, then 
check out the next issue. CU there... 







• 


s £ 


• 

£1 








IXT ISSUI OUT O 



I aftth MAY 



20 



H , >, 







SCREEN SHOTS TAKEN 
FROM AMIGA VERSION 



Suite C Tradewinds House 69S71A Ashbourne Road Derby DE3 3FS Telephone: 10332) 297797 Facsimile: {0332} 381511 



The game is 

viewed from two 

angles. The lield- 

ing scenes are 
viewed from afar, 
whilst the batting 

sequences are 
seen from directly 

behind the bat- 
ter's mound. 



S * 



i - 




The New York Yankees, The Jets, 
The Redsox, The Putney Pounders 

- well three out of four ain't bad! 

Steve 'S-t-riiiiike' Merrett takes a 

look at what Domark are pitching 

as the ultimate Baseball sim- 





To achieve perfect animation ar>d proportion, a player ,s d.gh.sed wh.lsl 
noino through the motions ol pitching or batting (shown here * graph cs 
S It), and their bodies are broken down into a senesot dots. 
These deeii the moving parts of the body, end ere |oin*d u P into a md, 
™ntary skeleton, which are then filled with the correct musculature. 



RUSSIAN 4R0UN! 



_ Second 

only to the fanatical following 
of American Football in terms 
of pomp r enthusiasm and 
razzamataz, Baseball has 
started to build up a growing 
interest here in Blighty- 
Channel Four recently started 
1o show Key games from the 
American leagues, and now 
Domark are preparing to 
unleash what they believe will 
be the ultimate Baseball sim- 
ulation. RBI 2 was released 
in coin-op form in the good 
old U.S. of A a year ago, but, 
sadly, never reached these 
shores other than in a graphi- 
cally inferior NES version. As 
with most of Do mark's major 
titles* the conversion is in the 
hands of their Add lesion e- 
based development house, 
The Kremlin, and, in particu- 
lar, Paul Margrave and Tony 
West. This dynamic duo have 
worked together on 
Cyberbali, Licence To Kilt, 
and The Spy Who Loved Me, 



and started wrestling with 
RBt 2 shortly after Christmas. 
They are aiming to appeal to 
both the novice and avid fol- 
lower, and thus the game 
incorporates statistics regard- 
ing the skills of every player 
currently in the two American 
leagues. These attributes 
detail their throwing and bat- 
ting skills, along with other 
relevant aspects, such as 
whether they are left or right- 
handed. Using these a 
balanced team can be built 
up using one of the twenty- 
six on offer, although these 
options can be bypassed and 
the game entered almost 
immediately. 



The actual game is 

viewed from two angles: from 
behind the batter, and a 
bird's-eye view of the entire 
field. For the view behind the 
batter - arguably the most 
important section of the 
whole game - Tony has gone 



22 




pyf3 




p "H 








Tony has opted for a crossover between 
serious and cartoon-siyie graphics, with 
the ga map lay scenes as realistic as pos- 
sible, whilst the option screens and the 
like have been drawn using cartoon 
characters similar to those of the 
coaches in the film, Major League, 



jLJl 



Above: The scoreboard 
has been animated to 
make it as flash and 
American' as possible. 
To save time, Tony drew 
the display first, and then 
broke it up into more 
realistic smaller pixels. 




ORIGINS 

As a rule, Nintendo games are famed for their 
payability rather than their graphical finesse, 
and the object with RBI 2 was to strike a 
happy medium between the console version's 
addictivity and the detailed and realistic 
graphics and sound associated with the 
Cinemaware series. Thus, whilst making 
notes ot specific gameplay details and fea- 
tures from the KES version, far the games 
visual style they 
referred to t fie Neo 
Geo and Sega ver- 
sions of the sport, 
along with the 
Charlie Sheen/Tom 
Berenger movie, 
Major League. The 
humour of the latter 
appealed to the team 
immensely, and the 
presentation screens 
are rife with beefy, 
argumentative train- 
ers and cocky players, all of whom are based 
on main characters from the film. In addition, 
in a nod to the aforementioned Cinemaware 
titles, as the Intro is rolling a commentator 
dressed in typically loud checked trousers 
and kipper lie introduces the proceedings. 






to terrific lengths to ensure 
that the animation of both the 
pitcher and batter is as accu- 
rate as possible. Thus, armed 
with an Apple Mac, a real- 
time digitising unit and good 
old DPaint HI, he set to work. 
Again using Major League for 
reference, he digitised 
Messrs Sheen and 
Berengef, along 
with would-be 
players at The 
Kremlin, as they 
went through the 
motions of bat- 
ting. 

By snatching' 
the images on the 
Mac, he then converts 
them over to the Amiga and 
marks the moving parts of the 
body with a dot. These are 
then copied over to the 
Amiga where they are linked 
together into a wire frame 
skeleton and the further 
frames added. Once put 
together, the skeleton repro- 



duces the exact movement of 
the digitised batter, and 
ensures that proper propor- 
tioning is always maintained. 
After this, the body's muscu- 
lature is added, followed by 
the necessary shading. 
However, the only prob- 
lem they have 
encountered so 
far is that no- 
one at The 
Kremlin can 
pitch very 
well, so they 
are currently 
convening the 
actions of pro 
bowlers using the 
same technique and 
a handy video recorder! 
Similarly, despite measuring 
a relatively paltry 16X16 pix- 
els, there's been no skipping 
on the animation of the field- 
ers either. These cute 
clusters have all been given 
individual personalities, and 
whilst they can perform the 




usual running, jumping, and 
diving catches of the real 
thing, they also throw down 
their caps in disgust when 
they drop a catch, spit all 
over the place between runs, 
and dust themselves down 
after a dive. 



YOU'RE OUT! 



Paul is 
developing the co<fe on 
an ST running DevPac 
(which the rest of the 
guys are trying to wean 
him off!), and he is con- 
stantly liasing with the 
8 -bit programmers so 
that every detail of the 
gameplay is covered. So 
far, the main bulk of the 
code is complete, with 
the batter completely 
under the player's con- 
trol, and the wireframe 
pitcher able to perform 
three styles of shot and 
combinations of style. 
There are a few refine- , 
ments to be made with 



the fielders and incorporating 
their individual animations, 
but we should, fingers 
crossed, bring you a full 
review next month. 




in 

4 



v 



23 




METAL MUTANT 



And now for a game 

where the player takes 

charge of a large can of 

soup... Steve 'Mutant man 1 

James reports 



Silmarils are guilty of knock- 
ing back the Cointreau - or so 
the verdict might seem judging 
by the plot to the French-based 
publishers forthcoming Metat 
Mutant. . - . The cyborgs have 
put the humans into bondage, 
as spaced out people, free to 
take lots of drugs and indulge 
in particularly bizarre and con- 
torted sex', oblivious to the fact 
that their robots are forming a 
Reich. 

The kinky sex, alas, is off- 
screen, but not the aggro. The 
last brave human, has been 
nominated the task of saving 
his compatriots. His most 
vitally intelligent (?) organ, the 
brain, has been whisked out of 
his body and placed into the 
shell of a large, fighting robot - 
he alone must thwart the 
oppressors (not so intelligent, 
that). And if any can can it's the 
mutant metale, , . . 

■ifflRBWa Silmarils like to 



add humour to 
games. This 
and the fact that 
they use stu- 
dent panels to keep in touch 
and you needn't be surprised if 
Metal Mutant is laced with gal- 
lic fun. There'll be lots of 
playful things to do: computers 
which you can mess around 
on, changing the colour of the 
backgrounds or instantly get- 
ting drunk. . . And then there's 
the large can of soup, which 
the mutant turns into on a con- 
veyor belt in the factory level. 
Out it pops and is chased by 
an oversize Swiss army knife. 

And just as Heinz soup 
comes in 57 varieties, so does 
the transformer- style mutant - 
well 20 to be exact. There'll be 
that many styles for your quick 
change artist to adopt as it 
encounters puzzle after puzzle. 
For instance, come across 
killer bees that hover on the 
shores of a lake of molten 




THE STATISTICS 
Metal mutant will be a five 
level arcade adventure with 

a strong puzzle element. 
There'll be 130 plus screens, 
20 weapons and play styles 
for the main character and 
80 enemies to fight to the 
death. Level one will take 
place in a garish green 
swamp; level two in a futur- 
istic city; three, a factory; 
four in outer space; and 
level five set among five 
Cheops-style pyramids, 



An early screen from Ihe 
space level of Silmarils 
metallic arcade game. 



magma and you'll need to first 
change into a dragon and fry 
the insects, and then turn into 
something altogether more 
fleetfooted and jump over the 
magma. Each time a nasty is 
encountered there'll be an 
onscreen 'printout' that gives 
hints - but not solutions - as 
how best to tackle the 
dilemma. 

And there you have it. The 
odd Robocop-style hoverboard 
or Batrope aside, an Einstein's 
worth of neat ideas seem set to 
go into Metal Mutant (the syn- 
chronised actions of the 
mutant's doppeiganger, the 
end-of-leve! guardian with the 
whip, , ,). Whether or not the 
gameplay will be as inventive 
can only be determined by a 
play test, and we'll be doing 
exactly that next month. 



24 






No PC Graphics Here. 

As everybody knows, many Amiga games aren't really Amiga games at all. They're PC 
games in disguise. But now Accolade introduces three awesome games that definitely are 
"Made in Amiga. " That means enhanced 32-color Amiga graphics. Great Amiga sounds, 
Hot Amiga music. And dazzling Amiga animation. If you're looking for 100% pure Amiga 
adventure, Accolade has three graphic examples. 



"Les Mantey is a bit 

of a nerd" 

- What Personal Computer 



"A wicked rote playing game 
with outstanding graphics" 



Charismatic and highly rewarding" 
- Strategy Plus 



ftefc 




The look and feel of a Graphic Adventure 
with the depth of an FRP, Totally Icon driven. 
Over 100 hours of frlghtenlngly realistic 
gamep4ay, Help Elvira solve the terrible secret 
of her SOD-locatlon castle. 



As ttie skinny but heroic Les Manley, your task 
is to find the greatest, most elusive enter- 
tainer of all time, win a million dollars - and 
the affection of your boss's secretary who 
doesn't know you exist'. 



One minute you're watching TV, the next 
you're sucked into a parallel universe of 
gorgeous artwork and clever animation. 
Vour quest? Save this remarkable world 
from destruction. 



To order write or call: 
Accolade Europe Ltd. 
60 Lombard Road 
London SW 11 3SU 
(071)738-1391 



EtaninioQ*£-imnraiOuMo , 4 , ftMLc+m Eh+a and Vshwsr/tha Dcrt 

OfcQ fh* *QdbfKlU a\ QuHf °E" PTDduCHOfH 



ADVERTISEMENT 





WIN THIS HOT 

EMDURO RACER 

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NOW YOU CAN EXPERIENCE THE 
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CALLS COST 33p (CHEAP RATE) AND 44p (AT ALL OTHER TIMES) PER MINUTE INC. VAT. 

FOR DETAILS OF WINNERS SEND AN SAE TO PEPPERONI LTD., PO BOX 1640, LONDON NW1 8NG 

PLEASE ASK YOUR PARENTS* PERMISSION BEFORE YOU CALL AS THE AVERAGE CALL LENGTH IS 5.5 MINUTES. 




The display area will be a whopping 40 columns 
by 31 , covering almost the entire screen. 



Esch sprite is 16x16. That's not very large, but 
a great improvement over similar games. 





WARZONE 

Gun-toting mercenaries and kill-crazy 

terrorists abound in Core Designs latest arcade 

blaster. Dan Slingsby signed up for a tour of duty. 



On the face of it, Core's latest 
game, Warzone, doesn't offer the 
punter anything particularly new. 
The all-too-f ami liar game play involves 
fighting your way up a vertically-scrolling 
screen collecting weapons, freeing 
POWs, blowing up enemy installations 
and eventually destroying the enemy's 
operations base As such, it's a game in 
the same mould as ikari 
Warriors, 
Commando, 
Mercs and 
countless 
other 
Ramboesque 




shoot em 
upe. 
Core, how- 
ever, are 
adamant they 
can do it better 
than most. 'It's a 
cliche-ridden genre, 
admittedly, but its never been done very 
well, 1 explains programming supremo, 



John Kirkland. 'Most games have been 
exceptionally uninspired, with tiny 
sprites, predictable attack waves, poor 
graphics, small display areas, few 
power-ups, and garish colours, adds 
graphics maestro, Terry Lloyd. 



TWO UP 



Set over eight levels, 

Warzone will feature a one or two player 

option and 32 colours in all. Running at 
£5 frames a second, the game will also 
use an extended display area that'll fill 
almost the entire screen and sport some 
particularly large multi-sprite end-of- 
level guardians, These will take the form 
of huge tanks, jeeps or helicopters. 

Some of the in-game effects look and 
sound highly promising. By picking up a 
flamethrower it will be 
possible to fry your 
opponents and 
then watch 
them wriggle 
about in their 
fiery death- 
throes. The 



The learn have previously worked an PC ver- 
sions of Hick Dangerous. Dynamite Dux, 
Monty Python and, sad but true, a Saint and 
Greavsie trivia game. 



THIRTY SOMETHING 

Each level will be 30 screens long 

and the players speed will he 
affected by the different types of 
terrain in the game, ranging horn 
swampland and raying rivers to 
rocky mountains and the decks of an 
aircraft earner. Most of the enemy 
sprites will be cannon fodder, need- 
ing only a couple of hits to wipe 
them out, but many will dave a fairly 
developed 'artificial intelligence'. 

Some will hack off when 

approached, some wilt run straight 

at you, while others will use the 

caver of buildings and shrubbery to 

sneak about and take pot shots. 



sound effects, too, have obviously been 

born of a thoroughly sick and depraved 
mind as they include a marvellous 
squelching thud as bullets tear through 
each opponent's body. 

Work began on the game last 
December and all that remains to be 
done is the tweaking of the gameplay, 
animating parts of the backdrops, and 
setting up some ol the attack waves. 
After that it'll be handed over to 
playtesters so that the difficulty level can 
be set at the right level. 

We'll have a full review of Warzone 
next issue, plus a playable level of what 
should be the best shoot em up of its 



type. Look out for 




Dogfight with opponents over 

villages for command of the skies, 

or attack ground targets which 

serve the enemy's cause. 



Flames of Freedom, the new blockbuster 
from the creators qf Midwinter, offers you 
total freedom. Freedom of choice, Freedom 
of action, Freedom of movement. 



Might time sequences afford 

excellent cover for secret movement 

and actions, illuminated by the glare 

of your jeep's headlights. 







The playing area of three million 

cubic miles is not restricted solely to 

areas above ground. You have full 

freedom of movement underwater, 

and three types of submarine 1 in 

which to achieve it. 



Screen shots shown are taken from the Atari 
ST versions. Actual sceens may vary by 

format 



(1 ,000 miles long X 1 ,000 miles wide X 









V 



* 






FLAM® 



Seek out and destroy enemy 

shipping units, condemning them to 

a watery grave on the sea bed, from 

where the ocean's surface is clearly 

visible above. 

TOTAL FREEDOM- FROM RAI> 
15,000 feet high.) + ( 4,000 characters X 22 modes < 







p mmitms 






A three dimensional environment packed 
with action, adventure and strategy. 

Entering it is easy breaking free is 

what's hard ! 





A million square mites of accurately 

mapped 3-D terrain, generated by 

fractal techniques, and fully light 

sourced throughout, provides a 

playing arena far superior to even 

Its predecessor, Midwinter I. 




Fly the skies above the forty-one 

islands by helicopter, zeppelin, 

parachute, rocket pack, or, as seen 

here, biplane and balloon, all 

offering superb views of the land 

and of the other aircraft. 




r- 



iH&tbtWi 



The sea surface is generated by 

constantly moving fractal points, 

causing you to bob up and down as 

you swim or sail across it. 



INBIRD MASTERS OF STRATEGY 



The enemy have a vast array for 

firepower aimed at you, on land, in 

the air, and across the sea, and 

react quickly and intelligently to 

your actions. 



Flames of Freedom will be available 

shortly for your Commodore Amiga, 

Atari ST and IBM PC compatibles. 



is of transprt X 1 ,000s of buildings) ■ 3,000,000 cubic miles of Action, Adventure and Strategy. 





LECTIO 



ON YOUR DISK 



even stages 
'of all-action 
adventures which 
makes the Dirty Dozen 
look like Andy Pandy 
and Friends. With sub- 
games featuring a 
number of varied 
styles, Army Moves is 
a massive challenge 
and certainly not one 
for the faint-hearted... 



*sc 




^rv 



VRyfi 



JEEP-ER5! 

Army Moves is a significant game in so much that it first bought Spanish 
development house. Dinamic. to our screens The first of a series of Moves 
games (which was followed up with Navy Moves, and the 8-bit only, Army 
Moves If), the game is a seven-stage slaughterothon, with the player out to 
kill anything or anyone who gets in the way. As a member of the elite force 
of the title, the player has been sent on solo do or die mission to remove an 
evil dictator from power, and thus free the populace from his tyrannical 
oppression. 

The game opens with the player guiding a fully-armed jeep over a pitted 
and battle-scarred suspension bridge. This stage, as with all the others in 
the game, is set over a horizontally-scrolling area, and the enemy attack 
waves appear in the shape of missile-spewing helicopters, jeeps and jets. 
Using the joystick's directional controls to accelerate and slow down the jeep 
and to jump over the bridge's perilous potholes. In addition, the firebutton 
launches a cluster or jeep-to-air missiles to clear the skies and also acti- 
vates a tower set of explosives which can be used to take out the oncoming 
jeeps. 

EVER ONWARDS.*, 

As each level is cleared, the graphics and gameplay ideas change a little 
and the control method is adapted to incorporate new weaponry or facilities - 




» m«ri'>>'i i 




u ■rvwmrrrt.'b'i.i 



" 



[TTTm : 

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( 1 1 MJTI - 




30 



i 



Yes, Sirree! GU once again presents yet another complete game - 
the multi-stage blast' em and avoid* em romp, Army Moves. 
Spanning seven massive stages and comprising a number of varied 
gameplay styles, we are proud to present it to you, absolutely free! 





for instance, during the 
helicopter scene, the full 
range of directional con- 
trols are used and the fire 
button and spacebar to 
launch its new arma- 
ments. Later stages add 
further game styles to the 
overall mission, and as 
you battle through to 
where the evil Dictator is 
hidden, you will pass 
through massive shoof 
em up stages. Moon 
Buggy-style platform 
exercises, and an impres- 
sive arcade/adventure 
sequence when you 
finally enter the Dictator's 
sprawling base, Similarly, as 
you progress through each of 
these levels, the enemy sprites 
get considerably weirder, and 
range from the relatively normal 
tanks and planes to vicious sui- 
cidal parrots who launch 
themselves at you whenever 
you get too close! Everything 
can be hilled with a shot from 
whatever weaponry you are 
currently holding, providing 
they don't avoid it! 



LOADING AND 
GETTING GOING... 



JlHt Stick the Army Moves disk Into your drive 

and the game will auto-boot. Now, just plug a 

joystick Into port 2, press fire, and you're away! 



{Left) From the 
battle-3Carred 
bridge with it; 
many potholes, 
the lone soldier 
eventually battles 
through a heli- 
copter-based 
blaster add into 
the Dictator's 
base. 




WOBBLY 

JUBBLY 



Also attatched to the 
cover, you may have 
noticed the funny T- 
shaped thing which won't 
fit into your disk drive. 
Named a wobbler for obvi- 
ous reasons, the Core 
Design/CU 'Wobbler' cele- 
brates the release of 
Core's Screenstar- 
Awarded Chuck Rock, The 
height of technology, the 
Wobbler can be affixed to 
tables, monitors, and vir- 
tually any vertical 
surface, and protudes. 
doing what it does best • 
ie. wobble a lot. to addi- 
tion, it can also be thrown 
across the room in a fit of 
pique, and this is known 
as 'throwing a wobbler'. 
Alternatively, buy another 
Issue for a second wob- 
bler and glue the two to 
your forehead for a rather 
spiffy pair of 
Deelyboppers ■ guaran- 
teed to impress the 
chicks, methinks. And if 
that doesn't appeal to 
you, then simply look at It 
in wonderment... 





31 





I Four levels of 
1 difficulty will help 

you to learn quickly 
- and optional 
autopilot landings 
will allow you to 
concentrate on 
airborne action. The 
controls are simple. 
- effective, and easy 

to remember- It is a great flight sim for beginners and 

experts alike. 



Fly missions in any 
of six real world 
arenas from the 
Persian Gulf to 
Vietnam, Central 
Europe to the 
Middle East and 
the North Cape to 
North AfricEi. giving 
you a total flying 



area of nearly half a million square miles. 

Each area contains hundreds of missions and each miss.on 

will differ depending on your chosen tactics, even if you fly it 






twice! 

An amazing len 
viewpoints give you 
the opportunity to 
I view fhefasl flowing 

3-D environment 
I from virtually 
I anywhere around 
your plane - and a 
unique "Director" 
opiion can be used 
to automatically change the view for you. so that you're 
always looking right at ihe centre of the action. 



The newest smart 
weaponry and laser- 
guided armaments 
are pnrmed for 
launch ■ ifs your job 
lo make sure that 
you're in the right 
place at the right 
time, and avoiding 
the constant enemy 





attack being thrown at you. 



I 



missile crews act 
and react 

I intelligently and 
i quickly. Success 
depends on making 
I the right moves - 
] and making them 
j fast. F15 Strike 
Eagle II puts you In 
the hottest seat ol them all - Take a look for yourself. 



int.: inmost m» w »">" — ■■ 

F15 Strike Eagle II follows F19 and Gunship into the front line. The latest and 



AIR SUPERIORITY 

The F15 Strike Eagle is the latest in a 
long line of F15 Eagles, whose 
development began in the mid '60s. 
Originally conceived as an ultra- 
powerful, ultra-fast air-superiority fighter, 
the design has developed into an air- 
superiority fighter with ground-attack 
capabilities. 

The F15 Strike Eagle is one of the 
fastest, most manoeuvrable, and most 
powerful military aircraft in the world. It 
has the capacity to carry the latest air- 
to-air and air-to-ground armament in 
addition to its 20mm cannon. 



The latest version of the Strike Eagle is 
equipped with a sophisticated zoom 
FLIRATV/Laser target tracking system 
that allows the pilot to see close up 
views (either TV or thermal) of the target 
at all times. 








greitest from MicroProse will soon be available for Commodore Amiga and Atari ST. 




More of the 

most up-to-date 

previews of any 

mag, as CU 

looks into its 

crystal ball... 




1HUNDERJAWS 



Armed with 3 series of harpoons, the 

two heroes begin their trek through 

the scrolling level. 




Underwater coin-op capers 
from Domark. 

GAMEPLAY: The sequel to 
Rotting Thunder, Thunderjaws is 
a multi-stage shoot 'em up which 
comprises two different styles of 
gamepiay. The first takes the 
form of a shoot' em up section 
under the sea with cybernetic 
sharks and enemy divers out to 
get you. Following this, you enter 
an undersea base where the 
female population is being 
turned into reptilian adversaries. 
This section is extremely similar 
to the aforementioned Rotting 
Thunder, with plenty to jump 
over and shoot at. In all, there 
are some nine stages, and 
awaiting you at the end of 
these is the evil woman 
responsible for the muta- 
tions. 

PLUS POINTS: The 
gamepiay offers a large 
and varied challenge, and 
the way the story unfolds 
as the players progress is a 



nice touch, The enemy sprites 
are big and bold, with sharks 
attempting to bite the players, 
and divers unleashing harpoons 
and explosives. 
BEHIND THE SCENES: 
Thunderjaws is in the hands of 
Neil Harding and Lloyd Baker 
who are handling the program- 
ming and 
graphics respec- 
tively. The 
original coin-op is 
a real money 
grabber with the 
weaponry run- 
ning out just as 
things get hot {to 
entice more 
money out of 
you!), and Weil 
has replaced this 
system by ensur- 
ing that whatever 
weapons you will need in the 
tricky bits will be available - a 
nice touch, that doesn't make it 
too easy, either. 



FIRST IMPRESSIONS: 

The original coin-op features 
nice, big sprites and meaty 
sound effects, and Domark are 
trying, to cram as much as they 
can in this version. The sprites 
have been made slightly smaller 
due to memory needs, but every- 
thing from the coin-op has been 



-j -» •* 
1 1 i 









Despite a slight reduction in size, Thunderjaws 
sprites are Identical to those of the coin-op. 

retained. In addition, the basic 
gamepiay seems to be pretty 
much identical, so fans of the 
coin-op should be chuffed 




Ocean's game is 
Elf-explana- 
tory... 
GAMEPLAY: In 

a scenario recounted in countless love stories 
and computer games, Etfs cute hero, Cornelius. 
is on a mission to rescue his kidnapped girl- 
friend. However, before he can reach her, he 
must traverse six. levels made up of over 100 
burst-scrolled screens. These screens are 
inhabited by hundreds of cute adversaries and 
puzzles, which must be avoided and solved 
respectively, To aid the little hero, though, each 
level contains a number of shops which allow 
Cornelius to trade in any collected objects for 
weapons to deter potential assailants. 
PLUS POINTS: Graphically, fffis 
extremely attractive, The sprites are cute and 



34 



well defined, and the backdrops are of a simi- 
larly high standard and each screen is teeming 
with all manner of things to kill and collect. 
Similarly, the task offered is a long one, and the 
puzzles should ensure variety. 
BEHIND THE SCENES; Eli is trie first 
game to appear from Nirvana Systems, who con- 
sist of Paul Ogtasty and Damian Slee. They 
started the game in February last year and Elf is 
now roughly 80% complete with the Key parts up 
and running and a few sprites and routines to add. 
Ocean will be releasing the game in March. 
FIRST IMPRESSIONS: From what 
we've seen Elf looks like a playable iittle romp 
which, whilst not boasting anything radically 
new or innovative, seems to deliver in terms of 
gamepiay, I have my reservations regarding the 
effectiveness of the burst scrolling but this is a 



technical limitation and not a complaint about 
the actual game. 




Cute sprites are the order of the day In Eft, but 

the grinning sprites are all extremely deadly. 



i£| 









i- nik" ■'■ * 

♦ * m » • » * 






As the game opens, a 2001-stylQ intra- sets the 
scene far things to come... 




Gauntlet meets Paradrotci in Team 
17s massive 1MEG blaster. 
GAMEPLAY; An important Space station 
has fallen under alien control,, and must be 
cleared before it can be used again. The sta- 
tion is made up of eight massive decks, and 
before each deck is cleared, a specific task 
must be completed. However the game's 
four characters only possess a limited 
amount of energy and weaponry, and the 
depletion of the former means a premature 
ending of your task, 

PLUS POINTS: Team 17 have somehow 
managed to use the full 32-colour palette in 
the game's backdrops and the effect is 
extremely impressive.. In addition, the alien 
sprites are varied and the sheer size of the 
task and its many sub- plots keep the game 
interesting. Likewise, there are a number of 
deck computers to log on to. and 
these enable the player to add extra 
weapons and features to their 
armoury. 

BEHIND THE SCENES: Alien 
Breed is Team 17*8 second and most 
ambitious game yet. The Swedish pro- 
grammers have been working on the 
game since last August, and they 
haven't had any major problems. A jig- 
saw-style map editor is used to piece 
the sprawling levels together, and the 



memory saved by this system allowed tie™ 
the space to add the 32-co lours for the back- 
drops - which are among the most detailed 
we haye seen. 

FIRST IMPRESSIONS: Whilst Alien 
Breed is a technically awesome game, the 
gameplay itself is a little weak and is nothing 
we haven't seen before. The addition of the 
computers for extra weapons is similar to 
both Paradroidand Alien Syndrome, whilst 
the basic action is akin to Gauntlet and its 
many variants. However, that said, the action 
is fast-paced and Team 17 say that there is 



still a lot to 


' — 1 ^B 




cram in before 


. . ; i. . 




[t<v rplfiaie in 






August. 




Q& 


Each play area 






spans a mas- 






sive 200* 






scrolling 
screens. 




. Ji 




ft* HAMMIR 

MID HIS 



An everyday story of a man 

and his road tool from 
Demon ware. 

GAMEPLAY: Looking like a 
cross between Rick Dangerous 
and that age-old favourite., 
Space Panic, PPHAHPW\$$, 
five stage platform affair, with the 
eponymous hero out to clear five 
levels of treasure and nasties. 
P.P. is a baseball cap -wearing 
guy who has heard of the untold 
riches to be found in a series of 
mysterious castles. Arming him- 
self with his trusty pneumatic 
drill, he enters the castles and 
prepares to find his fortune. 
However the ghosts, knights 
and assorted demons who live in 
each of the GQQ> screens worth 
of building have got other plans 



and chase the little guy in an 
attempt to kill him. Luckily, 

though, the drill can be used to 
create ghosts-trapping holes for 
the ghosts to fall into and, if 
PR'S timing is perfect, another 
brick will appear, killing the 
trapped spectre, 
PLUS POINTS: 
PPHAHPWs gameplay is based 
an a tried and trusted style, but 
updates it in such a way that it 
doesn't seem dated. Each of the 
castles is a massive building, 
with plenty of secret rooms and 
bonus stages, and P.P:s drill 
also allows him to burrow into 
previously inaccessible areas, 
BEHIND THE SCENES: 
P.P. is the creation Of 
Demonware's in-house team. 



and has been in devel- 
opment for roughly six 
months. Its also 
planned to feature a 

Snap tune which, 
apparently, will be a 
massive P-take of a 
certain MC Hammer! 
Work is roughly 70% 
complete, and we 
hope to review the full 
game next issue. 
FIRST 

IMPRESSIONS: 
Despite looking like an 
old 6- bit title, ~ 
PPHAHPW is an 
addictive little number, 
with its difficulty set al 
the perfect level, and a 
nice line in cute 
touches and ideas. 
Finally, should the six 
stages not prove chal- 
lenge enough for you, 
then the game will also 
sport a rather nifty 
construction kit - 
rounding off what 
seems to be one of the 
more addictive plat- 
form games to appear 
of late. 




Rick O meets Space Panic, as P.P. gets his drill 
out and digs in. 




10 MARKETPLACE 
ST. ALBANS 
HERTS AL1 3DG 
TEL (0727) 56005/41398 




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CALLERS WELCOME AT OUR BRANCHES 
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SCREEN 



SCENE 



Welcome to Screen Scene, the essential 
guide to Amiga games. Our reviews are 
timed to coincide with the release dates of 
the games themselves, so you won't find any 
out of date reviews here, only up to the 
minute information from an experienced 
team of joystick journalists. 



AMIGA SPEC 

Watch out for this addition to our 
reviews. The Amiga is the finest 
home computer that money can 
buy, and if we really feel that a 
game is pushing the boundaries of 
the machine well tell you how and 
why. Each and every Amiga spec 
will be tailored to the review, Sonrfe 
of the ratings are objective - eg 
number of onscreen colours, levels 
etc; others, such as an assess- 
ment of the scrolling speed, are 
based upon the considered opin- 
ions of the CU Amiga team. All 
such subjective ratings are manned 
out of ten. 



SOUND Four channel sampled 

Stereo rock or a Stock, Aitken and 
Waterman drum track? The higher 
the rating the higher you run the 
volume, 

GRAPHICS Not just overall 
prettiness, but animation, style, 
design and the way the visuals fit 
in. So it doesn't have to be the 
prettiest game in the world to score 
high here. 

PLAYABIUTY This rating lets 

you into how easy it is to get into a 
game, and once you start playing 
whether it's addictive or uninterest- 
ing dross. 

INSTABILITY Speaks for 
itsei'. The highe r the rating the 
longer you'll be loading it up. Ties 
in closely with the payability rating. 



OVERALL The most impor- 
tant of the lot, And here's CU's 
rough guide to ratings:- 



0- 29% 


Man, this stinks 


30-39% 


Phew, avoid. 


40-49% 


Below par. 


50-59% 


Worth checking 




out if you're a 




tan of the game 




style. 


60-69% 


Above average, 




but with a lot of 




room for 




improvement. 


70-84% 


Good but 




flawed. 


85-92% 


ScreenStar, 




recommended. 


93%+ 


SuperStar, our 




highest 




accolade Must 




not be missed, 



AMIGA SPEC 


MEMORY REQUIRED 


440K 


SCROLL SPEED 


6 


COLLISION DETECTION 


4 


COLOURS ON SCREEN 


32 


LEVELS 


48 


DIFFICULTY LEVEL 


8 


HOURS TO COMPLETE 


67 


NUMBER OF PLAYERS 


2/4 


GRAPHICS STYLE 


SOME 


FHACTALS SYNTHESISEO 


SOUND + COIN-OP SAMPLES 





SUPER 




Ninety -three percenl and a 
game's worth a superstar. We 
hardly Irtrow these around — but 
if a game displays total ly supe- 
rior qualities, it just might be in 
with a chance. 




The CU Screen Star is lor games 
scoring RMK, If 3 Screen Star 

is awarded then you can be sure 
that the product will have reached a 

high standard in rjameplay. sound 

and graphics, and thai it will have 

long lasting appeal 

FILM FAVE S 

DAN SUNOS BY: Deputy Dan s 

lave raves include Dark Star. The 

Blues Brothers, The apartment. 

Robe cop ami The Sleeper, He's a 

cool cat is our Dan 

(well, so he telts us). 

M A AK PATTERSON: Marks 
tastes include The Blues Brothers, 

Bad Taste, Highlander, The Star 

Wars trilogy, and big Arnold trashing 

everybody in The Terminator. 

STEVE MERRETT: A real piece of 

bad work, this'un. He likes nothing 

more than horror and splatter 

opuses by the likes of Romero, 

Fulci. and Argent o, and his. laves 

include Zombie Fles heaters, Day Of 

The Dead, and Nekromantik. 

ANDY BESWICK: Arty-tarty Andy 

Is a big cinema fan, and his 
favourite films are The Dead Poets 

Society, The Doors, Highlander. 

Lynch's weird Eraser head and Blue 

Velvet, and the utterly boring Green 

Card - preeeetenliiiious! 

FIONA KEATING: Our Fiona - 

always one- to take these lists seri- 
ously - opted tor South Pacific, Wild 
Women Of Wonga, Damn Yankees, 
and The Care Bears Movie - er.„ 
'niirf s.aid. 

J EN NT A BROOK: Jen Curls up 

with a bowl of popcorn in front of 

the likes of Bambi. Escape To Witch 

Mountain, Play It Again Sam, and 

Dances with Wolves. 

STEVE JAMES: Bio Ed Steve is 

another cinema Ian and he really 

rates Jungle Book, Goldfinger, Stop 

Making Sense, The Blues Brothers 

and Lawrence of Arabia. 




When compared with shoot 'em ups and age-old adventure games, the 
3D genre has had a short but very productive life. Steve Merrett traces 

its cluttered but innovative history... 



The quest for perfect filled 
3D graphics goes back 
many years. Whilst the 
programmers of the humble 
Spectrum, Amstrad and C64 
slogged their guts out to pro- 
duce playable but slow 
vector-based blasters, such 
as Design Design's Dark 
Star, Melbourne House's 
word -based Station, and 
Novagen's Mercenary, the 
punters were already looking 
forward to the day when solid 
colour would be added to 
pre-existing wireframes. 

BUILDING 

BLOCKS... 

It was 3D pioneers. Realtime 
Games, who finally attempted 
the impossible by incorporat- 
ing - shock, horror! - the 
much -touted filled 3D system 
in the sequel to their Star 
Wars clone, 3D Star Strike. 
Star Striks //was a playable 
little blast and Realtime's 
filled 3D was fast enough to 
sustain its arcade basis, and 



added a lot more depth to the 
payability- masking the 
game's extremely limited last- 
ing appeal! However, the real 
advancement didn't come 
until a year or so later, when 
Incentive bounced back after 
several months of inactivity to 
announce a novel new 3D 
system, Freescape, 

According to Incentive, 
their new system allowed the 
player to explore a solid envi- 
ronment and look at its 
countless walls and rooms 
from any angle. The first 
game to utilise Freescape 
was Driller, which was based 
on a planet about to explode 
due to trapped gases just 
below the surface, The loca- 
tions of these faults could 
only be found by solving a 
number of object- related puz- 
zles, and a drill had to be 
inserted once the co-ordi- 
nates had been worked out. 
Although what Incentive 
achieved on 6-bit machines 
was impressive when you 



consider their limited capabili- 
ties, the games were 
laboriously slow and the 
chance to explore the mas- 
sive planet and look at it from 
every angle was ruined by 
sluggish update and plodding 
movement. However, by this 
time, the faster Amiga and 
STs had arrived.,, 

FASTER, FASTER... 

The faster processing power 
of the Amiga and ST had 
development teams chomp- 
ing at the bit and, within 
months of the machines tak- 
ing off. the first batch of filled 
3D epics began to filter 
through. Initially, the 3D sys- 
tem was doomed to be used 
in just flight sims - with the 
exception of the popular 
space theme, such as in 
Siarvlider H, but space was 
basically the air painted 
black! As the coding got bet- 
ter, the developers iooked 
further afield. Whereas early 
titles, such as EA's FA/18 



Interceptor and Mirrorsoft's 
classic Falcon, made use of 
the Amiga's 3D powers to 
create fast, detailed simula- 
tions, other companies were 
looking into the possibility of 
'arcadey' games which used 
the system but could also run 
at a fast enough rate to sup- 
port shoot-'em up gameplay. 

Gremlin were the first to 
take the plunge, with the 
instantly forgettable 3D 
Gaiax, Galax's biggest prob- 
lem was its limited gameplay. 
Gremlin had taken the basic 
Galaxians theme and incor- 
porated it so that the player 
was looking out from the 
nose-cone of their ship, Thus, 
the alien attackers were 
viewed from below, and had 
to be picked off to reveal 
another wave further into the 
distance - not even fast 3D 
could save anything this uno- 
riginal! In the meantime, 
simulations had really taken 
off, with Microprose dominat- 
ing the field with the likes of 



38 



The advances in game design and coupled wilhihe Amiga's processing 

power has resulted in simulations that years ago wouldn't have been 

thought possible, A prime example of this is Midwinter it i\eti), which 

even features shaded snowscapes and a rippling sea! 




Gunship and Carrier 
Command from their newly- 
acquired Teleccmsoft labels. 
And we were also being 
treated to the likes of Virus, 
Purple Saturn Day, Hard 
Drivin', and interphase, all of 
which added new ideas and 
techniques to the evolving 3D 
routines. 

People were now realising 
solid 3D had uses other than 
in space operas or flight 
simS: After years of pre- 
release hype. Novagen's 
Damocles finally made it, fea- 
turing a curved horizon which 
went unnoticed by practically 
everybody {after all you 
expect a bit more than that 
after a two year wait). And 
simulations got better with 
M1 Tank Platoon, F- 19 
Stealth Fighter, and 
Retaliator. Palace even man- 
aged to recreate all the joys 
of Wimbledon in a very realis- 
tic and superbly-animated 
vector- based Tennis sim. 
International 3D Tennis, writ- 
ten by Sensible Software. 
This just about brings us up 
to date, and while I obviously 
cant include (or remember) 
every 30-based game that 



has ever appeared, quick 
mentions must go to FOFT, 
Powerdrome and Somber for 
being the most over-hyped 
games ever, and Midwinter 
which stunned us all with its 
shaded 3D and utterly 
engrossing gameplay 

FUTURE TEN5E 

With The Assembly Line 

including ellipses and circles 
in their epic Cybercon Iff, it 
looks as if the 3D genre is 
about to undergo a new lease 
of life. On the horizon, we 
have Geoff Crammond's 
sequel to Stunt Car Racer, 
Mindscapes 4D Boxing, and 
the long-awaited sequel lo 
Midwinter, all of which add 
new ideas of techniques to 
the theme. In addition, we are 
set to see massive advances 
with the addition of the com- 
plex routines seen in 
Acti vision's Hunter and the 
aforementioned Midwinter ft. 
Whereas other styles are 
occasionally active, the 3D 
genre is the busiest of them 
all, and is set to keep on 
improving and evolving with 
each generation of comput- 
ers and technology* 




Elite is, without a doubt, a milestone in the history of 3D. From its huble 

BBC Micro roots, the Amiga version was developed to incorporate filled 

3D. This resulted in a faster, more believable game, with the assorted 

Cobra ships oven faster and deadlier than ever before. 



3D SOUND 



Rik Haynes listens out for the 
latest hi-tech gimmick. 



B 



I ored with the sounds of 
I stereo and the hassle 
'of quadraphonic speak- 
ers? Two Canadians have 
invented a neat audio trick 
which could dynamically 
transform the tunes coming 
from your hi-fi. Compatible 
with all existing speaker and 
headphone systems, the 
new technique - dubbed 
3D -Stereo - produces 
sounds with real depth. 
You're bombarded with an 
ail-surround attack of your 
aural senses, It sounds as if 
The Happy Mondays are 
playing live in your bedroom 
- complete with adlibs from 
the top of your wardrobe 
and bass beats booming 
from under your bed- 



Sampler scientist Tim 
Simenon (Bomb the Bass) 
has recorded his new album 
using 3D-Stereo for full 
effect. And Commodore were 
so impressed they signed the 
technology up for the CDTV 
and is currently offering a 3D 
sound studio service for soft- 
ware developers so they can 
upgrade the sounds in their 
titles. The ever-popular 
Bitmap Brothers have 
employed 3D-Stereo in the 
CDTV adaption of Xenon IL 
Laser bolts sound as if 
they're fired over your left 
shoulder and explosions 
bounce off the top of your 
head. CU Amiga will be 
bringing you a full report in 
the next issue... 



39 




Space, the final frontier... With 

Virgin about to break the barriers 

and launch into space, Steve 

'Ooh Me Asteroids!' Merrett, 

beams aboard. 



Breaking new 

ground, 

Shuttle is a 

massive 

exercise in 

game logic. 



What better ship to take 
into the inky black- 
ness of space in than 
the ever-popular shuttle? Virgin 
are taking to the skies and the 
sheer scale of their forthcom- 
ing shuttle game is staggering. 
Whereas the control systems 
for a MiG or an Apache 
Gunship can be displayed on 
one screen, the control system 
for the technically-stunning 
shuttle would span some 2500 
panels! In addition, compared 
to a relatively small battle 
arena which plays host to the 
odd tank, plane or polygon- 
generated tree, imagine 
recreating an entire planet so 
that the shuttle could touch 
down anywhere on it 

The task of bringing the 
shuttle and its many guidance 
systems and capabilities to the 
Amiga, has fallen to 3D veter- 
ans, Vektor Grafix, who started 
work on the project in 
November 1989. With help 
from NASA they started to 
piece together the necessary 
logics, and the final result is a 
massive game which features 
as many of the original craft's 



features as humanely possible . 
Somehow, Vektor have man- 
aged to reduce the shuttle's 
2500 to 1000 for the game, but 
the ship still boasts the robotic 
arms and manually-operated 
probes and gadgets of the orig- 
inal, and they all behave 
almost identically to those of 
the real thing. However. 
although the game is obviously 
going to be more complex than 
a 'normal' flight sim, the team 
have incorporated five com- 
plexity levels which allow the 
player to gradually increase 
just how much control they 
have over the craft. 

So far, an entire world and 
most of the 3D routines and 
technical info have been incor- 
porated, and the game is 
approaching its final run of 
testing and bug ironing, Vektor 
seem to have performed the 
impossible by combining the 
plentiful and complex controls 
of the shuttle with game play 
that gradually draws you into to 
its more complex areas, a very 
welcome idea. It'll be out in 
August, so stay tuned for a full 
review.* 



HHMH 



jft C JMttjMiLI dlON KJ-j* 



3D is both a program- 
mer's friend and enemy. 
There's no doubting the 
popularity of 3D games, but 
until now there has been no 
simple way of programming 
this style of game. 

From their Aldermaston 
base. Incentive have pooled 
their extra-dimensional talents 
to create a games designer 
the likes of which has never 
been seen before. 

For your fifty quid you get 
an impressively proportioned 
box containing a weighty and 
detailed manual, the program 
disk along with a specially 
written game and an 
extremely useful tutorial video 
which guides you through 



40 



your first steps with the kit- 
On loading you're greeted 
with an intro screen followed 
by the main menu. The most 
striking feature is the amount 
of arrow icons -there are 
dozens of them. After a brief 
journey through the manual 
the relevant features become 
apparent and the controls 
become less daunting. 

Creating shapes is easy. 
Clicking on the create icon 
calls up a menu of available 
shapes, both two and three 
dimensional. At first the choice 
seems limited ; a square, a 
pentagon, a hexagon and a 
pyramid on the 3D palette, 
with similar shapes on the 2D 
one - but these can be 



stretched, compressed or 
have their angles altered in the 
case of a pyramid or triangle. 

Objects can't move through 
each other. This allows you to 
butt shapes up against each 
other so you don't get any 
gaps, but it also causes a few 
problems. Dropping a rectan- 
gle through the roof of a house 



is the logical way to make a 
chimney but you can'l. do that; 
use a triangle with a square on 
top instead. 

Colouring objects is almost 
as simple as creating them. 
The game works in sixteen 
colour mode, and each colour 
comes with half-a-dozen 
shades, A diagram at the side 





OOOO O QO < 
OOOOOUQ' 



J(EJ 



\rr 







THUNDERHAWK 




Never one to wiggle his flapsf!}, 
Steve 'Nee-oww Dakka Dakka' Merrett takes 
to the skies in Core's entry to the 3D arena... 



The latest 3Der to take to 
the skies, Thunderhawk is 
the work of Mark 'Mac' 
Avory and Sean Gilbert' 
Dun levy, and although they are 
claiming that it is the fastest 3D 
romp yet, remarkably they only 
started work on it two months' 
ago. "Well, actually, I had the 
3D system worked out and 



built upon it over the course of 
two-and-a-half years, but it 
wasn't until recently that we 
actually built a game around it," 
Mac had approached Core with 
his system, and it impressed 
Core supremo, Jeremy Smith, 
so much that he snapped him 
up straight away, followed by 
Gilbert. Work began almost 




immediately, with a meeting to 
design a basis for the game- 
play In addition, Hick D coder, 
Simon Phipps, was drafted in 
for gamepiay ideas and to pro- 
vide a series of interlude 
sequences to add to the overall 
atmosphere, For ideas, the trio 
looked at the likes of Falcon 
and Gunship for technical info, 
whilst presentation ideas ware 
inspired by Mindscape's PC 
graphical epic, Wing 
Commander. 



UNDER THE 



Even behind the hype, it has to 
be said that Thunderhawk is 
the fastest polygon -based 
game yet, Whereas the likes of 
Falcon updates six: times a 



Easily the fastest 3D we've ever 
seen, Thunderhawk bridges the 
gap between arcade games and 
flight sims. In fact, it runs faster 
than most sprite-based 3Ders. 



second, Thunderhawk^ screen 
is updated every fiftieth of a 
second! Obvious, Mac is reti- 
cent to give away how he does 
it, but as he experimented with 
his routines over the two years, 
he noticed a few obvious short 
cuts and made the most of 
them, Another memory and 
speed saver was his home- 
grown 3D editor which allows 
him to create objects in a few 
minutes and implement them in 
the game via a PC system 
instantly. This allows Gilbert to 
concentrate on other coding 
matters, and Simon to beaver 
away on the aforementioned 
interlude screens - although 
quite how many of these the 
Amiga will be able to cram into 
to its ever-shrinking memory 
remains to be seen. • 



of the screen shows the 

'unseen' sides of the polygons. 

Creating static objects is 
easy , making them do some- 
thing is a completely different 
ball game. The kit contains its 
own programming language 
which is used to control indi- 
vidual objects. The commands 
are designed to be simple 
enough that people with no 
programming experience can 
understand them, and the 
manual contains comprehen- 
sive instructions dealing with 
all of the games commands. 
Animating objects is the 
most complicated part. The 
commands are straightfor- 
ward, but a pen and paper still 
come in handy for planning out 
more complicated designs- 
Custom control panels can 
be designed using almost any 



art package then ported in as 
IFF files. By selecting the 
appropriate command you can 
then trace round areas of the 
panel and turn them into icons. 
Sampled sounds can also be 
imported, although this soaks 
up memo 

Linking everything together 
is easy. An exit has to be des- 
ignated along with instructions 
telling the computer where to 
dump the player should he 
reach this point. Alternatively 
you could have one huge 
room containing the whole 
game environment, 

There's hardly any limit to 
what you can create. Each 
screen can hold up to 256 
shapes, and the kit can 
accommodate a total of 256 
screens. This might not seem 
too many, but when you think 



the previous Freescape 
games only had a hundred 
screens you soon realise the 
size of the area you have to 
work in. This means you can 
create anything from a virtual 
reality style game of naughts 
and crosses to Cybercon Hi's 
sequel. 

Once your creation is fin- 
ished you can turn it into a self 
running auto- boot program by 
selecting the make command. 
This eliminates all the messy 
fussy around trying to create 
an automatically running pro- 
gram. 

3D Construction Kit is 
amazing. Its easy to use and 
the results are stunning, this 
ranks alongside Amos as a 
landmark product in home 
computing, • 



DOMARK/ 
INCENTIVE 
PRICE £49.99 

Gelling into 
Construction Kit is very 
easy. The tutorials make 
sure you don't miss any 
important features, while giv- 
ing examples on how to use 
most of the functions. II you 
want to use your machine for 
more than games tills a prod- 
uct you can't afford to miss. 



41 




icroprose have again 
drawn inspiration 
from a PC game by 
their American branch. F15H 
places you in the cockpit of 
the USAF's mainstay war- 
plane, the Strike Eagle. 

The first notable feature of 
F1 5 H is its speed. It's very 
fast. The horizon scrolls 
smoothly and at speed, a fea- 
ture which is rarely found in 
Amiga flight sims. The graph- 
ics on the external views are 
also good, the 3D is detailed 
and moves well. Although the 
graduated tint had to be cut 
from the main screen it does 
appear on the external views, 
and this adds to the o vera II 
effect. A director mode allows 
you play in 3D mode with the 





Hilling F1 Ogives 
you an enemy 's 
eye view of your 
plane. This a good 
way of telling if 
you're in their 
sights. 

If your plane is 
badly hit, or ll'srun 
qui of fuel, there's 
onty one thing to 
do -eject. This isn't 
100% reliable: you 
could end up land- 
ing in enemy 
territory, or worse. 



SCREEN 



SCENE 




computer automatically 

selecting the best view point 
from which to see the action. 

The instrument panel is 
uncluttered and easy to 
understand. A radar in the 
centre shows all air and 
ground targets in your vicinity, 
a map helps guide you to 
your target, and a series of 
warning lights let you know 
how close your plane is to 
being knackered by an 
enemy missile. 

Flying a multi-million 
pound warplane isn't as diffi- 
cult as you might think, at 
least in this game it isn't. The 
keyboard is used to raise and 
lower the landing gear, select 
targets, change between 
weapons and set the 
engine power. The joy- 
stick fire button is used 
to fire the plane's 
machine gun, with the 
return key launching 
missiles, a system which 
is employed in nearly 
every flight Sim and which 
can often prove awkward 
when you need to react in a 
split second. 

Involve the plane in one of 
six scenarios: Libya, 
Vietnam, the Middle East, the 
Persian Gulf, or Northern or 
Central Europe. The colour 
changes to suit each of the 



areas, the difficulty level and 
the types of enemy you face. 

After the scenario and diffi- 
culty level have been 
selected, the computer gen- 
erates a random mission. A 
mission always consists of 
two targets, primary and sec- 
ondary, both of which have to 
be destroyed if you don't 
want to return to base as a 
failure. 

Earn medals and promo- 
tions if a mission goes 
particularly well. These serve 
no purpose other than to 
demonstrate how well the 



pilots doing - but reach a 
certain rank and you could 
find yourself pensioned off, 
The F1 5 comes with four 
different weapons: 



EASE OF USE 

Targets range from oil installations, which are easy tarsals 

at they don't lira back, to SAM sites which open fire the 

second they pic* you up on radar and don't stop until you - or 

they - are destroyed. 

On Ins harder [avals the enemy pilots become more 

intelligent. They start taking evasive action against your 
missiles and outmanoeuvring your plana. Enemy equipment la 
also Improved, an they start attacking at longer ranges with 
more accuracy. 

Navigating Is simple. An arrow at the top of the HUD points 
the way lo the next target. Landing, as with moat flight slms, 
Is difficult. Fortunately an auto-pilot feature has been Included 
which guides trainee pilots down lo Earth, without any embar- 
rassing nose-dives 




Sidewinder and Amraan air- 
to-air missiles, Maverick 
air-to-ground missiles and a 
20mm cannon. The only 

defences against enemy 
fire are flares, which 
decoy heat-seeking 
missiles and chaff 
which confuses radar 
guided weapons. The 
last resort is always nifty 
manoeuvring. Personally 
would have liked to have 
seen a few more weapons, 
but then again I've probably 
got some sort of gung-ho per- 
sonality disorder. 

The game pi ay' s very fast. 
From the moment you take 
off, SAM batteries open fire, 
and their fighters scram ble. 
This pacing works a treat. 



Without a doubt, F15 I! is 
one of the most action pack 
flight sims on the Amiga. The 
gameplay ressembles the 
arcade version of F15, and 
that can't be bad A must for 
the collector. 

Mark Patterson 



MICR0PR0SE £24.99 



ii Excellent all-action 
flight simulation. . . 



GRAPHICS 


87% 


SOUND 


87% 


LASTABILITY 


92% 


PLAYABIUTY 


93% 



OVERALL 93% 



43 



PUBLIC 

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V 



hat better way to 
adjust to normal exis- 
tence after the 
intensive rigours of a ski (and 
apres ski) holiday than with a 
dose of pixefiated pi ale bash- 
ing? EA's Ski Or Die is a winter 
sports multi-game which fol- 
lows the same format of 
the old skateboard 
Skate Or Die 
game. 

The game 
opens in 
Rodney's 
Winter 

Wonderland, a 
ski bum's shop 
run by what seems 
to be an ex-US marine 
with acid-fried eyes. He'll 
sign you up for the competition, 
let you scan the high scores 
and mess around with the con- 
trols, though curiously he won't 



try and fob you off with crap 
skis and boots that don't fit. 

Outside the door to 
Rodney's shop are the sign- 
posts that allow you to 
compete in one or all of the 
ludicrous activities that pass for 
sports on his side of the moun- 
tain. You can practice 
them first before 
the compo. First 
up is the 
Snowball 
Blast, a 
fierce battle 
which has 
you using a 
gunsight to 
pick off the local 
brats, with bonus 
points for picking off 
Abominable Snow Thingies, 
Round the corner you'll find (he 
Downhill Blitz, a more straight- 
forward break-your- 



neck-against-the-clock chal- 
lenge. Pick a trail and make 
your way down the mountain 
on your planks using mogul 
fields (icy bumps) and cliff 
drops to put in some acrobatic 
moves for bonus points, Crash 
and you'll lose time. 

Having put in some jumps 
on the way downhill you should 
choose to go for some serious 
air on the Aero Aerials. This is 
the freestyle jumping area, 
much like the one found in 
Epyx' Winter Games, with 
points awarded for difficulty 
and combining routines. 

If your bottle's still intact you 
can take your skis off for the 
Inner Tube Thrash which 
involves flying down the pistes 
with your bum in a tyre in a 
style uncannily like Do mark's 
Toobin'. You go down with 
some other idiot and there's 



points available for bursting his 
tyre, and finishing before him, 
but you'll have to watch out for 
yourself, because he'll have 
the same in mind for you, leav- 
ing mousetraps scattered 
about and even beartraps. 

The climax comes with the 
Snowboard Half Pipe - skate- 
boarding on snow. You have 
two minutes in which to 
impress with your best 
manoeuvres, Build up speed 
and put in your best moves to 
score highly, Definitely the 
game's toughest test, 

Ski or Die is an excellent way 
to experience the thrills and spills 
of downhill racing without leaving 
the comfort of your armchair, 

Mike Pattenden 



i u . ..si TO hV 
Zl *HDT. I ' M 
-ll*JI" 



[I . *£ i . 



The game 

revolves 

around 

Rodney's Ski 

Emporium, 

and from 










.£■?--" 

'J*fs„ 







hare access 




to any of the 


["□jm o> 


events is 


,g. 3 . 


available. 


,IA. 


The most 




impressive, 


wFS I 


though, is 




the Hot Dog 


m 


evenl which 


features 


ntM 


somebrllliarvl 


*r; 


moves . 






K$?*j 



7V.Z7. /'-'*■ 



t o To ur O I 




-4" ' 



**, 



1/ 




VERDICTSWffrDte doesn't 

offer anything new, nor does it 

execute it with any massive 

class. Graphically, the figures are 

a little on line small size, and 

seem ta be outlined rather 

coarsely. Sound too, is limited - 

while a soundtrack is non-exis- 
tant. There again SOD, as it shall 

I or ever be known, does have a 
kind of rough charm, in tact as we 
skiBrits like to say, it has 'pas de 

style, beaucoup de bouleille'. It 

certainly made me thirsty to get 
on the piste again. 




Looking rather 
similar 1o 



■ 


Toobin, Ihe Tube 
Thrash has you 
sliding down a 
booby trapped 
mountain an an 
inner tube. 


ELECTRONIC ARTS £24.95 



I Highly amusing and 
enjoyable mulli-eventer J 

65% 
75% 
78% 
83% 



GRAPHICS 
SOUND 
IASTABIUTY 
PLAYABILITY 



ERALL 76% 



PMRAILROADA ■ 

TVcooN 

All 1 




* •* 



DISTRICT COtOS 

f*AHAfr£«*} 



But have you 






lundred 

: lo sh:nM 




Arid make yourself a milto n the pr 

sion brings a cha nge ; 

ion. Total Contr tal Addict! 

Become a Railn on. Run a world your wi 

ill nevei warn it. 



■I 





Rod Call: 6-52 am. A worn 

Qgt. Eslerhaiis runs through the 

day's likely trouble spots. 



A crime Is reported 
a residential area and 



radio. The unconven- 
lio-nal Beiker leaves 

his undercover opera- 
tion to investigate. 



H 


— 


y '1 






•' 



fillUp) 



t a Reapt'" 



\Jk 



EiiE 



m 



Goin9 To fJESTDEHTlM- 



K? I «A| 



; 1A 






f? 



/ 



I 



y 



/ 



.. up option 
during police interroga- 
tion. An option to bribe 
the court Judge would. 
have b*en useful too. 





At last someone's had 
the incredibly brilliant 
idea of turning the 
acclaimed TV series. Hill 
Street Blues, into a computer 
game. Hill Street's digital 
debut comes to you courtesy 
of Krisalis Software, who've 
been working on the game for 
more than nine months. Now 
you, too, can take control of 
Hill, Washington, Beiker and 
Buntz or even Sergeant 
Hunter and his gun-toting 
SWAT team. 

As Captain Frank Furillo, 
all the resources of the Hill 
Street Precinct are at your 
disposal, including five rookie 
officers who can be assigned 
specific areas of the precinct 
to patrol in their cars or on 
foot. The aim is to combat a 
rising crime rate by appre- 
hending perpetrators of crime 
while keeping a watchful eye 
on your popularity levels. Your 
popularity is judged by the 
clean-up rate, excessive use 
of force, corpse -strewn 



streets or a multitude of other 
factors. Keep your popularity 
above 90% for a long enough 
time and you'll be promoted 
to Police Chief; if it falls 
below 20% you'll be fired by 
a nervous Mayor and the 
game will be over. 

The game begins, like the 
TV series, with an early 
morning Roll Call, The nine 
officers and five rookies 
under your control can then 
be assigned to various dis- 
tricts within the precinct. 
Each area has its own crime- 
rate and the mere presence 
of an officer on patrol will 
tend to reduce the number of 
crimes committed. The main 
screen gives a Sim City- style 
birds eye view of the 
precinct, complete with 
roads, buildings and cars, 
which is remarkably detailed. 
The city also has day and 
night cycles; when it gets 
dark, the street lights switch 
on and help illuminate the 
roads. The 400 citizens in the 



game are all unique and have 
their own individual appear- 
ance. This helps give the 

game extra depth and long- 
lasting appeal. 

Each time a crime is com- 
mitted,, the radio operator at 
Hill Street relays the informa- 
tion via a scrolling message 
which appears at the bottom 
of the screen. To the right of 
this is a bank of icons which 
help control the game. With 
nearly fifty icons to master, 
this isn't a game you can 
instantly load up and play; 
you'll have to actually read 
the manual (strange, but 
true!) before you dive in. 
There's a useful player's 
guide included in the manual 
which takes you through the 
initial stages of the game if 
you find the icons too bewil- 
dering. After an hour's play, 
everything should become 
clear and then the fun can 

really start. 

After arriving at ]he scene 

of a crime it's useful to 



By clicking onto the i 
puter screen in Capt. Furillo's 
" &, a player can access 
crime statistics and his 
own popularity rating, 



— . , ..£35 



I 



explore the area and ques- 
tion bystanders to see if they 
match the description of the 
suspect. When you've 
decided on a likely villain you 
can either warn, arrest or 
shoot them. It's a good idea 
to call for back-up from the 
five rookie officers on patrol, 
as the presence of reinforce- 
ments might make suspects 
more cooperative. Only get 
gun happy if you think you've 
a potentially violent criminal 
and don't be surprised if he 
shoots back! 

Once a suspect has been 
arrested, he's taken back to 
the station, charged, and 
then, if it's a serious crime, 
sent for trial. The arresting 
officer must attend the court 
or else the accused will get 
off through lack of evidence. 
The suspect must also be 
correctly identified or the 
case will be thrown out. If 
convicted, previous crimes 
will also be taken into 
account and removed from 



48 







I 1 I 
TIE , JUL 23 



T<*« Ai« * 



SCREEN 



SCENE 



.bored chasing 
Is, how about blast- 
ing innocenl citizens lo 
smilhereens with your 
irusly ,38?! Turn the Hill St. 
car park into a bloodbath, 




' stop the murderer mak 
oner needs lo be called out to take the 
away - people don'l lake kindly Id corpse-strewn sidewalks 




UP HILL STRUGGLE 

The hit TV series, Hill Street Blues, locuned on a dedicated group 
ol officers assigned to an earty morning shift In dub of the wont 

crime-ridden 
areas ol a big 
American 
city. It was 
much mora 
than a cops 
V robbers 
show, often 
dwelling on 
ttiebtztm 
and comic 
aspects ol 
patrolling a 

downtown area populated by a weird rag-lag collection ot complete 
psychos. During Its seven year ran, the series picked up a smatter- 
ing ol top awards and became netorlaiis lor over-shooting its 
production budgets to become the most-costly TV programme ever 
mode. Created fay Steven Bocfaco and Michael Kozoll, Hill Street 
portrayed the underbelly of American society and often dwelt on 
social issues such as poor housing, prostitution, expensive health- 
care and run-down welfare services. It was also rather good, as any 
late-night devotee of Channel Four will testify. Unfortunately, It 
tailed to deliver the mass audiences needed lo ensure the series 
survival in the tough American TV market and the show was eventu- 
ally cancelled. Sob, sniffle, snerff! 




the outstanding case file. 

Crimes range from bag- 
snatching, mugging and 

pickpocketing through to drug 
peddling, armed robbery and 
random murders. There are 
even serial killers on the 
loose who are extremely dan- 
gerous and will resist arrest 
at all costs. The more crimes 
an individual commits without 
being caught, the more likely 
they are to commit others. 
Things can quickly get out of 
hand, and the cases pile up. 
At one point,. I had more than 
1 50 unsolved crimes and my 
popularity was at an all time 
low - needless to say I got 
the boot. 

Hill Street Bfues is a com- 
plex and highly enjoyable 
game which requires careful 
planning and allocation of 
resources. The graphics are 
functional and suit the game 
perfectly. Although the sprites 
are extremely tiny, it's still 
possible to make out individ- 
ual characters. The attention 



to detail is quite staggering - 
even the police cars' lights 

flash when the siren is turned 
on. The in-game sound 
effects are also noteworthy. 
Drivers will blast their horns if 
they get caught up in a traffic 
jam, cars doors slam when 
closed and pedestrians emit 
a strangled shout when shot 
by police snipers. One of 
those rare games which you 
can't put down once you've 
started to play. 

Dan Slingsby 



KRISALIS £24.99 



i Original, absorbing and 
fun cops 'n' robbers romp ■ 



GRAPHICS 


85% 


SOUND 


79% 


LASTABIUTY 


83% 


PLAYABIUTY 


81% 



OVERALL 8 2% 



49 







TV cop shows have 
had a chequered 
history. Over the 
years, there have 
been a long line of 
gun-toting square- 
jawed crimebusters 
intent on up 
holding the law. 
Dan 'Snitch' 
Slingsby went 
undercover to find 
the good, the bad 
and the 
spectacularly 
uninspired... 

Offering a fast-action fix of 
blood 'iV guts violence, 
murder, mystery and sus- 
pense, TV cop shows have 
always been incredibly popular. 

The first ever cop show on 
the. box was the brilliant Dragnet 
which ran for eight years in the 
1950s, Each episode started 
with the immortal lines: 'Ladies 
and Gentlemen, the story you 
are about to see is true. Only the 
names have been changed to 
protect the innocent 1 . Sot in Los 
Angeles, the show featured true 
stories taken from the files of the 
LA Police Department and fea- 
tured Jack Webb as Sgt. Joe 
Friday, a tough talking cop who 
always got his man. 

Perhaps the most notorious 
TV series of the : 50s was Quirth 
Martin's The Untouchables. 
Based on the real life exploits of 




Left: Steve 'Book 'im, 
Danno' McGarretl tries 
to look cool in his 
crlmpolene blue suit 
Be low: 'Three cans ot 
extra-s-lroncj superhold 
hairspray, please P 




Federal agent, Eliot Ness, the 
show followed the adventures of 
the US Treasury Department, 

nicknamed The Untouchables, 
as they attempted to put an end 
to the illegal drinking dens, boot- 
legging and other 
money-laundering activities of 
Chicago in the 1930s. The series 
soon became known as the 
'mosi violent show on TV 1 with a 
body count somewhere up in the 
stratosphere, 

Britain's first cop show, Dixon 
of Dock Green, began in 1955 
and ran for a staggering 21 
years and 367 episodes. Dixon 
would greet viewers with a 
friendly Evenin' AH' before going 
on to talk about that night's story. 
He was the archetypal British 
cop, out on the beat with a 
friendly word for everybody. 

The sixties were particularly 



void of decent cop shows as the 
success of James Bond and the 
Man From U.N. CLE. persuaded 
TV moguls to concentrate on 
churning out cheap futuristic spy 
thrillers. The only credible offer- 
ing was Hawaii Five-Q set in 
sun-drenched Honolulu and star- 
ring Jack Lord as Steve 
McGarrett, the man with the 
worst Polyester suits in the 
whole world. 

The seventies offered a 
resurgence of interest with a 
spate of new and interesting 
shows. The best of these was 
Co I umbo. Although Bing Crosby 
had been the first choice to play 
the shambling detective (!}., the 
role eventually fell to Peter Falk. 
Scruffy and unconventional, Lt. 
Columbo was an LA homicide 
detective with a penchant for 
grubby raincoats and half- 





■We're not cardboard 
cutouts, were teat actors, 
honest!' pleads 
Thunderbirds puppets 

Webb and Gannon from 
hip- 50s cop Show, Dragnet. 







BOBBY DAZZLERS 



J -„— —-----,■, 



It's a cover up as Telly keeps his bald barnet under a hat- 



Cop games are. surprisingly, a little sparse > 

the ground. Good ones are even harder to cc 

by. One of toe worst most surely he Quicksilva's 

C64 title, Traffic. Assuming the part of a local 

bobby you've been given complete control over 

London's traffic light system and must ensure 

that there are no snarl ups or traffic jams. There 

were also two Police Quest games from 

Sierra -On- Line written by an ex-cop which, although good, m 

incredibly dated. 

Domark's APB was the first to recreate all the thrills and spills 
speed chase, with the heroic officer Bob chasing numerous felons over a 
vertically-scrolling play area before apprehending the villains and beating a 
confession out of them. Along tho same fines, only viewed from first-person 
perspective, were Chase HO and SCI. 

Software houses seem more concerned with the future of law-enforcement. 
The most notable of these was Ocean s smash-hits. RohoCop 
and its sequel. Other games include ESWAT, Narc. Crime Wave and 
Mean Streets. 



smoked cigars. Underneath this 
cranky facade, there was a 
sharp and calculating mind 
who'd often confide in his sus- 
pects before finally nailing them:. 

One of the most popular cop 
shows of the mid -70s was the 
truly awful Charlie's Angels. 
Featuring the 'major acting tal- 
ents 1 of Farrah Fawcett- Majors, 
Kate Jackson and Cheryl Ladd, 
amongst others, the Angels were 
three former police women 
turned private investigators. The 
trio were obviously picked for 
their good looks, long 
legs and gorgeous 
suntans rather 
than any latent 
acting talent. 
Dressed in 
tight fitting 
shorts, biki- 
nis or even 
wet t-shirts, 
the girls would 
pout and pose 
their way 
through excrutiat- 
ingly bad dialogue 
and banal storylines which 
invariably portrayed them as 
dim-witted bimbos. Kate 
Jackson, who played Sabrina, 
later commented: 'I didn't con- 
sider it acting, We might as well 
have been Barbie dolls'. 

Other hit shows included 
Kojak and Starsky and Hutch. 
Kojak featured war-film vet Telly 
Savalas as a bald- headed, lol- 
lipop sucking detective working 
from a run down New York 
Precinct. He'd often rough up a 
suspected criminal while using 
his well known catch-phrase, 




'Who loves ya baby!'. 

Starsky and Hutch starred 
former day-time soap star, Paul 
Michael G laser, as the chunky- 
cardigan wearing Starsky and 
David Soul as his health food 
munching partner. Ken 
Hutchinson. At first, the series 
was noted for spectacular car 
chases and violent shoot outs, 
but was panned by critics for 
being too violent and later toned 
down. Starsky and Hutch will 
probably be best remembered 
for Huggy Bear, a swanky pimp- 
like character who 
must have been 
one of the worst 
racial stereo- 
types (and 
dressers) 
ever, The 
show also 
helped to 
launch the 
singing 
career of 
David Soul, 
who later gave us 
such boilers as Silver 
Lady and Don't Give Up 
On Us Baby - records which, 
thankfully, are now consigned to 
the bargain bins in Qxfam shops. 

As an antidote to the crass 
sentimentality of Starsky and 
Hutch, Thames TV fought back 
with the hard-hitting The 
Sweeney, the nickname given to 
Scotland Yard's Flying Squad. 
Detective Inspector Regan and 
Sgt. Carter were a couple of 
unorthodox coppers who dis- 
obeyed orders, had affairs, got 
drunk, had punch -ups and, when 
they'd got the time, even solved 




Investigating a toilet thett, the 
Sweeney have nothing to go on! 

the odd crime or two. 

The 80s provided rich pick- 
ings for TV cop shows. Micky 
Spillaine's violent private eye, 
Mike Hammer, finally made it 
onto the small screen, The hard- 
boiled detective revelled in a 
world full of sex and violence 
and was promptly relegated to 
late-night screenings. The Bill, 
about a group of cockney cop- 
pers in the East End ot London, 
made their debut and a number 
of fly-on-the wall documentaries 
appeared such as 'Police', 
Operation Carter' and Flying 
Squad' - the latter showing an 
armed robber being shot dead 
by police marksmen. 

The "SOs also produced the 
first 'designer' cops in Miami 
Vice, in a style more influenced, 
by pop videos than cop shows, 
Miami Vice starred ex-football 
hero, Don Johnson, as Sonny 
Crockett and Philip Thomas as 
Ricardo Tubbs. Johnson pio- 
neered designer stubble and 
was kilted om in the latest high- 
price fashion. With a passion for 
fast cars, speedboats and loose 
women, the two Miami cops also 
teamed up with a number of star- 
guests each week, including Phil 
Collins as a con man and Sheena 



talker contemplates the meaning 
of life and a nasty bottle ot maths. 

Easton as Crockett's wife, 

The pick of the bunch was 
undoubtedly Hill Street Blues. 
Each episode began with an 
early morning Roll Call and fin- 
ished with Captain Furillo 
cavorting in bed with the gor- 
geous Joyce Davenport. With 
innovative camera techniques, a 
fine musical score and a quality 
cast, trie show was initially 
poorly received but continually 
gained in stature as the series 
progressed. Each officer had 
their own distinct personality 
ranging from the gung-ho Sgt. 
Hunter and the Texan cowboy, 
Renko, to the cigar-chewing 
Belker and the sex-mad Sgt. 
Esterhaus. A classic and well 
worth forking out for the videos. 




51 



WORLDWIDE 

SOFTWARE 

106 A Chi 1 1 well Road, Beeston, 

Nottingham NG9 1 ES 



WORLDWIDE 



WORLDWIDE 

SOFTWARE 

106 A Chillwell Road, Beeston, 

Nottingham NG9 1ES 



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Paraded 90 - "95 

Piril*s 1795 

PlatyumCompiialion 17.96 

PlnftiiJ ...17.95 

Pi- : i> !Juf<.l ;' i' V-:q. .21.98 

Prals aFRaotarca (1 Mq) 11 M 

Populous ftawWoildS 7 99 

POPVlOuS 17 95 

ftlwer Pack Contniialion ... 22 95 

Ppwermonpjer rjala Disk H.95 

PuimiC 17 95 

Pow*«twrtjei 22 95 

Pan ja Kick ■Jomng 17 95 

PrmMOTPersia ■ H 95 

Pro Tennis Tour 2 17.95 

Predator? '7 95 

Rairaowlslar.es 17.95 

RBdStortnP.iSinfl 17 95 

Return In Europe 999 

Ridi Dangerous 2 . 17-95 

Riders olRoh* 22.95 

flnftwap!.. 17.96 

fiailraaN! Tycoon 2295 

RefffllatrariLi „ 1*95 

Rist of lhe- Dragon 2295 



AMIGA. SOFTWARE 

Rnbojnoe 17 95 

fiupnjoo ,J 9& 

SatolOrajon... 17 95 

Second From (tUca) 22.95 

Sha*W0l|h*B*ail2 26.95 

5MdBwaflh*8*isl 1795 

Search lor I hfKimJ 17 95 

SOCCC Maitia Compilation 17 95 

Snido* Wamor? 17.95 

Sega Master Mi* 17.95 

Sesame Street Letters 11.95 

Sesam* Street Numbers Couni . . . 1 195 
Secret olMonKeif Island 22.96 

Sihsnt $emice . * 7 95 

Shanyiwdanoflr ' ' ^ 

Storm Across Euroet 22 95 

Ski Of Die '294 

Sfcull and CrOSSftCWS 17.95 

Stiver? 1T» 

Swn«fZ«ua 22-95 

Sfitedbaiii '795 

Spinfluiy Worlds ' ■' SS 

Super LeagjeMarapcr 17 9b 

StinTol ExcHhtiurr Mfoi 22.95 

Euprtmity 22.95 

SWIV 1795 

Suner Monaro Grand Pmc 17.95 

Sporting Winners ... ■■■ I? 95 

SlarComrol - 17.95 

Super mr Road Racer . 17.95 

Sim City Terrain ElMer 1499 

Sjeimm 17.95 

SaySpyEfcrMAjtnl l?95 

TeamSuiuKi 17.96 

TeamYantu* 19 99 

Teenage Mutem Tomes ■$ 99 

The Enemy ttithm H.95 

Th« Immortal 1 1 U«q) 17 95 

frwRaen 17 95 

TorterFra .17.95 

'hen Finest Hgur Battle o! Bntawi 22 95 

TueiaslSta/ship 17.95 

ToymaCelicaGT Rally 1795 

Trivial Pursuit 1-4 95 

TM Hii-i ;nl.il .i; 22 95 

Toki 17 95 

TorealdhfWamoi 17 95 

Tolal Recall 17 95 

Tginnamam Gglt 17 95 

Turr«n 1795 

TV Sports Baseh*i 2» 95 

fracksuit Manager 2 17.96 

The Killing Cloud '? 95 

UWma5 22 95 

U.M.S 2 22.95 

Vaune 1795 

Vector ClamoflOilip Run .. 1795 

'.'I,-' 17.95 

Venus, ihtfiylna.. ..HSfi 

VoodW Niflhlmare ...17 95 

Warlock th* Artflgaf 17,96 

Wheels ol Fire 22.95 

WhitaDaath 22,95 

WingsorFury ,., 17.95 

Wings 1 1 Meg) 22.95 

Wings (5 1 2K) 22J5 

wc'pacii :i Mfgi .22.95 

WDndntMd... 17 95 

Wii'dCI-iViicislTiSc-icfi 1^ BG 

Wiriasoroeath 17.96 

WralhoflhtDttrm 22 95 

WUrldSorWaf 17.95 

Wartnrfls 17.95 



AMIGA SOFTWARE 

WWimiMl THim 2295 

^aralhrnsta 1 7 95 

ZlrHK 14.99 

Z-Ourl 17 95 

BUDGET TITLES 

ftduMCffll Fruil Machine Sim 6.99 

AtterturiWr 7.99 

ttfcanom Rev ci' D€ht 7 99 

AneliMaaic Hammer 7 99 

Barbarian 2 7 99 

Balman Caped CruSadCr . 7 99 

Continemal Circus 7 99 

Craiftars F.9S 

Cta* Fantasy WorW 699' 

Double Dragon 7.99 

Fasi t owl Dmr 6W 

FC Manager S.99 

Haumiet? 7.99 

HitchlwKersGdiodeiDiheGato'H 999 

Hong Kong Phooey . 6 99 

Hostages 7.99 

ItllialFjftO 199 

La&1Ninja2 .. 7.99 

Learner GudeSSe* 9.99 

Mlg29 6-99 

Moonwalkir 7 99 

Outrun ... 7.99 

Quatro Arcade. '?99 

Qtigtri Sporls. 1299 

RTflie ... 7 99 

Road Blasters ... 7 99' 

ftnckSlarAterttyHaniSley 199 

Silkworm 799 

Thundeiwaue 7.99 

Treasure Island Dizzy , . . , 4.99 

Wi/Jhall 7.99 

World Class leaderbaardGOtt 799 

Super HangOn 799 

fogis Great Escape 6.99 

CnUEH fflMTtnS 

CttwllHlOPtlN 1J999 

Crtu*nSwifl9 230 0(1 

Citizen Swin 24 320 0ft 

Mmjlyilfis lr« ODnn«ding c^h ei 

kUHHESMAHN TJU.IT PHlMTEftS 

MTSH-SCi'yScpsfiOcniumr.l 159 00 

MT:30/Sr3M,i75:ps3pip&3C0li 399 99 
MT13&24 |3DuV150eps'Z4-pin WflHumn 

499.99 

(includes tree [Dnnedmn Cabtef 

LQCKJUULE. DISK STORAGE tOKES 

4ft Disk SIOraneBo* .. 7 9S 

89 Disk Storage Bo* 9 95 

lM Disk Storage Boi. 'i »h 

******** *********»!#* 

JtWtMXI 

Crms*i(fjlack. flltie or Multicoloured 6 99 

QuickelutSTuroa 9 95 

Zf ShmAmtoFie 14.95 

Cornnelrtion Pro 1 2.95 

Competition Pro Clear 13 95 

CampdihOhl'IOEjI'a 14.95 

Cumpeliton Pro Gb (Greenl 17 49 

Compfltitmn Pra GB (Pinitt 17 49 

Cheeiah 125 Plus ... 7 49 

ComgetdionProOombal . . 1649 

Racemakcr Yoke I New MeoWl 32.95 

Speedhinq Aulolire 10 99 



Europe (othet 1rvan UK) 

shipping costs are: 

tl.50 per casi'iSise 1or normal airmail 

t*a.50 per caM-'disc lor eKpress airmail 



Plane make cheques Or postal orders payable to WORLDWIDE SOFTWARE. 
ALL PflKES INCLUDE POSTAGE AND PACKING H UK. 

PWT*UTTH1S RELEASED ATTl«Fil>F SOlNCTO PHES5 TTTLEEi AND PRtMS *I»e SUBJECT TO CHMtDE 



Outskie Europe sriippirig cosJs are: 
t^.tJO pBT CaSS-'dlSC iQf ™jrm# Hjrma.il 

E3.QO par cassi'flisc few express airmail 




SCREEN 



SCENE 




i- r- 






''vt— 





CRMLSMOM 




The crystals 
hurtle through 

the night sky. 
Fighting in the 
dark can be 
tricky. Some of 
your oppo- 
nents 
practically 
disappear. . . . 




In the house 

of the mage. 

As is 

customary, 

a wizard will 

acl as a 

bringer of 

knowlege, so 

pick his 

brains. 




Gone, thankfully, are the 
days when a role-play- 
ing game meant little 
more than a great leap of the 
imagination, a plot with trolls 
and gameplay along the lines 
of a special maths paper. 
Arborea doesn t include any 
of the above elements, 
though there are ores, black 
elves and shamnirs. 

The setting for the game is 
the island of Arborea t all 
that's left of a world now 
underwater since an evil lord 
threw it into chaos. The rea- 
son Arborea remains is that it 
contains four crystals: sym- 
bols of earth, sky, water and 
fire. If these can be restored 
to their sacred shrines then 
Mogroth, the Lord Of Chaos 
can be overcome and order 
restored. You take the role of 
Jarel, last prince of the sham- 
nirs in a race against the 
black elves who want to 
destroy the crystals forever. 
The game begins in time- 
honoured fashion as you 
assemble a band of adven- 
turers from a list of options. 
Three types: warriors, 
rangers and wizards are 
available to you. and ydu'd 










do well to put together a team 
which includes two of each. 
You then allocate points to 
the characters {a strong con- 
stitution for wizards, strength 
for warriors and plenty of 
agility for rangers is a good 
idea). If you don't want to go 
through this phase each time 
you can load an old team. 

The way you use your 
team is essential to achieving 
any success in the game. 
Warriors are handy in a fight, 
and rangers make good 
scouts,, but it's best to pair 
them up, especially since 
wizards have special powers 
that can blind, paralyse, fire 
lightning and balls of flame at 
enemies. Good men to have 
around in a fight, and 
Arborea has plenty of combat 
- played out on a grid almost 
like a violent version of 
draughts. 

The game is played using 
an overhead map representa- 
tion and a 3D view of the 
island. It's best to begin by 
splitting up and heading 
groups off into varyious direc- 
tions, the map will show you 
where they are at any time- 
As J are! you have the benefit 



53 



i Jk: 



SCREEN 



SCENE 





Left 
Position 
your 

character 
so thai it 
has a clear 
line ot fire 
and is 
close 
enough to 
strike. 



The map ot Arborea. There are four crystals on the Island; find and 
match them to the towers. The magic fountains which are dotted around 
have special healing powers and teleport spells are available 






ft 



, «5> 






Twi/^i 




*- of the 3D view of the island, 
and that's where Arborea 

really begins to come into its 
own as a game. Beautifully 
drawn, Arborea exists at 
once in your imagination with 
its forests and marshland - 
complete with sound effects - 
giving it a wild isolation that 
makes it at once beautiful 
and threatening. 

The characters, too, are 
well drawn. Your own band 
appear together at the begin- 
ning, but it's the rhino-like 
ores and and the black elves 
who are the most effectively 



SILMARILS/PALACE £24,99 



I Outstanding RPG which 
is totally absorbing, , . J 



GRAPHICS 


90% 


SOUND 


XX% 


LASTA&ILITY 


92% 


PLAYABILITY 


88% 



OVERALL 9 1 % 



represented. As the game 
turns to night they loom out of 
the darkness with frightening 
impact. Jarel has night-vision 
which, when you shift to it, 
represents things in an effec- 
tive infra-red. 

As you wander round the 
island, the game begins to 
open out. There are 1 6,000 
locations, and apart from the 
crystals, there are their 
shrines (each has its own, 
determined by its shape), 
houses and buildings to 
explore, objects to examine, 
all of which provide clues and 
puzzles essential to restoring 
order. 

Arborea is an absorbing, 
atmospheric role playing 
game which uses the estab- 
lished parameters of the 
genre, yet still manages to be 
entertaining and original. The 
fact that every feature in the 
game randomises, means 
that you could play it for 
years and stifl enjoy the chal- 
lenge- 
Mike Pattenden 



As you scroll your way around Arborea, foes and allies appear at 

random - and it a bad "un pops up, you may have to go into combat 

mode. Magic weapons may be called lor; you'll find these slashed away 

in the laybrinth of tunnels that He underground. 








Crystals ot Arborea employs a Dungeon Master-style window, only 

this time its lull-screen size. This greatly adds to the atmosphere, 

although inevitably it slows thing down. 




MM 99 *»a W^SS S* £3 99 <*9 99 **Q 



MMiiMl 



¥ 



54 




V* 







I* 




T> 



*-i_ix 



W 



i. 



. 4111' 



4B 



g role -playing game Gremlin brings you 



COMPUTER ADVENTURE IN A WORLD OF MAGK 





SJCF-tCfl *huG> (rum Ann if] j irr%kiii 



Gremlin Graphics Software Ltd., 

Carver house, 2-4 Carver Street, 

Sheffield SI 4FS 

Tel: (0742) 753*23 




lli-mQiu'st ■ l'»() Milmn Drudky Lid 



Available On: 

Amiga • Atari ST/STE • 

Spectrum, Amstrad arid 

C64 cassette & disk 

(PC VERSION AVAILABLE SUMMER 91) 




E5 



NOW TAKEN 



2 WILLIAM CLOWES ST. 

BURSLEM 

STOKE-ON-TRENT 

ST6 3AP 

TEL : 0782 575043 



SALE 



SALE 



AMIGA SPECIALS 
Power Manger 19,99 

Ihe warrior 16,99 

Gods 16.99 

Team Yankee 19.99 

Bailie Command 16.99 

Eswat 16.99 

0« Road Racer 16.99 

Golden Axe 16 99 

ATF2 16.99 

Lemmings 1 6-99 

EMra 16.99 

Prince Ol Persia 17.99 

Pralman Pat 7.99 

MUDS 16.99 

Duck Tales 16.99 

Ninja Remix 16 99 

Voodoo Knightrnare ... 1 6.99 

Kick Boxing ,,,,..16.99 

Zombie 14.99 

Wolf Pack 19.99 

Ougeon Masle* ,1 9.99 

Chaos Strikes Back.,,. 19.99 

Supremacy 19.99 

Ferari Formula 1 ..,, 7.99 

FiS Interceptor 7.99 

Bard&Tale 7.99 



AMIGA Specials 



ARKANIOD 2 
£6.99 



GLFGOLF 
£7,99 



Fast Food Dizzy 
£6.99 



B MX SIMULATOR 
£4.99 



FRUIT MACHINE SIM 
£6.99 



ITALIA 1990 
£4.99 



Treasure Island Dizzy 
£6.99 



FALCON 

£19.99 



SALE 



AMIGA SPECIALS 

ZOul ...16.99 

AMOS 34.99 

ToyoO Celica I 6.99 

Sly Spy 16.99 

Hound Ot the Shadow..? 99 

Powerdrome 7.99 

Lite & Death 2 19 99 

Coldilz 16.99 

Feudal Lords, 16-99 

Slar Control 1699 

Team Suzuki 16.99 

Judge Dredd 16,99 

Mtghly Bombjack 1 6 .99 

Harpoon (i meg)- 19.99 

Tournament Golt 1 6,99 

Revelation 14.99 

ObituS 24.99 

Speedball 2. 16,99 

Dragon Wars 19.99 

40 Boxing 16-99 

Botics 14,99 

Billy The Kid 16.99 

Midwinter 2...., .....19.99 

Nighi Shift 16.99 

Predator 2 16.99 

Monkey Island 16.99 

Turrican2 16.99 



SALE 



SALE 



SALE 



AMIGA SPECIALS 



JET 
£14.99 



BS£ Jane Seymour 
£14.99 



Super Hang On 
£6.99 



Wgrld Class 
Leader show £7.99 



Virus Killer 
E6.99 



Final Whistle 
£11.99 



4TH'hV INCHES 

£9.99 



Little Puff 

£6.99 



AMIGA SPECIALS 

Indianapolis 500 17.99 

Wonderland 1 9.99 

GauntlelS 16.99 

Toki 16.99 

Marc 16.99 

Robocop2 16.99 

Chase HQ2 16.99 

Tolal Recall 16.99 

Fi9Sleal|h 19.99 

Ml Tank Platoon 19.99 

Leander. p.o.A 

The Killing Cloud i$99 

R Type 2 16.99 

Super car&2 16.99 

Agony P.O A 

F15 Slrkie Eagla 2 19.99 

Baitle Chess 2 ,.17.99 

Legend Of Feargail ....19.99 

Last Ninja 3..., 16 99 

Warlock The Avenger. 16.99 

Railroad Tycoon 19 99 

ViZ 14.99 

CybercOfl 111 1 & 99 

Jgpilers Masterdrive... 16.99 
Af mour - Geddon 16 99 



AMIGA SPECIALS 



1 



AFTER BURNER 
£7.99 



LAST NINJA 2 
£7.99 



RTYPE 
£7.99 



GUANTLET 2 
£7.99 



MOONWALKER 
£7.99 



AXELS MAGIC 
HAMMER £7.99 



ROAD BLASTERS 
£7.99 



VIGILANTE 
£7.99 



SALE TIME AT CASTLE SOFTWARE - CAN YOU AFFORD TO MISS THESE. 

ALL ORDERS SENT FIRST POST, POSTAGE AND PACKING UNDER 

E7 - 75p, OVER £7 POSTAGE AND PACKING IS FREE! 



IN STOCK ITEMS DESPATCHED BY RETURN 

SOME ITEMS MIGHT NOT BE RELEASED YET 



SALE 



AMIGA SPECIALS 



SALE 



SALE 



SALE 



SALE 



QUATTRO ARCADE 

Pro Power, Nilro BoasI, 

SAS Comhal, Pub 

Triva. 

All 4 games 

ONLY £9.99 



Quattro Sport 
QtJIX Simjlalu 1 . Pro Tennis 
Srfn Italia ■JO. Awanosd S*> 

All 4 Games 
ONLY E9. 99 



JOYSTICKS 

CHEETAH £7 99 

OUICKJOVJETFIGHTER 

E14.B9 

QUICKjOV 3 TURBOS-' 93 

OUltKjov JUNIQH .E6W 

QUICKSHQT J TU)R60 

£11 &9 

MEGABQARD K2 S9 

QUICKSHOTSSUP 
BOARD E17S5 



AMIGA MASTER 

SOUND 

RRP £39.95 

OUR PRICE £29.99 



JET 

RRP £49,99 

OUR PRICE £14.99 

E )tce! lent Flight Sim 



POWERDROME 
£7 99 



AMIGA SPECIALS 

Battle Squadron. ...9.99 

Rally Cross ,.,,. ,7,99 

Conqueror 9,99 

XOul ,9.99 

Test Drive 9.99 

Times of Lore 9.99 

Tusker..,.,.., 7.99 

Grand Prix: Circuit .9.99 
Super Monaco GP16.99 

Hard Driven 2 16.99 

Rick Dangerous ....9.99 
Fruit Machine Sim. 6. 99 

Dest rover ...7.99 

Chronoqiuest 9,99 

Chronoquest2 9,99 

Tower of Babel 7.99 

Warp.. 3,99 

Typhoon Thorn pson4, 99 

Corporation 17.99 

Flimbos Guest ....17.99 

Final Battle 9.99 

Mig 29 Fulcrum ...24.99 



SALE I 



AMIGA HARDWARE 



NAKSHAMOUSE 

'BEST ON THE 

MARKET 1 

RRP £49.95 

OUR PRICE £32.95 



ID BLANK DISKS PLUS 

LABELS 

GO ON TREAT 

YOURSELF. 

ONLY 16.9S 



STOP 

PRESS 

A.M.O.S 

RRP £49.95 
ONLY £34.95 



1/2 MEG UPGRADE 

WITH CLOCK 

LAST FEW £39,95 

PLUS £2.00 P&P 



TEST DRIVE 
RRP £29.99 

OUR PRICE 
£9.99 



Please send me the following titles :- 




■Title 


AMIGA 


amount"! 




































CU05 


PAP (if applicable.) 






Total Amount 




il\ 


lame : 




>A 


ddress : . 
















I * 


It 


elephone 


No: 









There are three fictitious proto- 
type planes which are designed 
to test even the best pilots. 



SCREEN 



SCENE 



PILOT BANTER 

ANGELS -Altitude 

BOGEYS - Unidentified aircraft 

BANDITS - Enemy aircratl 

CAP -Combal Air Patrol 

BUY THE FARM - Crash 

BVR - Beyond Visual Range 

BIG FRIEND, LITTLE FRIEND 

- Bomber and escorts 

SPLASH ONE - downed enemy plane 




ADVAl ICED FLIGHT TRAIl 



ER 



Within the ranks of F- 
19 and Falcon, 
Chuck Yeager's 
Advanced Flight Trainer is a 
rarity, a game which dwells 
on how to fly, not how to take 
on the Warsaw pact single 
handed. 

The basic object of the 
game is to prove how good a 
pilot you are by first learning 
how to fly, then taking a plane 
out on an obstacle course, 
and finally test piloting the 
three prototype plane mod- 
ules that come with the 
game, 

You're not just limited to 
one plane though. There's a 
database of eighteen aircraft, 
ranging from the first World 
War Sop with Camel biplane 
to the rocket powered, highly 
unstable. Bell X-15. The 
number of different aircraft is 
a definite boost to the game's 
payability, without them it 
wouid become very dull, very 
fast, 

If you're new to flight sims 
you can enrol on the five day 



Yeager trainer, the games 
built in tutorial. In five lessons 
you're taught how to take off, 
land, turn and perform stunts. 
After graduating from the 
school in one piece (which 
isn't easy) you can progress 
to the advanced stage. Here 
you can try out formation fly- 
ing in a section which puts 
Accolade's Blue Angels to 
shame. You can also try your 
hand on an obstacle course, 
where you have to fly round 
markers at ridiculous speeds. 

If you're feeling really silly, 
you can always jump into the 
cockpit of one of the fastest 
planes such as the SR71 
which can hit Mach 3,2, or 
the X-15 which reaches Mach 
7, and see how fast they go 
in a nose-dive. You can even 
try looping the loop at twice 
the speed of sound. As an 
added bonus try piloting the 
space shuttle on final 
approach, not so easy when 
you consider that it's travel- 
ling at over 5500 Mph. 

Although very playable , 



CHUCK YEAGER Is without a 
doubt Ihe greatest American pilot 
ever His career gal off to a bad start 
after be was shot down on his sec- 
ond ever m iss i c- n , a n rj was retu rn ed 
to Britain by the French resistance. 
American policy at the time was to 
send ail downed pilots home if they 
managed to return to allied ierri- 
to ry. C hurt wasn't too p le ase d with 
this and managed to wangle a 
meeting with General Eisenhower 
himself, and convinced him that ii 
would be a good idea to lei him stay 
on and light. In his lirst mission 
alter being shot down he managed 
to knock out five German planes 
and became the first one day Ace ol 
th e w a r H e we nt o n I o f i3ti I in Ko re a 
and Vietnam as well as becoming 
America's most daring test pilot, a 
job which nearly killed him. He was 
flying at over 100,000 feet in an 
experimental F-104 SLa lighter 
when trie canopy h lew open. The 
plane plummeted straight down. 
No-one is sure when Chuck ejecied, 
but the rescue crews who raced to 
the wreckage were greeted by 
Chuck who was walking towards 
them badly burnt and carrying the 
remaining halt of his helmet under 
his arm. 



the game does tend to grate 
after prolonged bouts of solo- 

flight, Maybe, if the package 
contained a second disk with 
some scenery, the game 
might be more enduring, 
CYAFT is an accom- 
plished flight sim and 
definitely one to rival 
Microsoft's serious aircraft 
simulations - all it lacks is a 
large play area. Not a game 
for the trigger happy war 
junkies amongst you, but 
maybe one for people who 
want to fly some of the great- 
est planes ever. 

Mark Patterson 



ELECTRONIC ARTS £24.99 



I Avery playable sim, but 
ultimately a bit boring 

GRAPHICS 86% 

SOUND 75% 

LASTABILITY 81% 

PAYABILITY 84% 



OVERALL 83% 



57 



In a novel twist on the popular 
beat em up theme, 
Infogrames have replaced the 
countless marliaS arts experts of 
the genre with massive robots 
the size of Telecom Tower. In a 
future where wars are a thing of 
the past, the need for violence is 
supplied by the Metal Masters 
robots of the title. These crea- 
tures are made up of a number 
of key component parts, and are 
upgraded with more efficient 
weapons and -facilities as they 
become more successful. Thus, 
every evening, the Masters 
arena is crammed full of eager 
citizens who watch the combat- 
ants knock the stuffing out of 
each other. 

Metal Masters can be played 
by one or two people with each 
player taking control over one of 
the battling robots. Once the 
player has enroled for the compe- 
tition, the task of creating a 
powerful fighter begins. As can be 
expected with a rank outsider, 



cash is initially hard to come by, 
and the resources available will 
only stretch to the bare minimum 
of equipment. Once a few fights 
are won and the money starts to 
roll in, all manner of visually 
impressive and deadly weaponry 
can be grafted on to your robot - 
including a rather neat chainsaw 
and a massive hammer - which 
extends the range of your destruc- 
tive capabiiities, 

The actual fight sequences are 
very impressive and the sheer 
size of the robots is rammed home 
in an introductory sequence 
where its crew have to use a lift to 
climb into its nose cone! 
Unfortunately, this sense of scale 
is soon lost when the game actu- 
ally starts. The robots are shown 
as two, two inch high, sprites 
which, whilst looking suitably hi- 
tech and armed to the teeth, don't 
have the stature to look menacing 
or particularly powerful. 
Depending on its armaments, 
each robot has a number of offen- 



sive moves which are accessed 
via combinations of the joystick 

and firebutton. The robots can be 
made to punch, fire their on-board 

lasers and missiles, and can also 
side-step enemy flak by stepping 
into the pseudo-3D play area. As 
each punch or shot hits home, a 
damage indicator for each section 
of the machine gradually rises, 
and when these are fully depleted, 
the loser collapses in a pile of 
scrap and is dragged off by a tiny 
pick-up truck. 

During the all- important fight 
the controls are smooth and easy 
to access. However, in one -player 
mode the computer-controlled 
fighters have been made slightly 
too tough. By the time you reach 
the end of the bout, your robot's 
casing is virtually destroyed and 
the prize money isn't sufficient to 
buy a new set. Admittedly, as the 
player's skills improve, then the 
robot won't concede so many hits 
- even though there is still a strong 
element of hit'n'miss during the 



SCREEN 



SCENE 



battles - but this initial difficulty 
may prove a deterrent and kill the 
urge to keep trying. That said, any 
such difficulties are a relatively 
small problem and when more 
monies are won and better 
weaponry added, Metal Masters 
starts to open up into a rather 
smart beat f em up. Its by no 
means a classic, but a curious 
oddity nevertheless. 

Steve Merrett 



INFOGRAMES £19,95 



i A nice slant on the pap- 
ular beat 'am up theme J 

GRAPHICS 75% 

SOUND 72% 

LASTABILITY 66% 

PLAYA&ILITY 77% 



OVERALL 69% 




Right: Standard arma- 
ments are the head 
lasers which are use- 
ful for smashing your 
opponent's body 
armour. 



Above: Once you 
have bought your 
required arma- 
ments, you must 
piece the bits 
together before 
the fight can 
begin. 

Lett: The joystick 
is used to elfect 
moves and, as 
the punches hit 
home, the oppos- 
ng robot starts 
to crumble and 
weaken before 
eventually col- 
lapsing. 




legenb iMttoare 




16 Uintien <©art.ens, CljiStoick, lonbon _£4 2€<S .fax: 081-995 1325 

CeUpfjone: 081-747 4757/081-742 1831 

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AMIGA 
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15.99 
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1999 
£199 

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1MB 
■599 
1699 

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Linet-Fnj 14.99 lfi.M 

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Lmm&nrrm £1.99 ii.» 

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hbcmhinePiBCBTi 15 99 15.09 

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A game associated with 
dentists, sit conn 
Doctors, and celebri- 
ties such as Tarby, Brucey, 
Cannon and Ball, and Tom 
O'Connor(y), EA now give 
you the chance to partake in 
this hearty sport - although 
the ribald jokes aren't obliga- 
tory thank goodness. 
Actually, PGA Golf Tour has 
been around for a couple of 
years already - having 
enjoyed immense popularity 

a 



on the PC where it benefited 
from the normal wealth of 
options expected for the 
genre. The good news is, of 
course, that Electronic Arts 
have at last brought the 
game to the Amiga and that 
the machine has kept all its 
options open. 

The best thing about golf, 
(other than the undeniable 
fact that in common with 
darts, physical fitness plays a 
secondary role), is that it is a 



PGA's many options give the game a sens* 
] of realism that most others of its typo don't 
come close to emulating. Yet, thankfully, 
Ihey don't interrupt the How of play 





competitive sport. 

EA have made no disap- 
pointments here with up to 
four players able to play 
against each other. 

The game begins from the 
PGA Tour tent where the 
player sets up the options for 
the game, This includes the 
number of players, and also 
whether they are controlled 
by the player or your trusty 
Amiga. The rank amateurs 
even get a chance to practice 
their game before entering a 
tournament proper and taking 
on the pros - either off the 
tee at the driving range to 
sharpen up their distance 
shots or practising their 
putting on the actual Tour 
holes themselves. 

Practice makes perfect 
and once the would-be golf 
pro is satisfied with their 
shots then it's off to the Pro 
Shop where the selection of 
clubs that you have can be 
tailored to suit. 

There are four different 



STEW-ING SHORES 



Sllvrr Hay, Ftp 



Each hole requires different tac- 
tics; study the maps first. 




You then get a run through of the 

course plus some advice. 




The only thing PGA Tour Goifte 
missing is the nineteenth hole? 




SCREEN 



SCENE 





ANY OlD IRONS 

Today, over 10 million people in the U.S. play P" making it 

the MOST popular outdoor sport in the country - this makes it 

oven more popular as an outdoor pursuit with the Americans 

than even 'Wearing loud shirts' and asking people, "Just lake a 

quick photo of me and ma lor the kids/folks/I.R.S. ". 

The traditional home of golf is in Scotland, where the oldest 
records dale hack to the 15th century and where the traditional 
international rulemaking body, The Royal and Ancient Club of St 
Andrews was founded in 1754. 

It's thought that golf was taken to Ihe U.S. in the 17th cen- 
tury by early Scottish colonists who may have first coined the 
phrase "D'ye have the price of a tee?" 

The growth in the popularity of the sport led to the founding 
of The Professional Golfers' Association (PGA) in 1916. 




challenging courses to 
choose from - each of which 
is loaded in once selected. 

The first player up to the 
tee will have a driver selected 
for them. You can change the 
club selection if you wish but 
with each shot taken, the 
computer will caddy' for you 
and select the appropriate 
club. It's now all up to you. 
The yardage of the club is 
shown to the left of the 
swing bar and you 
must calculate what 
percentage of power 
to use for the shot you 
want. An overhead view 
of the hole gives you a rough 
idea of how to play the shot 
and in what direction - avoid 
any sandtraps, stay on the 
fairway, and don't embarrass 
your caddy with any new and 
colourful language. 

The actual swinging pro- 
cess is simple to execute but 
very difficult to master One 
press on the left hand mouse 
button sets the swing bar in 
motion. The second press 
stops the swing power from 
increasing and sends it scur- 
rying back towards its origin. 
It's the third press of the but- 
ton that determines the level 
of hook [to the left) or slice 
(to the right) that will accom- 
pany your shot. A shot 
stopped on the Accuracy 
Point' should, travel straight 
down the middle but woe, 
woe and thrice woe to any- 




one who doesn't allow for the 

wind. 

Once you get within 
putting distance of the hole, a 
putting grid is displayed, 
detailing the distance to Ihe 
hole, and showing you a grid 
map of the lie of the green. 
As with all shots, you must 
choose the direction of the 
shot (by moving the cross 
with the right hand mouse 
button) and the strength 
of the putting stroke. 
Even when you are 
putting, you can use a 
hook or a slice to bend 
the ball 
PGA Gotf Tour is without 
question the best golf sim on 
the market and shows how 
the excellent attention to 
detail in graphics, payability 
and overall gameplay shows 
that Electronic Arts have got 
golf sims off to a tee. 

Garth Sumpter 



ELECTRONIC ARTS £24.99 



I A truly excellent, all- 



round Golf sim... 




GRAPHICS 


87% 


SOUND 


80% 


LASTABIUTY 


94% 


PAYABILITY 


93% 



OVERALL 93% 



61 



CAN YOU HELP? 



SALLY SYSTEMS LTD are involved in the development of educational 

software to assist in the teaching of dyslexic children. 

Dyslexia cannot be cured, but, by the use of the right techniques, a child can 

learn to overcome the problems which they would otherwise have. 

Sally Systems desperately need access to more programming strength to get 

the best product out to schools, private tutors and families. 

If you think that you could help in this challenging and rewarding project please 
call .......Mr Max Liprnan on 0628 24626 (tel) / 0628 782224 (fax) 

or write to 

SALLY SYSTEMS LTD, UPPER BUMBLES, SAXON GARDENS, TAPLOW, 

MAIDENHEAD SL6 ODD. 



CUT THIS OUT AND GIVE IT TO YOUR NEWSAGENT 



YouVe nobody to 
kick but yourself, 



. . if you don't tell your local newsagent to reserve you a 
copy of the month's reddest read. So cut this out, hand 
It over and relaaaaax. , , 

Please Mr Newsagent reserve me a copy of 
C.U, AMIGA every month 

Name 

Address ; 




Quite where Shadow 
Dancer stands in the 
long line of Sbinobi 
sequels beats me, but the basic 
gameplay is pretty much the 
same as in the popular Sega 
coin -op, with literally hundreds of 
evil ninjas to maim and kill using 
your unlimited supply of throwing 
stars and a trusty sword. 
However, in a new twist to the 
genre, the heroic ninja is no 
longer alone in his quest, and is 
backed up by a faithful canine 
chum who can be sent ahead to 
weaken or kill any waiting 



SCENE 



One? the end-of-level guardian 
has been killed 1 , bonuses can be 
earned in a star-throwing scene. 




SHADOWS Li'I 



assailants. Unfortunately, 
though, this belated addition to 
the repetitive action (admittedly a 
fault of the original coin-op) isn't 
enough to save the game from 
mediocrity. 

Shadow Dancer lakes place 
over four stages, which are bro- 
ken up into fifteen smaller 
sub-levels. The scenario tells of 
an organised band ol terrorists 
who have seized control of a 
space shuttle and are threaten- 
ing the lives of the passengers 
with a number of bombs. In addi- 
tion, a number of larger devices 
have been secreted throughout 
the surrounding area and are set 
to explode unless the group's 
demands are met. Ertler the 
Ninja, armed with his trusty 
hound, an unlimited supply of 
throwing stars, a sword, and a 
limited suppty of ninja magic' - 
which act like smart bombs when 
activated, clearing the screen of 
attackers and flak, 

Each level is made up of a 
number of platforms and scrolls 
in the usual eight directions. 
Scattered throughout each of 
these slages are a number of 
primed explosives which must be 
collected before the level is 
cleared, Control over the ninja is 
simplicity itself, with the joystick 
sending him jumping, running 
and ducking, whilst these combi- 
nations and the firebutton allow 
him to jump onto the the higher 
ledges or even behind fences, 
where the explosives are regu- 
larly hidden, Finally, the ninja's 
weaponry is accessed whenever 




the firebutton is pressed, 
although the visually impressive 
magic is activated by a quick 
press of the space bar. 

In (erms of presentation and 
content, Shadow Dancer \s a 
very close conversion. Sadly, 
though, its addictive potential is 
let down by a few very annoying 
mistakes - the most notable 
being the awful sprite detection 
which allows the enemy's bullets 
to strike home before they come 
anywhere near you, In addition, 
there are sections where the 
ninja must jump down a level, 
but there is no way of seeing 
what's below and normally 
results in another unnecessary 
loss of life when you hit an 
attacker. These faults mar an 
otherwise enjoyable conversion. 
The idea of the dog is a good 
one and allows the player to 
clear a path ahead. The 
between level bonus game is 
also well implemented, but the 
game's faults tend to take the 
edge of the plus points, leaving 
Shadow Dancer as a decidedly 
average game, 

Steve Merrett 



Whenever things 
start to gel a b-11 

tricky, the ninja can 
avoid harm by 
jumping behind a 
fence, jumping on 
to a higher plat- 
form, or by 
activating his magi- 
cal abilities. The 
latter are accessed 
using ihe spacebar, 
and range from a 
series of whirl- 
winds and 
firestorms to a ball- 
spewing Buddha - 
but they all serve 
the same purpose 
and clear the 
screen of any 
enemy ninjas and 
their flak- 




US GOLD £24.95 



£ A good conversion let 
down by bad detection ■ 

GRAPHICS 78% 

SOUND 75% 

LASTABILITY 65% 

PIAYABIUTY 56% 



OVERALL 69% 



AMIGA SPEC 



MEMORY" REQUIRED 
SCROLL SPEED 

COLLISION DETECTION 

COLOURS 014 SCREEN 

LEVELS 

DIFFICULTY LEVEL 

GRAPHICS STYLE 



51 2 K 
7 

4 
16 
15 

7 
ACCURATE 



SPRITES COPIED DIRECTLY 

FROM THE COIN-OP AS ARE 

THE IMPflESSIVE BACKDROPS 



63 



■ r ii"* * 

■ • 




* 












■ - 

■:=■ 




™- : -: 


.: 


m 


1 tr 


Is- * r^* 1 ^ 


r ' 'if 


1~ - 




J* 




"^ 


^* 


^_^ — 






C R E E N 



Righi: Our ageing Rutger Hauer-ltiOka- 
like prances across the screen. Betow- 
After each battle- you can pick which 
skill let improve. 



f^Y 



CWCSS 1HG FKID ff SHI* TtWtftrt 



uthless Triad gangs are 

on the warpath in Team 
17's first ewer release, a 
budget- priced beal 'em up 
which packs quite a punch. 

Witnessing the cold-blooded 
murder of your family by Triad 
members, you swear revenge. 
Years later, after learning (he 
deadly combat skills oi an 
ancient order or monks, you're 
ready lo track the gang down 
and bring them to justice. 

Unfortunately, the years 
have obviously taken their toll 
as the character you control 
looks decidedly old and flabby, 
with greying hair and a sagging 
turn, Despite this outward 
appearance, the old codger 
can still mix it with the best of 
'em and sets off to wipe out the 
remaining Triad members. 

The sprites are fairly large, 
up to 1 20 by 90 pixels, and rea- 
sonably detailed. The sprite 
detection is adequate with a 
white flash appearing each 
time a hit reaches its target. 
Unfortunately, the game is let 
down by sparse animation 
which makes the fighters took 
clumsy and far from the agile 
and combative opponents 
you'd imagine them to be. 

There's a pleasing number 
of moves ranging from leg 
kicks and punches to a good ol' 
fashioned kick in the nuts. 
There's also a slow motion 
option to capture each hit in all 
its gory glory. The silliest move, 
though, is when a player jumps 
up lo avoid a blow - they look 
like prancing ballerinas rather 
than trained killers 

Defeal a Triad thug and 
you'll be invited to play a bonus 




Aller finishing your I raining you i 
on the Triad gang members one by 

one In a light lo the finish. 



-1 
■ 


THE TRIADS The Triads, often 
described as the for eastern equiva- 1 
lent lo the Mafia, are in fact a secret 1 

so c i ely who act like vicious free ma - 1 
sons. In days gone by they laundered 1 
their spoils through - no nun Intended 1 

- a network of dry cleaners. These 
days, however, Triads exist within the 

most respe eta b 1 e ' of bus! n esses - 

despite their Immense profits through 

gambling, extortion, and heroin 

grown in the notorious Golden 

Triangle 1 of Hong Kong. Thailand and 

Malaysia. As with their Italian coun- 
terparts, Itiey have a strong repulallon 

for loya lly : in the ttirtlter Dark Rain, 
Sato cul off his own linger as part ol a 




■; 


" Crunch. A 
dog's teeth 
sink into 
our hero's 
nelher 
regions. 
Ouch! 


V 

t IHVH Iffi ll*"l US 


■mi i:i",i-m 




I Triad ceremony -while Andy Garcia 
had his he ad cut off by Triad thugs!! 






An accom- 
plished 

animation 
sequence 
shows the 
silhouette 

ol a fighter 
against a 
setting sun, 



game where you can improve 

various skills. Kill all eight and 
your family's honour has been 
avenged. For added Instability, 
a twO'player option pits you 
against a friend in a fight to the 
death. There's also a tourna- 
ment mode in which four lo 16 
fighters can compete in a win- 
ner-takes-all contest, 

Full Contact is a more than 
respectable first game from 
Team 1 7 and it's positively a 
steal at £9.95. 

Dan Slingsby 



■ EAWI17 £9.95 



■ Get your kicks from a 
well-crafted beat 'em up J 



GRAPHICS 
SOUND 
LASTABILITY 
PLAYABILITY 



85% 
75% 
78% 
84% 



OVERALL 80 



C Commodore 





■ 




SCREEN GEMS is 

the only NEW 

Official Amiga A500 pack 

from Commodore ! 

pack includes 

Amiga A50Q Computer Keyboard 

512K Random Access Memory 

Quilt-in 1 meg double-sided disk drive 

Superb 4096 Colour Graphics 

4 Channel Digital Stereo Sound 

Speech Synthesis 

Multi-Tasking Operating System 

Kickstart 1.3 and Workbench 1.3 

Three Owners Manuals 

Extras 1,3 and Tutorial Disk 

Amiga BASIC Programming Language 

Notepad Mini Word Processor 

Commodore Mouse 

Power Supply Unit with mains plug 

TV Modulator 

..and all connecting cables to get you Up and 

running 00 your home TV set! 



plus 



Shadow of the Beast 
Days of Thunder 
Back to the Future II 
Night Breed 




Deluxe Paint II Art Package 

plus FREE DIGISTAR pack 



^-Q1ywvmn& 



Mcraprose Soccer 
RVF Honda 
Kid Gloves 
Datastonn 
Dungeon Quest 
Microswitchec! Joystick 



Grand Monster Slam 
PoweTpJay 
Tower of Babel 

Shufftepuck Cafe 
E-Motion 
Mouse Mat 



and exclusive to DIGICOM!!! 
F-19 Stealth Fighter 

The UlrBfef^Sirr**torgCTreJh3mfl*fq^^ 



Total package price includes VAT and Next Day Delivery by Courier* 
Don'tdefsy-Qdermw! 24HoLrCfec itCard HodheTeiep^^ 

only. 



[t -i 



^r 






Catalogues! 

Ring or writ* in for our latest Amiga catalogue listing 
hundreds of products available tor this versatile Home 
Computer. We stock COLOUR PRINTERS. STEREO COLOUR 
MONITORS. EXTERNAL DISK DRIVES MEMOBV 
EXP A NS I ONS, HA RD DISH D Ri YE S. A MIG A BOO K S. FR A ME 
GRABBERS. DIGITISERS. SCANNERS. WORD 
PROCESSORS, DATABASES. SPREADSHEETS. 
ACCESSORIES arid ot course hundreds & hundreds of 
games and 3" St well below recommended retail prices' 

depend 

Digicom otter you the vet? hesf ifi Customer after sales 
support with 12 month wartatttr or) all Computer Hardware. 
Alt units art full UK specification with 30 day replacement 
guarantee en faulty Items and FREE collection ot the 
defective units W'lhtn this period. And shottid you ever 
need any technical adnee trur experienced and helpful 
stall are available on trie telephone or In our showroom. 
Remember - there are rte hidden extras all prices are fully 
inclusive of VAT and rt#Mt day Courier delivery. 

Pfiet* f £}M*OThMlflllU *\* futyrvt la c&Mngr Hithfi.tt Mtftf* ££Q£. 



X 



v' 



J or rarnO MUCSil Witt Hut IttH.iC* .'J-I.'i.'i'pi • «(,=tl*n ditrntl* On FffMM 



ISJCOM 



36-37 Wharfside WatJing Street 

Penny Stratford Milton Keynes MK2 2AZ 

Telephone (0908) 378008 - Fax (0908) 379700 

Showroom Hours -Men to Sat 
9J0Oarr>630pm 




OFTWARE CITY 

Unit 4, B.D.C, 21 Temple Street, Wolverhampton. WV2 4AN. 
Tel: 0902 25304. Fax : 0902 712751 

CALL US ON : 24 HOUR CREDIT CARD HOTLINE 0902 253Q4 ^ x ^ 







AMIGA (JAMES 



666 *Ha* Sub 16-99 

AlOTonkKillar ..*•■» 

* WO $ The Creator 34.99 

Advanced Destroyer Sm (Haw) 16 99 

A1e*Lmar '99 

A/razing Spdemian _ J6-99 

AnoentBatAes ., .'G-99 

Ant Hfiacte I Came tram Lhe Detail Add-OT) 9 99 

Aikanwd Beverage gfDQH 799 

Alone ttsbckd -...- 1699 

Aicels. Mage Hammer (M™ Price) 7 99 

B.A.T... . 1«.« 

Back To The Future 2 iSeclal OH**} 999 

Back To The Future 3 [nlew} — 16.99 

BMfeQtnwi 16.99 

fia'Games 16.99 

Barba-iar 2|Newprlce| . 7.99 

Bards Tain a (Mew) . ..16.99 

Balna^i Tie Cupbo Cusaaer ....7.99 

Balfle Chess 18,99 

Baire ol Srriatn (Their hnrai huui ; 21 ,99 

Bairaral 19.99 

BlnnlHKitdS 7.99 

Hinsys Scaiy &cnool 8-99 

Rood Harniv J&.9B 

Bury Mm 19.96 

BorngnrQcb 1*V96 

ftniino Manage! 13-99 

Bndpe Player 2150 ,™.,HMS 

BubbetWhgl* ii ^ 

BLC-,HoqenE. -'I S9 

EudcAan 16.W 

C j'SEIepharit Antics. 6.99 

QtdWWr 16.99 

Ciplive 16-99' 

Spwufl 16.99 

Corner CginriWid[3p«ta.rOr1e#} 9.99 

CflnlrHod Staja'ea . . 9.99 

Ctiampgra: ol Kiyflfr (1 Hegl 19.99 

tease HO 2 -.16-99 

Cess Chanipflns 2175 19.99 

Chest WasSflf JiOO 19.99 

Chpa Cha-enge - .'6.99 

Code Nam* lcer-an(l Meg) 27.99 

CoiaradO (NOW prtce) 7.99 

Con*na«ai Ofcua (New Price) 7 99 

Corporator* .'. .9.99 

Corporation + Mission OtSC „ 18.99 

Corpgia&gn MisaiOrt Oiac 9.99 

Cum Cars (Ne* Prleei 7.99 

CricketCaplari ,18.99 

Crimewaye .. - 16 99 

Curse ol Azure bonds ( l meo. amy) 19.99 

Daily Double Horse Racing -- 9.99 

DnfeMMrZ - 13.99 

DeTunoara Ol lhe £*tti 7B9 

Du'enoer Ol The Crown (New Price) 9.99 

Dniuxa Slnp Pfiher -9.99 

D»™ee 2 "...._ 39.99 

OisnayAnrriatian Studio 69.99 

Donate. Alphabet Chase , . 18.39 

Double Dranin -J-99 

OragonsLairZ _ 2339 

Uragor Wan 1*99 

DriiSr (New Pric«} 799 

DucH Tales 1699 

Dungeon Master _ it? 99 

Dungeon Master Editgr 

,E£MKT. . 16.» 

Elvira-Mistress ol li-e dark (1 M*g> 19.99 

Enllyn HLsJbSS Intnmalwna] Soccer I6 9v 

Enllyn HughfiS. Tnyia Qjij (Nan) 1 6.99 

EmerniinaKir 16.99 

Fif) Combat Pilot 16.99 

FS Hflhjliawr - _ _ 16-99 

Facon Mission DM 1 or 2 _,..„.„. , .13.99 

Fantasy Workl usziy * 99 

FaslFooo WW 

Feiran Formula one .. - 699 

Final wntafls ASS 

FireBridagell Meo.1 1999 

Flood 16.99 

Cnpitull DiitiCW 2 13-93 

f ootoall Maawflef *-99 

FQOttHli Mararjm 2 < Ertparfiion Kit.., , , 9.99 

Formula i 6rand Pnu 4.9S 



F'uil Machne 

Future tiaaiielbali - 

Galajy Force (Special Oder) 

Gakttagons Dwrain item Price).,. 
Gary LneHers HoSrwfe., 



1.91 

lot* 
..3.99 
.6.99 
..71 " 



GauriBatS 7.99 



(Sana 2 . 

(Inriiri Wirtg 

ftnt^yshnjO 

Ghergis Khan 1 MM) (New) 
frinslr. and Gobina (ImejH 

QoSSflA 

&5lrJen Akp 

Goorys Railmy Expraaa (New) 
<innl 



'6.99 
. 7.99 
19.99 
27.99 
..9.99 
1A.99 
16.99 
16.99 
19J9S 



SrandHakr _ 

Carenilins? _ ,..1*« 

Qwnship „ 16.99 

KansDnvenS 16,99 

Hi/pooivii Meflj 19.99 

Hnth HRefiourde tolhe galaxy 6.99 

HpooKo™ Pnooey 6.99 

Horm Radi'a (Sepelal Ofter) 12.B9 

HnsliigES 7.B9 

HoundTgf Shadow -8.99 

Immortal d1 m*fl «»lrt r,- 16.96 

inrJanapoiin 500 16.99 

it cam? IromThadeienl 1 meg) 19.99 

jaclc KcJioiaus Int Coursea-Afld an *99 

jac+ Mcfioiausf n CcursK Vol 1 699 

Jacr- NcnOlaUsCha-rpCoLrsaa 1990 699 

JaL-h N^notaus jniiTi-eriQDjrMs(1 nwgy ...1999 

Jet* NCtlQlSUB Vol + Course? E 99 

James Pond 16.99 

James PUrld [1 TOg ) - 16.99 

J;iYiKll*wPtlM) 7.99 

ji:- (Special OHer> 16.99 

Jrckey WlMre Carls .. 6.99 

Ji.piiei Maaiefdnve (Haw) , 

h. f ini!ii;(j (New) 

Keel tha Thwl 

Kenny fialgLVi Scoter Maiiaoe* 

K..CK Of (Special Oflrr) 

KtkOtS 



16.99 

7.B9 

6.99 

7.99 

5.99 

U99 

Kck Ol 2 (i Meg) 16M 

Kck Otl 2 1 he Final Whisa* 699 



Kick Ofl , Estra Tm» (New Pfliet. .. , 7 99 

Killing Cloud |Nn) "699 

K;rid wc«da 2 (Word pmeiaw) 3499 

Lail Niiia 2 .. . . 7.99 

Leaihef GOfJdesaes „-.,- .6.99 

Legend ol i-aenghaii 19.99 

LmSufeSullLafn/3 - 29.99 

.e^jitSuil .,=.' v l.'ir'i::Pari(. *9 m 

L»mfriififls - 16.S8 

lifliBPuflT. 6.99 

Lnoi (Ihwr) 1B.B9 

LgrJol T»ih niaing Sun (Special OWail 12.B9 

LostPalrd 16.B9 

Lolus F sc«rit TumO Challenge 1 6-99 

Ml TankPlaHoh 19.99 

Manljnrlpd - .16.99 

ManhunlBr In Sart Fri«iaCO 24.99 

Masler Blazer 16-99 

Mercanarj Compenum v-SS 

Midnight ReeiBlancs "6 99 

MiOvnrilSf - 1999 

Mighty BonhJack ., . 16.99 

no;n*r.kH (New Price] 7.99 

Mor*y Pylhon 13.93 

Mr Do Run Run 9-93 

MUD.S 1E.93 

Mutli Player Sooair Manager 16.63 

Mg29 W» 

MyslHa, . - t*VJJ 

M.A.R.C. .. -..- 16.» 

NohiShh - - IB-M 

U-.fiFltTi» .. . 16.99 

Ngclo*- War 17.99 

ObltUS M-39 

Operation Sreatlh 16.96 

Opf'arior Tnunde'bo': 1&96 

Oental Games (special Offer) -9^6 

Ouuun 7J6 

P.Q * Tour GoH (New) ..__ 1*99 

Psno „ „1*SS 

PanzaKc* Boxing — 14S9 

PinhailWaDc - 16.99 

PlurtelFali .. .. 6.99 

Pla-rtir Manager 13.99 

PolMQuesti -2*-99 

Pool ot rari.in^|1 Meg only) , 19.99 

Populous - 16.99 

Populous t*nw Worlds S.99 

Parte Of CM -..-. 16.99 

Powermongnf '9.99 

Pnnee Of Persia 1699 

Pro Tawila Bur 2 16.99 



PubTriwa . 
R Type (New PrlCC'l 
-seen 



4 99 
..7.99 
..9.99 
16.9S 
17.99 
..9.99 
16.99 
..7.99 

.6.99 
16.99 

MM 

K!*S 
1699 
U.B9 



R V't I l-nilu (Special Offer] 

Ranbow Islanda 

Red Storm Fliaii^g 

Heraissarc« (Special Offer) n ... 

flick QanflerDua 2 

Moadbiasters 

^ock Star A1* My HairtSler 

Hobocop 2 

Backet Hanoer (Haw Price) 

RulT and Ready 

Sami Dragon _._ 

Shaduwol IheBeasl! 

Shadow Warrar 16 99 

Siletir Saivioe tSpee'etCnWI' — 9.99 

Silkworm 7.99 

SimCiCy 19.99 

Sim C«y Editor „ - 9 99 

Space Quesl 3 24 99 

Soendball (New Prlcel 996 

Soeedballi 16.39 

Spuntiriy Wwk» .... 1 S.99 

Spy Who Loved Ms- . , , .1399 

slror across Europe '*S 

Strike Force Hamer (M»w Price) 9.99 

Sutj i'er OyrpiBd . *.98 

Suner Carat 10 Free Discs - - 12.99 

Super Ca-a 2 fl*W] - 1 6 -99 

Sun*r Grid Hlflrter (New Pr*s»| 7.99 

Super Hang Qi (New PrlM) 7.99 

tkipar Monaco Grard Pfir {Hew> 16.99 

Super Cm Boat) Racer \t 96. 

Super Scramble Sim (New Prtce] 799 

Surifemacy - 1999 

&£.... jm 

TV Spgra Baskettiai - 19-99 

Tarahari -+S9 

Tsam Suiuki 16.99 

Team Yankee 19.99 

TeeCJ(Hwi) _ — 6.99 

Teeragn Mulail Hero Tulles , - 16.99 

Ihurds-tjlade „. „ 7.99 

Torvak The Warrior ...16.99 

Total Reca* 16.99 

Tower Fra 16-99 

Toyota CelcaGT Rally 16-99 

TracKsuil Marager '91 - 7.99 

Treble Champions (New Prl*a> «9S 

T-ivial PuraWi I399 

Turf Fwm.' System 6 flaring SFoata) 999 

Turrican '399 

Tgrrkari2 - 16.99 

Typhoon Ol Steel (1 Magi 19.99 

U U S S (1 Meat - 19.99 

Ulrjma5 19-99 

Ultimata Ggll Greg Harmon ..16.99 

Unreal 19-93 

Venus Fly Trap - --19-93 

VOOOOO Nightman 16-99 

Wao;» Darts ■■■6.99 

War ConBlruction Kh (1 Merj) 19.99 

Wartoek THe Avanger — 16.99 

WManda _.. ~- 19 99 

WeeHrii.... 16.9? 

WliloDeu: 1 . 19.99 

Wngs (1 mag only) ... 13.96 

u^ngs i.'2 Meg only! - 16.99 

WsFijrnger -■ A96 

wirball (Nkiw prlcej 7-36 

IMiHpafctl Meg) 19.39 

yVorid CfiampiansNp Soccer 16.99 

Wrxid C1B55 UtaifarMa-d (New Price) 7.39 

*»| *rrl Tfie i.V,-.:d Mo-iit |Newl I, S3 

Z^Out 13-99 

ZsnyGolt -.- 6.99 

Zortf 699 

Zork 2 (New Pncel 9.99 



A M I ( i A CO M PI I , ATI ON S 



HIGH ENERGY 

Hostages . North and South, Fire And 

Forget, Teenaga Qu&en S Tintin. 

E1&.W 



FINALE 

Paperboy. Ghosts fl. Gofcans. Space Harrier & 

Ovwiawdt*. 

C1S.B9 



MIT MACHINE 

Supercara, SKldz, Swi1d*lackj 4 Axels Marjc 
HanVMf. 
£16.99 



SOCCEH MANIA 

FoattWi Manager 1 Mcmpoae Soccer toolbaii 

Manager World Cup Grafton & Gazza's Super Soccer 

t16-9B 



POWER PACK 

KENOM2. TV SPORES FOOTBALL. 

BLOODWYCH S LOMBAfiD P.* C HALLY 

£1 6,99 



FULL BLAST 

Ferrari Formula ofle, Came* Command Flick 

Dangerous, P-47 ThundenWfl. Highway Patro* i 

Chicago 90 

£19.93 



CHALLENGERS 

Fflhnei boirtbar. Superaki. Kick Ott. Pro Tennis Tour 
a Stunt Car Aacer 

E19.S9 



HOLLYWOOD COLLECTIIpN 

Hobocup. Batman 1he Movie. GhMlbuslers 2 

& Indiana Jones Ehe Lasl Crusade 

£19.99 



WHEELS OP FIRE 

Hard Driven, Chasa HO, 

lurbo Oum.au fi PcweraWt 
£1&99 



FIST QF FURY 

Double Dragot 2 Shincfe. Nin|.-i Warriora 1 

Dynamiia Dux 

CIS 99 



ilPUHiING WINNERS 

Daily Lioudff HOTH Fusing. Slave Davis 

Snooker & FSrian Cloughfi FOQlball FortunBS 

£16,99 



PLATINUM 

Siridar, Black Tiger. Forgotten Worms t 

Ghoula Anc Ghosts 

£19,33 



POWER UP 

Rainbow 1s*anos.. Tumcan. Chasa H.Q., 

x-CU 6 Aiiered Baasl 

£19.99 



CLASSIC 4 

Invaders. A^lemics. Galaewn 4. Canapede 
£6,99 



MAGNUM FOUR 

Operation Wolf. Afterburner. Double Dragon it 

Battnan The Caped Cnjsadnr 

£19 99 



THR1LLTIME PLATIMUM VOL 2 

Buggy Btrf, BonrbiacK. Space Hamer Li*e i i «t DM 

Thunderous, Beyond The Ice Palace A BaHkJSnip&, 

£1C99 



SEGA MASTER MIX 

Svperwonderboy, l>ynamit6> Du*, 

Cfacfcdowh, Turbo Outrun 8 Eneturo Racer 

£19.99 



COIN OP HITS 2 

Dyr-.Hftiy Wars. Mihia Spirit, Vipilainle, 

HarTirmerlisI &. GhDuls And GlnC-Sl* 

£19.99 









wrm labels ^ 




1 0.S9 


19 5.50 






25 12.50 






3.5 «B PIECE CISC BOX 


G.99 




3.5 9ft PIECt DISC BQS 


7.99 




MDU3E MATS 


2.99 




ST a AQ EXTENSION LEADS 


5.99 




AMIGA 1,2 MtG EXPftMSION 




39,99 


AMIGA 1 ■■JU6I3 EXPANSION 


•-CLOCK 


*9.» 



HIM BOOKS 




Ba-*T»eia-2n-3 


500 


BodtFkoei 


726 


Oanpnns ** Krym 


739 


Codera™ btmac 


%sa 


Cotonet Benjest 


D.a 


CsKfjtl sr CameW 


!.fl 


jm ul .Hiuie Baids 


tm 


Qiagena «t Flame 


A'S. 


heWtiXtlKLince 


+.D0 


HamOMl 


Ul 


nwr 


r.ps 


nj^aJj-wrflMneitu* 


4.91 


nvDjMtl^U 


ui 


-fleLlSSUt Ijny ' .2 3 


%M 


WaNiuTu?' n Sa- frwvus 


Hi 


uehiairdM^ei 


599 


PHlQwatZ 


B99 


P«al or Wants 


799 


SsotI ol n« Sin* Hades 


7.99 


Space Quasi lit 


SM 


CueslFiKGtiesl^tBnnh; 


1I9B 


HIHTS AND TlPSCC*i45TTrLESINCJ.UDHG 




CCCEHAME KCEMWl FUTLBE WARS. HOJWP Of 5H*COW, 


HCMWJOWEE, IflSUBEBUrTLWflYS.LOOH 


HUNmjNTF.H n m FMNCBGQ KXJCE 0UEST2. 


POiCE QUiST 3, 5P*CE DUEST 1 BATTLE TECH 


CHtUPCWSCf KflVWN ETCETCETt. 





ORDER FORM AMD INFORMATION 

All orders seni FIRST CLASS subject To availability. Just fill in lhe coupon arvd sand it 
to' SOFTWARE CITY Unlit 4, The BDC, 21 Temple Street, Woiwhamplon. WV2 4AN. 

ORDFH FORM 

NAME -. 

ADDRESS..., „..„.... - ,„...-...-...- 



POSTCODE TEL NO 



Name ol Game 



Computer 



Poslage 



TOTAL 



Value 



POSTAGE RATES : Pleas* add SOp to' P° 5t 4 pacting on all orSers under £5. EEC cuunrtriHS adri £1 

per ilem. Ngn EEC countries add Z2 

PAVING BY CHEQUE - Cneques payable io SotTware C«ty. 

Card Type ~ Ea:pi<y Dale , 

Card NO: , - ■ 



Signature : 
Dale: 



EUPOFkwiOBrjEHS 
rVWSTEfltUWS 



CU 05,91 



I 



I 




SCREEN 



SCENE 



Above: Doc Cortex, the only child of Boris Cortex and Artificial Womb S-xi, has the 
brain trw size ol a plane! and was tirst to realise ihe threat posed by Demoniak and his 
evil hordes. Below isft-. Madlock and Sondra, two of the superheroes called together by 
Cortex. Below right Proteus, the HvJng ship, used to space hop around the galaxy. 




TO SAVE A UNIVERSE 

The game boasts a futuristic sci-fi scenario con- 
cocted by comics legend, Alan Grant, An evil and 
twisted anti-god from another universe is intent on 
breaking free from his cosmic-shackles and bringing 

his evil pestilence to bear on another universe, 
namely ours! In his way stands the mental marvel, 
Doc Cortex, and a band of four bizarre superheroes 
calle together at the Doc's request. Their mission is 
deadly and fraught with humour, as they attempt to 
find the missing parts to the Ultimate Bomb and use it 
to blow up the inter- dimensional porthole through 
which Demon iak's a lien legions are set to enter our 
universe. Taking the role of Johnny Sirius, who's all- 
muscle and little brain, it's up to you to guide the 
team across the galaxy in search of the missing bomb 
components. On your journey you'll encounter a war- 
rior ape, an alien shapeshifter who uses the form of a 
beautiful woman to lore his victims Id their death, a 
titanium-hardened war droid with a personality based 
do John Wayne, and many, many more. 



For those of you who 
thought the text adven- 
ture dead and buried, 
think again. Palace Software 
have radically revamped the 
genre for today's retro- 
garners fed up with 3D 
blasters, inane puzzlers, and 
tedious platform romps. 

Demoniak\s both a text 
adventure and simulation. 
While most adventure games 
follow a linear storyline with 
various puzzles to solve 
along the way, Demoniak 
attempts to simulate a 'game- 
world' populated by 
independent characters that 
continually interact with the 
player or each other, both on 
and off-screen. While you're 
controlling one character, 
over fifty other individual 
characters will carry on their 
lives in other game locations. 
Even if the player is on one 
world, two characters may be 
having a fight to the death on 
another. 

Despite a m a rvelou sly- 
entertaining manual which 
features small biogs of all the 
main characters, the game 
itself is rather less fun. The 
parser is, at best, merely 
adequate and often frustrat- 
ing in the small number of 
commands it will accept. The 
unfolding story lacks the 
sharp and sophisticated 
humour of some of the 
recently-re re leased budget 
Infocom titles such as 
Hitchhikers and 1 Leather 
Goddesses. And much of the 



DEMONIAK 



text is excessively repetitive, 
annoyingly so if the computer 
is allowed to continue the 
game for a few moves by 
itself. Many of the fight 
scenes drag on interminably, 
with every parry and thrust 
detailed in laboured English. 

Demoniak does offer some 
distinct advantages over 
other text adventures, not 
least the ability to become 
other characters during the 
game. In all. there are more 
than fifty characters on the 
loose, and its possible to 
become almost any of them 
at any time. This allows you 
the freedom to planet hop 
around the galaxy and 
become em meshed in events 



which have nothing to do with 
the overall plot of the game- 
It's a novel approach and 
means that if you get stuck 
with one character, or even 
killed, you can continue on 
your quest with another. One 
of the four superheroes, 
Sondra, also has the ability to 
read minds which offers an 
interesting slant on things - 
it's even possible to read the 
mind of an enemy when 
locked in mortal combat 
with them! 

Although there's no in- 
game sound, there are a 
number of graphic screens at 
various points in the game 
and a meaty intro sequence. 
Ultimately, however, 





Flame, a teenage pyrokineUc, and 
Johnny Sirius, a hybrid bom of the 
first human/alien coupling, join 
thre fight against Demoniak. 

Demoniak is uninspiring.. The 
forced humour becomes irri- 
tating after awhile and the 
plot banal. An exceptionally 
average text adventure. 

Dan Slings by 



PALACE £24.95 



■ A text adventure full rjf 

unfulfilled potential, J 

GRAPHICS 80% 

SOUND N/A 

LASTABILITY 84% 

PLAYABILITY 74% 



OVERALL 75% 



The evil Demoniatt's tongue licks 
the lifeforce from another of his 
countless victim. 



67 



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SWIG I 



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SCREEN 



SCENE 




The dungeons are huge, and 
you'd be lost without the auto 
map and a compass. 



BARDS TMEin 



I I ¥ 



O F 



PAT! 



After a three year wait, 
the third part of the 
classic Bard's Taie 
series has finally arrived. 
Thief Of Fate boasts more 
character classes, more 
spells, eighty multi- 
level dungeons 
and seven 
dimensions. 

This time you 
and your merry 
band of heroes 
' are called upon 
to rout the Mad 
God Tanjan, who 
holds the seven 
dimensions in his 
evil grip. The first 
thing to do is create 
the characters who 
" will form your party, or 
down -load them from the pre- 
vious game. Initially, you can 
employ rogues, bards, war- 
riors, monks, conjurors, 
magicians, paladins and 
hunters, but as the game pro- 
gresses and Characters gain 
experience, a further six: 
classes can be selected. 

Every time the party wins 
a battle they gain experience 
points. Once they've gained a 
certain amount they can go to 
the review board to have their 
powers enhanced. As they 
increase in skill, characters 
gain special abilities: warriors 
have extra attacks; rouges 
can hide in shadows; and 
magicians get extra spells 




The first place to visit is 
the city of Skara Brae, a 
ghost town with only three 
visible locations. There's a 
secret weapons cache oppo- 
site the city gates which 
contains many items crucial 
for an early success. Just off 
the main square is the old 
review board. Here's where 
you'll get information on your 
quests and have your charac- 
ters advanced- The training 
dungeon for new characters 
is situated! on the main 
square, the object here is to 
defeat Brilhasti Ap Taj, one of 
Tarjan's lieutenants, 

The control system is 
remarkably easy, A graphics 
window in the top left of the 
screen shows you the sur- 
rounding area plus any 
enemies. Clicking either side 
of the window turns the view 
by 90 degrees, and clicking 
at the top moves the party 
forward. All other commands 
are accessed with a single 
key press, 

When the party encoun- 
ters the nasty slathering 
beasties that populate the 
realms, the game auto- 
matically switches into 
combat mode. The first 
four characters can physi- 
cally attack and be 
attacked while any others 
either sit back or use 
magic. There are only a 
few options: attack the > 




Undead creatures 
such as Zombies 
and Ghosts can 
cause additional 
dci mage, such as 
ageing and poi- 
soning. An aged 
character has all 
his statistics 
reduced to one 
point. 



the Mad God. 
thy business, 
unbeliever'?'' 
Speak to Pr-i^s 



Lillicrap 
i Brain C*jlt 
■ \/*l Doontcan 
- John Major 
: Cecil 



The window in the top corner of the screen shows your 
location and any creatures you're facing, the box next to it 
gives you a blow by blow account of fights. 






BARDSTALEffl 

f Bill OP f AH 

enemy; attack someone in 
your party; defend; cast a 
spell. Bards can sing one of 
their magic songs and 
thieves get the 
opportunity to hide 
in shadows, 
which allows 
them to sneak up 
behind monsters 
and knife them in 
the spine. 

Exploration 
accounts for a 
large part of the 
game. The dun- 
geons tend to be 
large, multi -level 
affairs with hazards 
like invisible walls and 
gas traps. Occasionally, 
you're required to answer 
questions relevant to clues 
you should have found ear- 
er on if you answer 
incorrectly you have to back- 
track your steps until you find 
the solution. 

Each of the seven dimen- 
sions has its own theme. 
Theres a mechanical world 
where you're pitted against 
robots, an ice world, a forest 
worid and a war zone con- 
taining Stalingrad and Berlin 
from World War II as well as 
other famous battle 

grounds. It's this varia- 




SCREEN 



SCENE 




fr 

- 

Magic users 
only magic c 



tend to run round in cloaks and look at you through glowing read eyas. Chronomancers are the 

haracters who can light as well as cast spells. 



As the dun- 
geons get 
larger the cra- 
tures gel 
tDugher. It's 
worth avoiding 
some monsters 
later on in the 
game. 




t ion in style that 
separates 873 from its pre- 
decessors - casting a Nuke 

spell on a group of Nazi 
storm troopers is good fun. 
As the game progresses 
the opposition and the puz- 
zles become very difficult, it 
becomes necessary to visit 
earlier sections of the game 
to slaughter a few dozen 
denizens and build up experi- 



Defeat a monster and you'll earn some treasure. Magic Hems are often 
found near the corpses of vanquished toes, 

OCCUPATIONS 

A balanced party should contain a Bard, two mages and a rogue 

as well as two other characters. EaGh class has its own special 

abilities which should be exploited. 

Paladin - Can use all weapons and has a high resistance to magic 

Warrior -Gains an extra artacK every lour levels. 

Hunter - Has a critical hit ability. 

Monk - Very good armour class and multiple attacks. 

Rouge - Can disarm traps and hide in shadows. 

Mages play the most significant role. Conjurors and Magician have 
very limited spells, bin as they gain experience they can become 
wizards, sorcerers, Archmages, Chro romancers and Geomacers. 
The spells obtainable at these levels can do anytbjnrj Irom sum- 
moning demons to crushing the life out nf every enemy you lace. 



ence points. 

The inclusion of an auto- 
matic mapping feature is a 
major asset. Every time you 
move to a new location the 
mapper records it and 
updates your new position. 
The character and 
monster graphics are 
well drawn and nicely 
animated, The 3D 
scrolling that fea- 
tured in the 
previous game has 
been omitted, 
though this doesn't 
affect the g am eplay 
I at all. Thief Of Fate is 
very well presented and 
easy to get into. Back ups of 
both disks have to be made 
before the game starts as 
information on the characters 
is constantly updated. 

This is definitely the best 
in the series. It's 
playable and 
very absorb- 
ing. Let's just 
hope that 
this isn't 
the last 
we're 
going to 
see from 
the singing 
Bard. 

Mark 
Patterson 



ELECTRONIC ARTS £24 J9 



i A worthwhile addition to 
the classic series., J 

GRAPHICS 74% 

SOUND 71% 

LASTABIUTY 91% 

PLAYABIUTY 87% 



OVERALL 89% 



4 



&- 



72 




U;imH:H 



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Eti'iiri? yuu dVJdr whtn Id buy your new pnnfiflf, wb su^gflst ynu [hint vary carefully uUoul WMERiE ylHj buy i[. 
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ponpfiaracior SMrflwan, ar some Inchmeal hn pand adv,:B And will IPih eampany you buy trcm CDfiCael ynu wil*i 
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taportiw. -wn mn n?« claim » meal Oljf CUBlomars 
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V2 Meg upgrade ~ 29 - 89 

iffil^ljpgrade with clock 32.9S 

3D Construction Kit" 26.99 

16.S9 

16.99 



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AMOS .,., 

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Awesome - - 2 

BAT. <*» 

Batman -he Caped Cnjsad&f a -== 

Back to the Future 2 169 ^ 

Back to the Future 3 * 

Bards Tale 2 
BarSsTaleS ... 

Baffle command 

Battle of Br>tain , 

Battle Chess 2* 

Betrayal 

Baasttujstera* 

Billy IhB Kid* 

Btg Game Fishing".,.. 

Binds OlPiav" 

Blade Warrior " . 

Blue Max 

Brat' 

4D Boxing ' 

Budokan 

Buck Rogers (1 Meg) 

Garfi&f Command 

Cavadar 

Cadaver Oata Disc" 

Captive 

Centurion 

Chaos Strikes Bat*. 

Chase HQ 2 16-SB 

Champions ol KrynnllMeg)-.. 

Chuck Rock* 

Chuck Yeager 

Codename Iceman i lMg) 
ColDnai&Bequ*sl(lMg). 
Continental Circus, 



Fun School 3 under 5 1 j^= 

Fun School 2 [S-fl) 13 9? 

Fun School £ (ovflf 8) ^ » 

Fun School 2 "under S) '3.88 

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Qazza2 

Gremlins 2 

Gods* 

Golden Ate .. 

Gunship 

Gunboal * 

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Hard Of wan.. 

HanjDrlvLn'2 

Harpoon (iMegjj ^ 

Herosquesf n = T* 

Hitchikflf s Guide ■ ' ■== 

Hollywood. CollscSon.... 
Horror Zombies * 

Hunter " 

Hydra' ., 

IKi- ■ 

Impenum 

Indianapolis 500. 
Int Soccer Challenge.. 



Pool ol Radiance 

Populous ' 

Populous Promised Land.,. 

Powerpaek ■ 

Poffflr'mofiger 

Powsrmongar Data Ctec 1 " 

Power Up ".. 

Predator 2* 

Pro TafirusTour2.... 

Prafodyle 

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Quatina Sports 9 ^ 

5.96 

5.99 

16.99 

22.99 



JOYSTICKS 



Qu i ckjoy Jetfig filer 10.99 

Qulckjoy Megaboard 19 99 

Cheetah 125+ ■ ...699 

Comp Pro Extra ..... 1**W 

Quickjoy Turbo 2. ....«•■ s -" 

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Sega Control Slick 13.99 



16.99 
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Corporation 

Corporation Data Disc 

Creatures" 

Cricket captain.... 
Crime Wave 



cruiw for a Corpse * 16 -^ 

curse ot Azure Bonds (1 Meg) • 19 " 

^^3* ■ ■— :!K 



Das Boot 



16-99 
16.99 
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jack Nichlaus Extra courses 9.99 

jack Nichlaus Gotf 16,99 

jack Micklaus unlimited Golf {1 Meg)... 

Judge Drsdd 

KiCKCtfS 

Kick on 2(1 Mbg,) 

Killing Cloud* 

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K. 0.2 Giants of Europe 

K.Q-2 Return ol Europe " '■" 

K.O.2 Winning Tactics " ■ 5.99 

KO.2 Super League" 9 -" 

Knights ol the Sky * 19M 

La*lNinj»2 -jM 

LaStNinpS*. n °-™ 

Leather Goddess - 7 " 

1699 
Lemmings 1°=* 

Leisure Suit Larry 2 f° ^ 

Leisure Suit Larry 3 25sy 

Life and Death * 1|?9 

*-**• :33 

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calender CH The Crown , 

Dick Tracy 

Chsney Animation...., 

Double Draaon - 

Dragons Brealh 

Dragons Lair Z ■ - — f^'j^ 

Dragon Strike' ..„..-- 

Dragon Wars --" 

Or agrais Lair ( t Mag) 

Dragons Leir time Warp .... 

Dot* Tales 

Dungeon Maslsr 

Dustw * 

Dynamite Debugger * 

ELF* ■ ■ 

E-Swat 

EP"-* - 

Emlyn Hughe? ]^ 

EKspelrom ColckQ ■ 19 -« 

Eye oltfie Beholder (1 msg) * 1999 

Excelhur- J*" 

F15 StrlkjB,£agle J * ^ ZZ 

F 1 6 ConH»t Pilot ' & -' 9 

F19 SteaUti Pigmer ■ • 1 ^ 

Falcon. \*f a 

FataOfl Mission Disk ln -99 

Falcon Mission Disk 2 'fl-* 3 

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Flretwll - -. J** 

First Eamuan" &a 

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Flood ■■"- 

Foolball Man World Cup 

Football Director 2 1 ^ 

Ford 90 Rally " - l6 '=* 

Fun School 3 5-7 ^ ^ 

Fun scfwol 3 over 7 1699 



Lost Patrol 

Lucaahlm Double Pa* 

Magnallc Scrolls Collection 

Magnum 4, 

Mean streets ■ ■• 

Mega Traveller t ■ 

Mega-Lo-Mama * 

Mercs* ■ 

Mig29 

Mancheele* Jnited 

Masterolasler* 

Monty Python 

M1 Tank Platoon.., 

M ci Wintar - 

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SpaceOues.t3 "■■ 

Speedball 2 

Speed ball ............ 

Bnateflo* ■ 

StfirJer2 ■ 

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SCREEN 



SCENE 



The undead ■* 
lurk on the 
second level, 
behind doors 
stuck halfway 
open. 

Sometimes 
forcing the 
portals open 
can be a bad 
idea.,. 




EYE of 
THE BEHOLDER 



I 




Eye Of Th& Beholderis 
the latest in SSI's 
range of Advanced 
Dungeons and Dragons 
games, and marks a radical 
change from the rest of the 
series. Previously, the games 
have had a strategic feel, 
nterrupted by strictly-ordered 
combat sequences. 
Champions of Krynn was a 
good example of this, but suf- 
fered from a distinct lack of 
atmosphere - Befio/oter more 
than makes up for this. 

The city of Waterdeep is 
being plagued by assassins. 
Khelben, the Lord of the city, 
suspects that the neighbour- 
ing states of Am n and 
Calimsham are behind the 
troubles, and reasons that 
the safest place to hide is 
underneath the city in its 
extensive sewer system. To 
protect himself, he gathers 
together a band of adventur- 
ers to explore the 
underworld, destroy the 
source of evil and report back 
to him. You are the leader of 
the chosen party, and the fate 
of Waterdeep's inhabitants is 
in your hands... 

The game comes with a 
p regenerated party, but the 
option to create a new set 
of adventurers is avail- 
able. These characters 
can be from any race: 
human, dwarf, elf, half-elf 
and halfling. The class of 



the character determines the 
skills; for example a Ranger 
is a tough fighter but knows 
no spells. Magic users on the 
other hand have access to a 
host of spells but are useless 
in a brawl. The ability to sus- 
tain damage is measured in 
hit points, with fighters having 
more than spell-users. With 
four heroes to start with, it's 
easy to have an unbalanced 
party. Later in the game the 
party meets up with waylaid 
adventurers, some of whom 
will want to join you on your 
mission (there are slots for 
another two on the display). 

The 3D display features 
some great graphics includ- 
ing the slime-covered sewers 
and the evil creatures that 
make it their home. The 
mouse controls the party's 
movement and the direction 
they are facing. A built-in 
compass helps prevent the 
more hapless player from los- 
ing his way, and makes 
mapping much easier. 

There are secret rooms 
around the dungeon, light- 
coloured stones in the walls 
betraying their presence, A 
host of devious puzzles are 
also included, so a bit of 
brain work is needed to crack 
the tests and get on to the 
next part of the complex. 
Monsters vary from the 
weedy kobolds to the evil and 
deadly Drow, a form of dark 



75 



EYE. 
THE BtHOLDER 

elf. Some creatures cast 
spells at the party whereas 
others have poison or dan- 
gerous weapons. When a 
party member takes too 
much damage, he or she falls 
unconscious and needs heal- 
ing quickly to avoid death. 
Thieves use their lock picks 
to get the party past seem- 
ingly unpassable doors and 
gates and Clerics have holy 
symbols to scare the life out 
of vampires and zombies. 

The sound effects make a 
huge difference to the atmo- 
sphere of the game, with 
creaking doors and hideous 
screams. Perhaps the best 
thing about the game is its 
accessibility; players new to 
the world of rolepiaying will 
have no trouble learning how 
the game works, and the 




It's worth picking up this pile of 
bones as they come in handy later 
on in the game. 



rulebook is clear and compre- 
hensive. 

This game will no doubt 
attract a great deal of criti- 
cisms for being so similar to 
Dungeon Master, and it's true 
that Beholder owes a huge 
amount to the design of DM. 
But ultimately this argument 
doesn't stand up - after all, 
you wouldn't dismiss a type 
of champagne for tasting too 
much like Dom Perignonl 
Beholder simply takes the 
idea of Dungeon Master, 
improves it, and adds the feel 
of AD&D rolepiaying with its 
character classes and gen- 
eral gameplay. The partial 
map of the first three levels 
that comes with the game 
helps you to get straight into 
the sewers, and is another 
pointer to the effort that's 
gone into the product. 

Beholder is not without its 
faults, though. Characters are 
far too weak at the beginning 
of the game, and a little more 
variety in the design of the 
dungeon would have been an 
improvement. However these 
points are only tiny niggles 
that don't really detract from 
a fine game that is a must for 
those who've enjoyed 
Dungeon Master- let's hope 
that SSI release more in the 

series! 

Matt Regan 



SCREEN 



SCENE 



HINTS AND TIPS 

Food is vital to keep the party healthy and, like trie previous SSI 
games, a camping option rests the party giving the clerics time to heal 
wounded people and spelkasters the chance to relearn spells. When 
items are lound they are put in backpacks, with the obvious excepiinn 
of weapons and other vital equipment which go in the action hand of 
each character. Finding armour and shields far the fighters is a prior- 
ity, and as monsters are defeated the characters rise in experience 
levels. For fighters this means more hit points and a tetter chance of 
hitting what they aim at, while wizards learn more spells, and get to 
learn powerful incantations such as healing and fireballs. 



CHARACTER SKETCH 

Choose 
the mug 
you like 
the best 








BTBDC 



Armour - 
collect 
the best 
you can 
for the 
tough 
fights 
ahead, 



Hit 

Points - 
Watch the 
total, 
because 
an uncon- 
scious 
charac- 
ter's not 
much use! 



Backpack 





On the first level watch out lor light 
coloured blocks (hat indicate the 
presence of secret rooms. 



Among the many horrors lurking 
In the catacombs ere pongy 
drains, but hitting them doesn't 
help unfortunately. 




Kobolds leap to the attack! 
Monsters tend to attack more 
quickly than the party members, 
but luckily don't Inflict too much 
damage - at least not in the early 
parts of the game, Decent armour 
and shields go a long way In pro- 
tecting the adventurers from harm. 



The quality of animation 
is much higher than in 
Dungeon Master. 



SSI £29.99 



A Dungeon Master clone 
that has real class. . . J 

GRAPHICS 84% 

SOUND 85% 

INSTABILITY 90% 

PLAYAB1UTY 87% 



OVERALL 86% 



76 












Amiga 
Repairs 



If something is wrong with your Amiga 
500 or C64, who better to turn to than 
the Commodore National Repair 
Centre. 

For all repairs to your computer, one low 
payment covers diagnosis, repair 
(including parts and labour) and delivery 
back to you. 

And, as a special bonus, you can receive 
a free piece of software if you contact 
us before 26th May 1991. 

The experience and expertise of our 
technicians ensures that your computer 
is repaired to a high standard at a low 
cost. And each repair will be carried out 

within 12 working days! 

To schedule a repair and claim your free 
software, simply call Michelle or 
Matthew on 0733 391234. 

Please be ready to give your name, 
address, computer type, serial number 

and the type of fault. 

The cost is £49.95 for an Amiga 500 
and £39.95 for a C64. Payment can be 
made by cheque, postal order or credit 

card. 

And remember, if you call before 
26th May you can claim a FREE piece 
of software. 

Commodore National 
Repair Centre 



FREE 
SOFTWARE 




< 



0733 391 234 

FMG House 

Newcombe Way, Orton Southgate 

Peterborough PE2 OSF 



£49.95 
COVERS 

ANY 
REPAIRS 



WE WILL BEAT THAT 
PRICE UNTIL IT HURTS 




WE WILL BEAT THAT PRICE 
UNTIL IT SCREAMS 



DiamonD 



COMPUTER SYSTEMS LTD 



On all OKI, Commodore & Philips computer products and peripherals, we will match any 

lower quoted price from any of our competitors and give you an extra £5.00 off. This 

applies only to genuine U.K. stock. Our staff will smile even if we lose money* 




new —^ ■, NEW 
1Mb PACK 1Mb 

AMIGA AMIGA 

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Mouse 

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Dust Cover 

103. 5" Disks 



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' Operating System 

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' EXTRA 51 2k RAM 
' Mouse Mat 

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' Dpairttll 



•DIAMOND MEGA 10 GAMES 1 

QoldenAjieJ-.i d Dl ■■■ >■'. Phobia, 'Jorlh & Soulh, 

Silk Worm, Shockwave , Centmontai. Circus, Turrtcar 

X out Ninjg Warriors + Joystick 

only £309.00 

WITH 

8833 MK. M Colour Monitor 

ONLY £475.00 



PacK 



EDUCATION PACK 

FROM DIAMOND 



AMIGA 500 
512k RAM board 
Mouse mat 



Dust Cover 

Funschool 



ONLY 



£299.00 



instructional videos 

AMIGA MADE EASY part 1 

ONLY £13.00 
AMIGA MADE EASY part 2 

ONLY £13.00 



All prices exclude VAT 



No, 1 

FOR 



Diamond Retail Gullets 
Around The United Kingdom 





• Dorset 


•Southampton 


?;Q20£ 716226 


« 0703 232777 


•Bristol 


• London 


© 0272 693545 


© 081 597 8851 


•Manchester 


• Warwickshire 


•:© 061 257 3999 


t) 0926 312155 




• Edinburgh 




® 031 554 3557 



512k RAM 

Upgrade 
with clock 

ONLY £25.00 




512k RAM 

Upgrade with clock 

AND Disk Drive 

ONLY £69.00 



COMPUTERS FOR BUSINESS 

At DIAMOND COMPUTER SYSTEMS we car provide you with expert advice on aJI your business 

requirements. We always have a targe range of computers and software in stock. In addition 

to our desktop range of both Amigas and PC compatibles, we also carry a wide choice of 

laptops and personal organisers 



9 

PIN 
QUALITY 



PacK 



Word 

Processor 

&DTP 



AMIGA 500 



512K RAM board 
' Philips 8833 Mk II Monitor 
STAR LC200 
Connecting Lead 

PLUS HOME OFFICE 
The ultimate word 
processor/D TP pack 
Integrated Word 

Processor 
+ DTP 
' Spreadsheet 

Database 

£649.00 



24 

PIN 
QUALITY 
COLOUR 



PacK 



AMIGA 500 



THE 
IUTIMATE 
PACK 



PLUS HOME OFFICE 
The ultimate word 
processor/DTP pack 
' Integrated Word 

processor 
* DTP 
' Spreadsheet 

Database 

PLUS 

24 pin SWIFT 24 colour printer 

Including colour kit 

PLUS 

512KRAM Board 

Philips 8832 Mk II Monitor 

£699.00 



PacK 



A590 

20Mb Hard Disk with 2Mb RAM 

' 20 FREE 3 1/2" disks 
* B0 Disk Capacity, Disk Box 
ONLY £289.00 

A590 20Mb Hard Disk 
0Mb RAM £229.00 
51 2K RAM £249.00 
1Mb RAM £265.00 
2Mb RAM £279.00 



IVS TRUMPCARD 

D590 40Mb Hard Disk 



0Mb RAM 
2Mb RAM 
4Mb RAM 
6Mb RAM 
BMb RAM 



£299.00 
£349.00 
£399.00 
£449.00 
£499.00 



For Details of Mr. Diamond's Incredible A2000 Part Exchange Deals, See Page 3 Of This Advertisment 



LEISURE SOFTWARE SPECIALS APPLICATION SOFTWARE 



Golden Axe £4.25 

Hard Drivin' £4.25 

Phobia £4.25 

North and South £4.25 

Silkworm £4.25 

Shockwave £4.25 

Continental Circus £4.25 

Turrican £4.25 

X-Out £4.25 

Ninja Warriors £4.25 

Table Tennis £4.25 

Chess Player 21 50 £4.25 

Datastorm £4.25 

Dungeon Quest £4.25 

E- Motion £4.25 
Grand Monster Slam £4.25 

Kid Gloves £4.25 

Rick Dangerous £4.25 

RVF Honda £4.25 

Shufflepuck Cafe £4.25 

Soccer £4,25 

Menace £4.25 

Blood Money £4.25 



HOME OFFICE KIT ONLY £59,00 
For a v&ry limited perion. Mr Diamond 
is virtually giving away the Home Office 
Kit. This package comprises a suite of 
six programs selected for their flawless 
performance and ease of operation 
Everything you need to analyse your 
cashflow to producing a professional 
reports, 



Word Processor 

Spreadsheet 

Database 

Paint 

Desk Top 

Publishing 



KindWords2.0 
MaxiPlan Plus 
Info File 
Artists Choice 



THE GREAT 

DIAMOND PART EXCHANGE DEAL 

TRADE IN YOUR OLD AMIGA 500 FOR ONE 
OF OUR NEW AMIGA 1500 s. 

You get the base unit plus the 1500 software 

pack comprising Deluxe Paint til (the video 

paint system] + four games. 

Their Finest Hour, Sim City, 

Populous, Battle Chess. 

FREE collection from your home or office! 

PRICE ONLY £425-00 



PaoeSetter 
PLUS 

35 Cale Fonts and the Postscript utility 
LaserScript 



With a monitor £599.00 



GENLOCKS 
Rendale 8002 £99,00 

G2 £499.00 



DISKS DISKS DISKS 

SONY BULK 

3.5" 135 tpi 

only 30p each 




WANT A 2000? 
GOT A 500? \ 




SWAP IT 
4]^ FOR ONLY 
r £299.00 




GREAT AMIGA DEALS FROM DIAMOND 




AMIGA 

A 1500 1Mb RAM, 

3.5" floppy disk drive, 

base machine with 2x 3-5' floppy disks 

and software pack £559.00 



all above + Monitor 
with XT Bridgeboard 



£735.00 
£335.00 



INCREDIBLE PX OFFER 

visit Mr. Diamond and discover what 
your ASOO is worth in part exchange 



XT Bridgeboard 
5.25" floppy drive 

AT Bridget&oard with either 
3.5" or 5.25* floppy drive 



£129.00 



£499,00 



The NEW 
Commodore AMIGA 

AMIGA 3000-25-40 25MhZ, 40 Mb hard disk 

£1995.00 
AMIGA 3000-25-1 00 25Mhz, 1 00Mb hard disk 

£2295.00 

AMIGA 3000 4Mb HAM expansion 

£299.00 

This n»sch,re to a v»itebl» ""Ration; *< ™™ s "^ 

WarWbencli 2 • The flew Commodore Muln-taskinfl 

OoSrg sy^m . * can run »ta normal v,d* D monmr v a 

Sy- Kk wiilHUt navin, m fit a luck- ft*. B «n 

„w J! under UNIX. H* * Ihe »■*»•« lhe s1andafd 

tgr pralESSWnaJ ItW ill VW 1 95*" £ - 



If you have reached trie limits of the A500 
then tafce advantage of the Diamond Part 
Exchange Upgrade Option. Swap your 
1Mb A500 for an A200 for ONLY £299.00 

Mr, DIAMOND AMIGA 2000 PACK 
A200Q Rev. S 48Mb Autobooting Hard Disk, 

28ms average access ONLY £739.00 
With Colour Stereo Monitor ONLY £959.00 



A20QO base machine 

Ex-demo A2000 



£399-00 
£549.00 



PC XT & AT Compatibility for AMIGA 

XT Bridgeboard 

5.25" floppy drive 

AT Bridgeboard with either 

3. S" or 5.25" floppy drive 



£129.90 
£499.00 




IU^ TRUMPCARD for AMIGA 1500 & 2000 

the only controller which will su PJ°"™,oV«io three main hardware platforms in one 




Memory Upgrades tor your 

Amiga 15O0& 2000 with the 

SUPRA 8Mb RAM board 



I 



Bare board £69.00 

2Mb populated £59.00 
4Mb populated £117.00 
6Mb populated £175.00 
8Mb populated £233.00 



High Res 

1024x768, 0.28 dot pitch 

Multisync Monitor 
£295.00 




AMIGA 

3.5" external 
Drive 

£45.00 



ST157N-1 
ST177N-1 
QT1096N 

ST236N 

STtl26N 

ST11262N 

ST1201N 
ST1 239N 



HARD DRIVE UNITS 

48 Mb 28ms £199.00 

60Mb 20 ms £239.00 

83Mb 20ms £285.00 

64Mb 28 ms £239.00 

1VlMb15mS £449 DO 

142Mb 15ms £499.00 

177Mb 15ms £599.00 

211Mb 15ms £529.00 



SYQUEST 44Mb 28ms removeable 

cartridge drive, £53900 
IVS Trumpcard tor above add £99.00 



To get those flicker free high res 
modes, use the FLICKER FIXER 



Installation and formatting 



£2500 



video card, ONLY £259.00 







Speed Up 

your 1500, 2000, 3000 with a 

Co-processor Board 

Phone for details 





PHILIPS 

8833 Mkll colour monitor 

only £199 




CHIPS & DISKS 

We only sell new chips 

A590 Memory chips 

0.5Mb £15,00 

1 .0Mb £30.00 

2.0Mb £59.00 

A590 2Mb Populated £279.00 

8UP BOARD & CHIPS 
Bare Board (0Mb) £69.00 
add cost ot RAM to your 
specification 
2Mb +£59.00 
4Mb +E1 17,00 
6Mb +£175.00 
8Mb +£233,00 

DISK CONTROLLER CARDS 

The GRANDSLAM, new SCSI controller 
from I VS. Extra Parallel port - space for 
8Mb on board RAM 

ONLY £199.00 
NEXUS SCSI hard disk controller card - 
space lor 8Mb on board RAM, 
ONLY £175.00 




D501 512k RAM card 4 
Disk Drive ONLY £69,00 



MONITORS 

ALL PHILIPS U.K. MONITORS 

HAVE1 YEAR ON SITE 

GUARANTEE 




PHILIPS 8833(U.K.} 
Colour Monitor with stereo sound 
+ FREE LEAD & DUST COVER 

Only £199 .00 

D I AMOhJ D Mu Itisy nc Ma n itor 

Only£295.00 

COMMODORE 1084/s 

Only £169.00 

COMMODORE 1Q&4/SD Monitor 

Only £199.00 

DISKS 

FOR A LIMITED PERIOD WE ARE 
SELLING HIGH QUALITY 3.5" SONY 
BULK DISKS AT ONLY £0-30 EACH 



% 


f 


PRINTERS & RIBBONS 


STAR LC2O0 COLOUR 


£163.00 


" CITIZEN 124D 


£162.00 


OKlDATALASEfl-400 


£599.00 


PHILIPS MNS 1432 


£99.00 


CITIZEN SWIFT 24 


P.O.A. 


WITH COLOUR 


P.O.A. 


PANASONIC KXP'1123 


£159.00 


OKIMATE 20 


£130.00 


STAR LC MONO 


£119.00 


STAR LC.'24.'10 


P.G.A, 


RIBBONS 


QUANTITY EACH 




2 6 12 


OKI 20 COLOUR 


£7.00 £6,50 £6,20 


OKI 20 BtACK 


£6.60 £6,20 £6.00 


PANASONIC kxp/11 2d 


£7.50 £7.00 £6.50 


KXPtoec 


£3.95 £3.80 £3.60 


JUKI 6100 


£1.75 £1.60 £1.50 


M.TALLY mtso 


£3.50 £2.70 £2. SO 


STAR LC10 


£3.95 £3.70 £3.50 


STAR LC 10 COLOUR 


£6.50 £6,00 £5.50 


STARLC24.-I0 


£6.50 £5.90 £5.50 


EPSON Lxeoo 


£2.50 £2.10 £1.90 


AMSTRAD PMP4000 


£3.85 £3.70 £3.40 



APPLICATIONS 


XCAD Designer 


£59.00 


Platinum Works! 


£75.00 


Transcript W/P 


£25.00 


Pro Page 2.0 


£99.00 


ProDraw 2,0 


£69.00 


Superbase4.0 


£99.00 


Hyperbook 


£29.00 


Descartes Maths 


£19.00 



1 


VIDEO SECTION 


PAIN! 


FRAMEGRAB 


Deluxe Paint III 


£49.00 DigiView Gold 4.0 £75.00 


Digipaint III 


£50.00 Rombo Vidi £69.00 


Photon Paint II 


£20.00 Disney Animation 


Sprite 


£3.00 Studio £70.00 


Icon Paint 


£3,00 


Connie Setter 


£20.00 




VIDEO TITLING 




Video Studio £99.00 



AUDIO MUSIC AUDIO 

Ml tie latest and best audio ard mute 

packages from Mr. Diamond at the 

keenest prices 

MusicXver1.1 £59.00 

Perfect Sound £39.00 
Audio Engineer £149,00 
MasterSound £25.00 
Quartet £33.00 

MIDI I/F £26.00 

Keyboard £25.00 



♦ 
♦ 



LHC Microsales 
1 2 1 Regents Street 
Leamington Spa - Warks 
TEL 0926 312155 
FAX 0926 883432 
▼ OPEN ON SUNDAYS ▼ 

Diamond Computers Ltd ^ 
144 Ferry Road a 

Edinburgh ^ 

Scotland ^ 

TEL 031 554 3557 # 

A OPEN ON SUNDAYS A 

Diamond Computers Ltd 

1022 Stockport Road 

Manchester 

TEL 061 257 3999 

FAX 06 1 257 3997 



HOW TO ORDER 

Simply telephone through your order, giving your Access 

or Visa, card Number or send ei cheque ot postal order to 

your Local Dealer. 

.•Ml prices exclude VAT unless otherwise stated. 

Next Day Courier Service Delivery £10.00 

PL-use allow 5 working days for cheque clearance. 

Bankers drafts clear on the same day 

All prices iuc wmsti *i iuiic of going to press, but may ttmnjit: iMitiiiuL eotka. 

THE 

Dl A M O nD 

PRICE PLEDGE 



This Voucher is worth 

25% off all ABACUS 

computer books 


WHEN ORDERING 
PLEASE QUOTE 


CU06 







* In the e^tremefy unfflgitf event that you are ahk to 

find a Setter price on any^oods currently avadahle 

through ^Diamond, then zae zvtfi match that price; and 

on Commodore & Philips products ute vnilnot only 
match the price of our competitors, uk wdt even give you 

This does noi apply to sales or special prices 
and only apples al the lima d1 purchase. 



Diamond Computers Ltd 
84 Lodge Road 
SOUTHAMPTON 
TEL 0703 232777 
FAX 0703 232679 

Diamond Computers Ltd 
406 Ashly Road 
POOLE - Dorset 
TEL 0202 716226 

FAX 

Diamond Computers Ltd 

227 Filton Avenue 

Bristol 

TEL 0272 693545 

FAX 0272 693223 

LAN Computer Systems 
1045 High Road 
Chadwell Heath - 
Romford 

TEL OK I 597 8851 
FAX OK I 590 8959 



INTERNATIONAL ICE HOCKEY 



Ice Hockey is an incredibly fast and violent sport, which comprises speed, accurate 
passing and a high level of action. Bearing this in mind, it would have been nice if 
Impulze could have incorporated at least one of these key features into their simulation 
of the popular sport. Instead, we have a dull and tedious - not to mention unbelievably " * 
slow - simulation, with all of its good features effectively chopped out On loading, the 
game presents a number of options, ranging from the turning speed of each player to the 
time allotted for each match. Once these are passed, a Dan Ackroyd lookalike commen- 
tator appears, and its on to the action. 

The game is played from a tilted point of view from the side of the rink. To follow the 
action the screen scrolls in eight directions, keeping the player nearest the puck in the 
centre of the screen. All of the games basic rules apply, and whenever a rule is broken, 
the ref will intervene and play will be temporarily halted - the trouble is that this happens 
so often that the game never really gets going and the stops are annoying In all, 
International tee Hockey is one of the worst sports sims I have seen in a long, long while. 
Its implementation is slow and dull, and none of the sports thrills are captured or recre- 
ated. A terrible game, 



and fans of the sport 
should stick to 
Mindscape's Wayne 
Gretsky licence, which 
drops on this from a 
great height- 
Steve Merrett 



r U3ED i OD V DO jTlttt. ■ pFHJBED \ 00 Y OD STIMt 



t 



A 



Goalmouth action as the 
game starts to hot up - 
well, get warmer... 



USED QO V OD sTintOTTir 




IMPULZE £24.95 



i Contains none of the 
sport's speed or skill J 

GRAPHICS 34% 

SOUND 41% 

INSTABILITY 23% 

PIAYABIUTY 45% 



OVERALL 30% 




MOONSHINE RACERS 

During the late seventies, 5:1 5 on a Saturday afternoon was a time when kids 
all over the country were engrossed with the thrilling adventures of those 
popular Duke boys, their uncle Jessie and the delectable Daisy - not to 
mention Boss Hogg and his bumbling sheriff, Enus. Thankfully, the Dukes Of 
Hazard's TV run only lasted a couple of years or so when it was superseded by a 
trendier, more action-packed programme. However, Millenium have now taken 
the basic theme of the naff American series and incorporated it into their entry to 
the race genre, By assuming the role of a coupie of southern county Hooch 
smugglers, Ike and Billy-Joe, Moonshine Racers is a novel twist on the ancient 
race against time 1 theme. 

The Moonshine of the title is a potent, home-grown whiskey which is quaffed 
illegally by the locals. However, the production of this liver-rotting fluid is illegal, 
so the Boss Hogg-inspired Sheriff, one Tat' Sam, along with his daughter and 
dog, have dispatched squad cars to ram them off the road and stop the delivery. 
However, if the delivery does get through, then Ike and Billy- Joe can upgrade 
their rickety old trucks facilities with better engines and tyres - in addition, the 
hooch itself provides a useful nitro-style boost, but your bonus depends on a 
set amount of Moonshine reaching its destination. 

The idea is basically a twist on the Chase HQ theme. The use of words such 
as 'Hot Diggerdy' and some neat banjo music 
create a humorous and enjoyable atmosphere, 
That said, the basic problem with Moonshine 
Racers is the speed of the action. As it stands 
the slow speed and jerky update - even when 
faster vehicles are bought - kills off any feeling of 
speed, and leaves Moonshine Racers with bags of 
potential but nigh -on zero payability. A great disap- 



MILLENIUM £24.95 



A great idea let down by 
awful implementation 



pointment. 



Steve Merrett 



Hillbilly humour comes lo the Amiga In Mvonahine 
Racers, a rootin', tootin" race flame from Millenium. 
The fun starts with a rip-snortin" intro sequence and 
continues apace. 



GRAPHICS 67% 

SOUND 85% 

INSTABILITY 61% 

PLAYABILITY 59% 



OVERALL 60% 



82 







<* 



^7 



m- 



♦ 




ed 



Impressions invite you to step back through the mists of time to the 
glory days of the British empire. Merchant Colony, their latest release, 
is set in the eighteenth century when 'Rule Britannia' still had some 

meaning (dubious though it 
was) and the British Empire 
dominated the world map. 

Merchant Colony is a trad- 
ing, war and development 
game which purports to be a 
semi- realistic representation 
of colonial rule and trading 
conditions from 1700 
upwards. Your aim is to 
establish new colonies, build 
up manufacturing capabili- 
ties, and then ship the 
produce around the world, hopefully selling it at a large profit. Of course, 
it's not as simple as that, as rival colonial powers compete for territory, 
pirates launch hit and run raids, storms destroy shipping, natives rebel 
and even the price of goods can sink to an all-time low if you're not to 

careful. 

All sub- screens are accesse' 
by clicking onto the appropriate 
icon in the main Office screen, 
From here, you can buy one of 
three ship types {some more 
effective against piracy than oth- 
ers), hire soldiers, settlers, 
workers and other useful people 
for the voyage ahead, and even 
get a loan from the bank to help 
finance the expedition. Watch 
out, though, as later on you 
might be hit with crippling inter- 
est payments if you don't budget 
wisely Once you've established 
a colony, you can start manufac- 
turing saleable items. It's up to 
you to decide what to manufac- 
ture, but certain parts of the 
wodd offer better opportunities 
than others. 

After building up Sufficient 
forces, it's then possible to 
launch attacks on neighbouring 
settlements and either impose 
your will or strip them of valuable 
assets. If a settlement is pro- 
tected by a fort, it won't be easy 
to defeat the locals, but a small native village is easy pickings. Natural 
hazards include plagues of locusts, tornados and icebergs which are 
dangerous to shipping. News items run along the bottom of the screen 
and help keep you up to date on important developments, 

There's a lot to do in M&rchant Colony and it'll certainly take some 

time to build up a network of trad 



IMPRESSIONS £24.95 



i An historically-accurate 
colonial trading sim 



GRAPHICS 


52% 


SOUND 


10% 


LASTABILITY 


6&% 


PLAYABILITY 


58% 



OVERALL 59% 



ing colonies However, the game 
suffers from poor quality graphics, 

virtually no sound, and a cumber- 
some control system that involves 
accessing numerous subscreens 
which is rather annoying and time 
consuming. As an educational tool. 
its value should not be underesti- 
mated - it offers a useful insight 
into a period of history from our 
ignoble past and comes complete 
with an authoritative booklet which 
helps put the game into some sort 
of historical context.. 

Dan Slingsby 



SCREEN 



SCENE 




l&t 




E:H 



_ 









WARLORDS 



A good, easy to understand 
wargame Is a rare thing nowa 
days. Wariortfs from SSG is 
one such game, It's very well pre- 
sented, using a simple point and 
click system and there are no 
complicated commands or lists. 

The objective is simple. Destroy 
the seven rival warlords and place 
yourself as ruler of the country, To win 
you need to conquer cities. Each lord starts 
with just one city, all the others are computer 
controlled, Cities generate money, and the more 
money you have the more armies you can buy. 

Almost every city can 
produce fight infantry 




units Depending on 

their location they can 
also generate special 
armies such as giant 
infantry, wolf riders, cav 
airy and griffins. These 
units are usually extra 
strong and fast and 
score movement 
bonuses on certain 
types of terrain. 

Plenty of normal 
wargame features are 
used. The distance a 
unit can travel is deter- 
mined by its movement 
rating; its combat 
strength is worked out 
by using the units 
strength in conjunction 
with the type of 
terrain. 

Warlords is 
extremely sim- 
ple and very 
playable 
There's no chal- 
lenge here for 
experienced 
wargamers, but 
I'd definitely rec- 
ommend this for 
amateurs. 
Mark Patterson 



The seven Warlords take some 
beating, so spend time on your 
armies. 





f^\ 


i- 






£3 


\ 


■ 4 




f 1 




.,„ 


H 

v : 








'.■ 


T*J5u£i/ 


■ . vw*! 














H W* 



i 



SSG £24.95 



An addictive and highly 
playable wargame 



GRAPHICS 69% 

SOUND 56% 

LASTABILITY 83% 

PLAYABILITY 79% 



OVERALL 77% 



83 






PLANETFALL 

A rags to riches story. A game where the underdog has 
the potential to save the day and become a star! 
Ptanetfali is a text-based adventure or, to use the 
posher term, interactive fiction. Ptanetfali takes you 12,000 
years into the future and things seem pretty much the same. 
Boredoin still reigns supreme if you are an Ensign Seventh 
Class - all you have to look forward to is mopping the floor. 
However this reckons without crazy turns in fortune and the 
untimely explosion of your mother ship. 

The game has some amusing quirks; for example, when 
being verbally blasted by your superior officer, typing in the 
command smile, will earn you a how pleasant!' 
comment - and more punishment! Being vio- 
lent and aggressive is unlikely to be of 
any help in solving the puzzles. In fact, 
it is more likely to end in an early 
death. Politeness is a better bet to 
achieve the desired objectives. A 
fascinating aspect is meeting differ- 
ent cultures of alien lite forms. Not 
offending Fussbudgets is a much 
needed exercise in diplomacy. Aliens 
with hurt feelings have a habit of 
blasting people into trillions of pieces. 
► A frustrating feature of Planetfatt is in 
not recognising or understanding words 
contained in your in-put commands. It some- 
times takes quite a few attempts at rewording your command 
to obtain the correct response. P!aneifat!\s an absorbing, 
brain racking game. Much of the game's strengths lie in trying 
to puzzle out the correct commands in order to find dues. Its 
addictive qualities will probably make you wake up in the 
early hours of the morning, thinking of the perfect command 
to solve the riddle of the entire universe! 



INFOCOM/)W!ASTERTRONICS£9.940IIT NOW 





Money too tight to mention? 
Bank balance edging further into 
the red? Fear not! Fiona Keating 
takes a monthly look at cut-price 
budget and compilation games that 
won't burn a hole in your pocket. 






FISTS OF FURY 



The compilation Fists of 
Fury is an exhausting 
experience. Four games 
of endless fun: punching, 
kicking, killing - name your 
dubious pleasure. 

In Double Dragon H , so 
many fists and feet fly that 
one feels punch drunk after 
several seconds. The huge 
bozos you are pitted against 
make Arnold Swarzenegger 
look like Pee Wee Herman. 
Even chains and daggers are 
of little help. These guys 
hover over your supine body, 
denying time to collect your 
wits, let alone anything else. 
The story line involves the 
tired old chestnut of rescuing 
a damsel in distress. Is it 
necessary for the lads to 
have an excuse for a rum- 
ble? I think not, Doubfe 
Dragon fi is an entertaining 



grunt -a- minute game. It will 
appeal to fans of Captain 
Scarlet, as the sprites move 
quirkily like the super hero 
puppet. 

Shinobi is basically the 
same as Double Dragon it. 
Only children have to be res- 
cued this time. But why save 
kids who wear fluorescent 
orange and yellow clothes? 
For mega points, of course! 
The hero also favours 
unusual taste in clothes. He 
sports a quaint pair of knee- 
length luminous green socks 
and blue shoes. These dan- 
gerous implements are used 
to kick the nasty greyish 
Mohicans. Interesting colour 
combinations but fairly 
uneventful gameplay. 

Ninja Warriors is the best 
of the bunch; a sophisticated 
beat 'em up. The scarlet clad 





hero has awesome 
weapons, including razor 
sharp scimitars to destroy 



nasties. Your task 
is to kill the evil 
madman, Bangler. 
Hack your way 
through myriads of 
militia, winged 
monsters and the 
deadly Ninja 
robots. It's also 
necessary to elimi- 
nate some rabid 
dogs who growl 
and lunge threateningly. 
What would the Animal 
Liberation Front think? And 



84 



QUATTRO SPORTS 




.[Trmgrrrk— ^tmsmkm 





An action-filled quadru- 
ple helping of 
exhausting sporting 
action. It may not be an exact 

replica of the finals of 
Wimbledon or the World Cup, 
but Qvattro Sports is pretty 
lively entertainment. The 
BMX Simulator is an ener- 
getic place to start. The bird's 
eye view of the track is an 
unusual position which cer- 
tainly makes you think about 
perspective. Racing around 
the track takes practice as 
the steering is difficult to 
master and turning corners is 
fairly tricky, A neat feature is 
viewing the action in slow 



motion. Although this game 
is perhaps not the greatest in 
the pack, it may well appeal 
to bike freaks. 

A good way to improve 
your backhand is to play Pro 
Tennis- only there's no 
backhand! However, there is 
practice aplenty to be had in 
the matches (1 ,3 or 5 sets). 
The graphics are fairly com- 
prehensive; the court is 
kitted out with a scoreboard, 
audience and line judges. It's 
a good idea to become 
skilled in serving, smashing 
and lobbing before going for 
the five setter. So sweat 
bands at the ready and pick 




up your trusty racquet. An 
absorbing game that will 
have you saying 'just one 
more game'... 

Wemberlee! No actually, 
it's Italia 1990. Probably the 
only chance you will ever get 
to beat Brazil or Italy. The 
best game of the pack which 
is filled with lots of goodies. 
The soccer skills section has 
sprint training, ball control, 
goalkeeping and penalty tak- 
ing. The latter is great fun 
and very satisfying to beat 
the goalie. And then it's on to 
the match proper: the 11-a- 
side competition. The game 
play itself could be at a 
faster pace to liven it up. 




However, the pitch looks 
immaculate and there is a 
capacity crowd to cheer the 
teams on. Italia 1 990 should 
be kicking around for a long 
time to come. 

Featuring the prettiest 
graphics of them all, 
Advanced Ski is for the yup- 
pies of the computer game 
world. Atmospheric cheering 
from the crowd sounds just 
like that on Ski Sunday'. 
Guide the skier down the 
slopes to qualify for the next 
piste. The controls are cum- 
bersome at first as the skier 
takes a tumble fairly easily 
and frequently. Once this has 
been mastered, Advanced 
SAr/ will give you a taste for 
the joys and peri is of joystick 
slaloming. 



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that's the scenario, basically. 
Ninja Warriors is an absorb- 
ing game with excellent 
graphics, animation and 
action. 

Definitely the odd one out 
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oldie, Dynamite Dux, a cute 
and cuddly game about 
ducks with a terrific punch. 
Bin and Pin do battle with 
very strange creatures, which 
are like refugees from a 
nightmarish Playschool - 
Sumo Pigs , Snappy Dogs, 
Boxing Crocs and many - 
more beasties. The game is 
great fun and packed with 
imaginative characters. It 
comes as a welcome relief 
from the more serious Ninja 
psycho killer games. 

Overall, a top-notch col lee- 
tion worthy of consideration. 

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CONTINENTAL CIRCUS 

A game that will bring out the road hog in even the most 
nervous of drivers. Continental Circus or Continental 
Circuit, as it should have been known, got its name by 
an error of the technical, computerised world - an incorrect fax 
message! This game is a pale version of the original arcade 
game, so devotees take heed. Megalomania reigns supreme 
as you, the budding Niki Lauda, prove yourself a skilled 
Formula One driver. The game consists of eight races, each 

in a different country and in different 
racing conditions r The aim is to qualify 
in each competition; if you fail, its back 
to the start. The race itself is full of 
twists and turns and the occasional 
pile-up. Try and avoid collisions at all 
costs, as spontaneous combustion is 
the result! If damaged, stop in the pits 
for repairs. This doesn't affect your per- 
formance as the clock is stopped for 
fixing damage. 

However, when smoke is billowing 
from the bonnet, speed is greatly 
impaired. It can be quicker to deliber- 
ately crash the motor so that your extra 
life comes to the rescue and returns you to the race in pristine 
condition. Continental Circus has good graphics and convinc- 
ing sound effects of skidding tyres and slamming brakes. A 
great game to play if you've been stuck in traffic all day. 



85 






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The interactive product 
will become an integral 
part of the Shooting of a 
film/ speculates Psygnosis 
boss, Hetherington. We're 
not trying to repilcate a 
movie on the computer 
screen. There are on(y cer- 
tain parts in a movie that 
are relevant to a game, 
We"ll go for things that wa 
can capitalise on. We're 
trying to run in parallel 
using clips from the illm to 
set the scene. It has to be a 
game in its own right rein- 
forced by elements from 




While other 
developers talk 
about 
Interactive 
movies', 
Psygnosis has a 
prototype 
running on 
CDTV. Rik 
Haynes grabs a 
front-row seat 
and starts 
stuffing the 
popcorn! 



As a games company, 
Psygnosis are more 
likely to make a good 
interactive product than say 
Warner Brothers or Columbia 
Pictures, claims Ian 
Hetherington, its co-founder. 
With our CD-based Fractal 
Engine we can do Star Wars, 
Top Gun, The Last Start ighter 
and anything of that ilk. We'd 
have a lot of difficulty doing 
Three Men and a Baby 
though.' 

Psygnosis has pumped 
over £ tOO, 000 and six 
months into this exciting new 
project for the CDTV. 



The Fractal Engine is, in 
fact, hardware independent. 
It's a 'software solution' 

adaptable to any CD-ROM 
platform. No special video 
compression hardware (used 
to capture and replay ordi- 
nary video or movie footage} 
is required to produce the 
film-like images seen here. 
The first Fractal Engine 
game, entitled Planetside. will 
run on any CDTV. 

'We can call this full- 
screen full-motion video at 20 
frames per second,' 
Hetherington explains. 
' Whether you would describe 



it as video is debatable. 

Given that you've got 
320x200 with 32-colours its 
as good as anything else is 
going to be. We cannot afford 
to wait for one or another 
video compression technique 
to succeed You hear an 
awful lot of crap in the CD 
marketplace. There's a lot of 
people in this business 
dreaming about what sort of 
hardware they'd like to write 
for/ 

'There are probably half a 
dozen companies around the 
world working hard on CD 
projects,' according to 




Putting the video-style graphics together requires interactive graphics, 
3D modelling ai>d the odd bit ol visual trickery. Psygnosis uses whatever 
graphical options It thinks appropriate - from hand-drawn sprites and 
computer-generated polygons to ray-traced 3D models and fractal-gener- 
ated landscapes. Any Combination of these graphics primitives linked in 
3-Space produce a huge variety of imagery as you can see Ptanetside is 
being produced by: David Worrell [Project Leader), Jim Bowers and Meal 
Thompson (Graphics), Graham Everett and John Gibson (Programmers). 



Hetherington. 'Cinemaware 
has given up. AIM is basically 
writing CDI product. We have 
the only viable CD-ROM 

technology. Companies who 
have sat back and waited are 
already 18 months behind us. 



87 



oumo to 

Ml -i 



They will never catch up. It's 
nothing to do with games 
design at this stage. It's a 
pure technology fight, The 
people with the best technol- 
ogy will win/ 

Mot everybody fulfils 
their dreams- Cinernaware. a 
pioneer of the 'interactive 
movie' recently collapsed. 
Hetherington believes he has 
learnt from other people's 
mistakes. l l think the whole 
'interactive movie' concept is 
still-born,' he reveals, L lt won't 
happen. People are expect- 
ing to be Robocop or Tom 
Cruise. Sorry, they ain't. We 
don't want to con people.' 

Planetside is pitched at 
the middle-ground between an 
arcade flight-sim and Top Gun 






Understandably, Ian Hetherington 
refuses to go into much technical 
detail about how these amazing 
graphics are actually created. It's a 
ml iced bag of graphics primitives 
created via reallime and ofMlne 
plotting and processing. What you 
see en the screen is a composite 
of a whole number ol things that 
are going on inside the machine, 



action film. 'Interactive movies 

are going to come in various 
forms," says Hetherington. l We 
don't like conventional game 
structures spliced into video- 
retrieval. The video bits quickly 
become boring like in Dragon's 
Lair. A CD-game has to be 
500 -megabytes of graphic and 
audio data organised in way 
that it is compelling to go 
through, You have to make the 
play elements a reward rather 
than a special effect. 1 

'We'll wean people 
through the game. It's organ- 
ised like a movie. The 
video-style sequences are 
there to specifically link inter- 



The plane arrives on the 
planet's surface irom 
outer space via an orbit- 
ing space station. You'll 
see pods dropping down 
onto the planet and you'll 
control things like satel- 
lites and repair vehicles. 



active portions of the game. 
The 'video-game 1 will 
progress whether they inter- 
act or not- There are no gaps 
between the theme, they'll 
feel as if they're playing the 
movie. 1 

One of the greatest 
problems for Psygnosis is 
how they should communi- 
cate to the player that the 
level of interactivity is vary- 
ing. Success will herald the 
next generation of Amiga 
games, Get it wrong and 
Ptarretside will either bore the 
gamesplayer rigid or shock a 
couch potato into cardiac 
arrest. 




Psygnosis create the visuals in Pteneiside using Sculpt Animate 40 and 
Deluxe Paint IH running on Amiga 3000 micros with massive memories 
and fllled-to-the-brlnk hard disks. 



How long does 1 1 lake to produce a game like this? Six months to build 
and assemble and thre* months to storyboard and clean up the Interac- 
tivity. If you don't have a quarter ol a million pounds, don't bother. 



38 



^m 




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Those oh-so-cute suicidal creatures can cause 
more than their fair share of headaches. To help 
out here's a complete list of codes for each of 
the game's three difficulty levels, courtesy of 
Paul Webb from Shrewsbury. 



F U 



Start level 

UHDJBCCW 

NHLDHBAOCR 

HLDHB1NECK 

LDHBAJFCT 

DHBIJLLGCM 

HCAONLLHCV 

BINLLOHICS 

LEKHMOUCO 

IKHMOLCKCT 

NHMOHBALCK 

HMDHBINMCT 

OLHCAJNNCJ 

DHBIJIMOCV 

HBANLMDPCS 

BINLMOHQCL 

BAJHLFHBDO 

IJHNNLBCDV 

HHLFHBADDU 

HLFHBINEDN 

LFHBAJLFDW 

FHBULLGDP 

HBAMLLFHDM 

BINLLFHIDV 

BAJHMFHJDX 

UHMFHBKOQ 

NHMFHBALDN 

HMFHC10MOY 

MFHBAJLHDP 

FHBIJLMODY 



Only floaters can survive ttiis 

Tailor made lor Floaters 

Haw us3 Miners and Climbers 

You need Bashers this time 

A task for Blockers and Bombers 

Builders will help here 

Not as complicated as it looks 

As long as you try your best 

Smile if you Love lemmings 

Keep your hair on Mr Lemming 

Patience 

We all fall down 

Origins and Lemmings 

Don't let your eyes deceive you 

Don't do anything too hasty 

Easy when you know flow 

Let's block and blow 

Take good care of my Lemmings 

We are now at Lemcon one 

You live and Lem 

A beast of a level 

I've lost that Lemming feeling 

Kanflanwa Lemming san 

Lemmings, Lemmings everywhere 

Nightmare on Lem street 

Let's be careful outlh ere 

It only they could fly 
Worra lorra Lemmings 
Lock up your Lemmings 






GENERAL 
HINTS 

Pause the game at 
the start of each 
new level. You can 
then scroll round 
the screen to plan 
out your route. 

Athletes are cre- 
ated when you 
make a Lemming a 
floater and climber. 
These are particu- 
larly useful for going 
through one-way 
walls. Send two ath- 
letes over a wall 
then tum the first 
one into a blocker. 

Don't let your 
Lemmings bunch 
up, it makes it very 
difficult to target 
individuals travelling 
in the right direc- 
tion, and also 
means that more are lost than is necessary, 

Try using, just one Lemming to clear the way for the 
others. It's less confusing and the least costly method. 

Learn how tar an exploding Lemming can travel 
before it detonates as some levels require very pre- 
cise timing . 

Lemmings can fall slightly further from tunnels dug 
by miners ^an angle) instead of diggers (who 
digstraight down). 



90 






THICK 



1 HCEONONPOX 

2 BINLMFJQOQ 



4 
5 
6 

7 

a 
g 

10 

n 
12 

13 
14 

15 
16 
17 
18 
19 
20 
21 



30 



BAJHLDfBEO 

UHLDIBCEX 

OHLLICEOES 

MLD1BIHEEH 

LDJBAJLFEW 

OIBIJLLGEP 

IBANLLDHEM 

BINLLDflEV 

CAJJMOIJEK 

IJHMOIBKEQ 

NHMDIBALEN 

HMQIBINMEW 

MDIBAJLNEP 

LMBUNOOEY 

tBANLMOPEV 

B1NLMDMQES 

BASHIFIBFR 

UHLFIBCFK 

NHLFIBADFX 

HLFIBINEFQ 

NNtBAJNFFV 

FIBIJLLGFS 

IBANLLFHFP 

BIHLLFIIFY 

CAJHIYIFAUFP 

IJHMFIBKFT 

NHMFIBALFQ 

HMFIBIHMFJ 





Start It vel 

We all fall 

down 

A ladder 

would be Handy 

Here's one i prepared earlier 

Careless clicking costs lives 

Lernminology 

Been there, seen it, done it 

Lemming sanctuary in sight 

They just keep on commirr 

There's a lot of 'em about 

Lemmings in the attic 

Bitter Lemming 

Lemming Drops 

Menacing 

Ozone Iriendly Lemming 

Luvfy Jubbly 

Diet Lemmingade 

It's Lemmirtgentry Watson 

Postcard from Lemming land 

One-way digging to freedom 

All the sixes,,. 

Turn around young Lemmings 

From the boon dry line 

Tightrope city 

Cascade 

I have a cunning plan 

The island of whicker people 

Lost something? 

Rainbow island 

The crankshaft 



WIN 






5 







TAX! N G 


1 


MFIBAJLNFS 


It ai first you don t succeed 


2 


R8IJLM0FL 


Watch out, there's traps aboul 


3 


IBANLIYIFPFY 


Heaven can't watt (we hope) 


4 


BINLMFIQFR 


Lend a helping hand 


5 


FAJHLDHBGT 


The prison 


6 


LJHLDHFCGM 


Compression method one 


7 


NHLDHFADGJ 


Every Lemming lor himself 


B 


HLDHFINEGS 


The art gallery 


9 


LDHFAJLFGL 


Perseverence 


10 


LHGMJNLGfiT 


Jzzy wizzy Lemmings get busy 


11 


HFAMLLDHGR 


The ascending pillar scenario 


12 


FlNLLDHIGK 


Living or the edge 


13 


FAJHMDHSGIYI 


Upside down world 


14 


IJHMDHFKGV 


Hunt the Nessie 


IS 


NHMDHFALGS 


Whet an Awesome level 


16 


HMDHFMNMGP 


Mary Pop pins land 


17 


MDHFAJLNGU 


X marks the spot 


18 


DHFfSLMONGN 


Tribute to M.C. Esher 


19 


HFANLMOPGK 


Bomboozal 


20 


GINNOLHQGQ 


Walk the web rope 


21 


FAJHLFHBHW 


Feel the heat 


22 


IJHLFHFCHP 


Come on over to my place 


23 


NHLFHFADHM 


King of the castle 


24 


HLFHFINEHV 


Take a running jump 


25 


LFHFAJLFHO 


Follow the leader 


2G 


FHHJLLGHX 


Triple trouble ^ 


27 


HFEOLLNHHR 


Call in the bomb squad ^M 


28 


FINLLFHIHN 


Poor wee creature m 


29 


FAJHMFHJHP 


How do I dig up the M 

way? ^^^k 


3D 


UHMFHiFKHY 


We all fall A 
down m 



5-V^ 



MAYHEM 










1 HHMFHFALHV 


Steal works 


16 


IJHMDIFKIY 


Just a minute 


2 HMFHFINLHO 


Bailer room 


17 


NJOLIGALIS 


Stepping stones 


3 MFHFAJLNHX 


It's hero time 


18 


HMDIFINMIO 


And then there were four 


4 FHFULHOHQ 


Crossroads 


19 


MDIFAGLNIX 


Time to get up 


5 HFANLMFPHN 


Down, alone and up, In that order 


20 


DIFIJLMOIQ 


No added colours or Lemmings 


B FINLMFHQHW 


One way or another 


21 


IFANLMOPIN 


With a twist of Lemming please 


7 FAJHLDIBIW 


Poles apart 


22 


FINLIYIDIQIW 


A Beast 2 of a level 


8 IJHMDMFCIV 


Last one out is a rotten egg 


23 


FAJHLFIBJJ 


Going up... 


9 HHLDIFADIM 


Curse of the Pharaohs 


24 


IJHLFIFCJS 


All or nothing 


10 HL01FINEIV 


Pillars of HBreules 


25 


NHLFIFA9JP 


Have a nice day... 


11 LDIFAJLFIO 


We all fall down 


26 


HLFIFINEJY 


Tile steel mines of Kessle 


12 LMFMKLLGIY 


The far side 


27 


LFIFAJLFJR 


Just a minute {pad 2) 


13 IFANLLDHiU 


Great Lemming caper 


28 


FMFIKLLGJP 


Mind the step 


14 FINLLDIIIN 


Paa soup 


29 


IFAHILFHJX 


• Save me 


16 FAJHMDLJQP 


Tito fast land kitchen 


30 


RKLLFIIJO 


Rendezvous at the mountain 



91 




iflJCK ROCK 



LEVEL 1 - JUNGLE 
RUMBLE 

Always carry a boulder, large or small. 
Even if you don't throw it at 
anything you might need it as a stepping 
stone across the swamp- 
On this level are: 
A S ma! I rock an im als w h ich s prout 

legs and attack you. 

B Eggs which hatch, releasing violent 

bircls ' -i^. ii 

C Small rhinos which need belly 

butting twice before you can trample 
them under foot. 




LEVEL 2 - 
UP POMPEII 

A You can't kill the Mud 

Monster, so wait until he 

ducks then run or jump 

over him. 

B A mud shovelling 

dinosaur scoops a mouth- 
ful of trash then spits it at 

you. Wait until his head is 

in the ground before 

smashing him. 

C There are avalanches 

on this level, so you need 

to carry a boulder to 

protect yourself. 
D The bats can only be 
destroyed with a boulder; 
if you don't have one 
you'd better duck. 
E Watch out tor the fire- 
flies they cant be destroyed. 
F Beware the blue dinosaur, he can 
breathe fire on later levels, 
G Avoid the bouncing mushrooms. 




Pick up the bolder, lob i onto the croc's head 
and get an Instant lift up to the next platform 




Hitch a ride on the giro's back to cross the river 





Watch out! Chuck's a pretty good swir 

he can only hold his breath lor a abort tima. 



LEVEL 3 - VOYAGE 
BENEATH THE SEA 

A Don't stay underwater for too long. 

When Chuck's face turns blue, he's 

running out of air. 

B Travel ove rl and as m uch as po ss i - 

tale. However, the majority of energy 

bonus's are located under the sea. 

C Look out for the long-nosed 

dinosaur. He seems quiet, but he's 

really quite dangerous. 

D You can j um p onto the larg e b I ue 

frogs who will then iump up, 
propelling you across the platforms. 
E Watch out for the little blue frogs 
which hop randomly across the 
screen. 



/ 



X 



Belly butt ihe rolieb-up snake and it unfolds 
into a useful bridge. 



LEVEL 4 - 
THE ICE AGE 

A Watch out for the ice cubes, 1 hey 
screech across the screen and reduce 
Chuck's energy if they touch him. 
B Icicles tall from the roof. Use a boul- 
der for protection, ,^^^ 
C Take out the snowball thrower 
' immediately. Hit him while he's making a 
ball. 



\ / 






PLAY 



Carry this 
rtjck with 
you at all 
limes to 
protect 
yourself 
from 
COCOnut- 
throwing 
monkeys 
and other 
nasties. 



D There are two 

helpful wooly 
mammoths on this 
stage. Belly butt 
the one with large 
horns to be cata- 
pulted up a level. 
The mammoth 
with the large nose 
snorts you up then 
spits you out onto 
another platform. 
E The big 
orange-nosed 
dinosaur has 
caught a cold, 
which means he's 
constantly sneez- 
ing in your 
direction. Belly 
butt him as soon 
as possible. 











i 



LEVEL 5 - 

DINOSAUR 

GRAVEYARD 

A Be careful when belly butting or 
throwing rocks at the green dinosaurs. 
Some of them turn into angels, but some 
turn into devils and will attack you. 
8 One of the dinosaurs will throw his 
false teeih at you, Run away otherwise 
theyll come snapping after you, 
C The bandaged dinosaur has to be 
destroyed immediately. Fail to do so and 
Chuck will suffer the consequences. 



The ice world 
level is full of 
flying 

Terradactyls 
wrapped up In 
wooly scarfs 
and bobble 
hats. Watch out 
also for fading 
icicles and ice- 
entombed 
nasties which 
sliver across 

the floor and fry and 

bawl you aver. 



* 




WIN 




THE BAD GUYS 

Derek Dyi1Q lift When Chuck butts him in the face Derek 
raises his head. Use it as a lift. 

Tony Tony's a Tasmanian Devil. When Chuck wakes him up 

he'll follow him faithfully wiping out any dinosaurs who so much 

as look at Chuck ihe wrong way. 

CllVe Cf Chuck throws a rock at C five's head while standing on 

his tail, he gels catapulted up onto a higher platform. 

Drift II By standing on his back and lobbing a rock al Brian's 
head, Chuck can earn a free ride across dangerous swamps, 

Terry Belly butt Terry and he'll pick Chuck up and dump him 
further down the level. 



SylVIS Sylvia spends most of 
her time coiled up, until she's but- 
ted when she uncoils to form a 
handy bridge, 

NBSSy Nessy s main weapon is 

her bubbles. These are timed so 
Chuck can nip in. get a hit. then 
swim out. As a back-up weapon 
Nessy can waggle her tail, caus- 
ing turbulance which forces 
Chuck back, Use the air pockets 
to top up Chuck's oxygen supply 

Wayne the woo!!. 

itn Wayne is a mam- 
moth with a serious attitude 
problem. He starts his attack by 
dive bombing Chuck from the top ol 
the screen, he then sucks snow up 
his trunk which he blows back at 
our neaderthal hero. His last form c ' 
attack is to suck Chuck towards hir 
then impale him on his tusks. 

Tim the Tyranosaurus 

ReX Tim's attacks vary accord- 
ing to Chuck's position, If he's on 
the ground Tim will try and whip 
him with his tail, but on the first 

platform he'll box him with his 

gloves. The only way to beat Tim 

is by butting his head. 



Steve the Sabre 
Toothed Tiger steve is 

extraordinarily cool, if Chuck get too close, Steve will savage 

him then calmly saunter off. When Steve roars Chuck panics 

and becomes rooted to the spot. 

Frank the TriCerOtOpS The safest way to handle Frank 

is by hurling rocks at him, Unfortunately once a rock's been 

thrown at him it falls down into Frank's lair, Chuck has to be 

quick to pick it up, or else he'll be trampled underfoot. 




C s &~~\ 







THE SPY WHO LOVED ME 

Domark's last (for now) 007 licence was 
a neat and varied affair, which proved 
rather tricky on the later levels. To attain 
infinite lives, though, simply pause the 
action and enter the legend MISS 
MONEY PENNY Voila, infinite lives, and 
no more shaken and extremely stirred 
Bonds, 

NAM 

This ones courtesy of Daniel 
Chambers of Willsdon Green, and 
grants the two harassed cops with infi- 
nite lives. When the game starts, go 
right until the first dustbin appears 
Kneel down in front it, and keep shoot - 
lug, It turns blue when the cheat is 
activated. 

HORROR ZOMBIES FROM 
THE CRYPT 

Nei! Jenkins from Cheam has been 
playing around with his zombies and 
has unearthed a couple of cheats. For 
a levei skip option, type CHEATMODE 
during play, followed by F10 to quit to 
the next level, If you want to work 
steadily through it, though, hold down 
M and . for infinite lives. 





TORVAK THE WARRIOR 

This Rasfan-style hac'k'n'slayer gets 
extremely tough on the later stages, 
but Core themselves have revealed 

its cheat mode. On reaching, the 
high-score table, enter the word 
CHEAT. Now when the game is load- 
ing, hold down the number of the 
stage you want to skip to. Individual 
stages are accessed by pressing fire 
and the relevant numeric key. 




r^V" *#* * * «i » ■ 




CAR-VUP 

For those of you struggling to 
depose the game's evil tyrant, 
here's a few cheats to guide you 
through. Enter the following codes 
and, lo and behold, extra features 
will be at your disposal. PUSSYCAT 
grants the little car with nine extra 
lives, while BUMPER adds infinite 
bumpers to the little vehicle making 
it nigh -on invincible. BARMY CAR 
gives you 1 00,00 points, WOAAR- 
RGGH gives infinite fast turns, and 
WHOOPSIE allows you start on the 
prehistoric stage. 




ST DRAGON 

Storm's coin-op conversion is 
extremely playable, but for those of 
you who have never seen the later 
stages, then Brian Chase from Dublin 
can help. As with most Storm/Sales 
Curve games, the cheat is activated by 
pressing the CAPS LOCK key and typ- 
ing in a phrase, which this time is 
DECAFFEINATED. 

TOYOTA CELICA RALLY 

Here's a neat cheat for all you strug- 
gling rally drivers. When you are 
prompted to start the cars engine, 
press CTRL and C to freeze the timer 

and ensure that you can complete the 
race in seconds. 



94 



E5WAT 

U S Gold's two-player conversion of 
the popular coin-op is a tad difficult 
in its later stages. To see it through 
to the finish,, enter JUSTIFIED 
ANCIENTS OF MU when the game 
is paused. gg credits are now yours 
for the taking, 



4IJ£JJ 7-2 



* •-, 



COLDITZ 

OPENING DOORS 

There are hundreds of doors throughout 
the castle, most of them locked Low 
grade security doors require a lock pick 
to open them, grade one doors need a 
grade one Key, and use a grade two key 
on a grade two door. 

A key disappears once it's been 
used, Be careful inside the prison quar- 
ters as many locked doors lead to small 
closets. 

AVOIDING GERMANS 

The castle is regularly patrolled by sen- 
tries who walk round on set routes, Some 
Germans will shoot escaping PoWs on 
sight and, as most of the guards are 
skilled marksmen, they rarely miss, 

If you do need to run for it r try to go 
around as many corners as possible. This 
limits the chances of you being shot. 
Small rooms make excellent hiding 
places as sentries never visit them. 

Remember that there is at least two 
sentries in each courtyard at any time. 

EQUIPMENT 

Most important items are hidden behind 
walls and furniture, so you should 




LAY 



WIN 



Bunk beds, like most of the furniture in 
the game, often obscure important 
items. Carefully search each room oth- 
_rorwise you might overlook key items 
such as the uniform and the pass 



thoroughly investigate each room, 
Some of the most important items are: 

1 . Keys - used to unlock doors; 

2. Lock-picks - used to unlock low secu- 
rity doors; 

3. Uniforms - dress up as a Nazi; 

4. Pass - Use this with the uniform . It will 
be confiscated if you're stopped by a sen- 
try; 

5. Papers - Needed to get through the 
main gates, along with the pass and the 
uniform; 

6. Pick axe, saw and spade - These are 
used to reopen abandoned tunnels; 

7. Stone - Throw these to distract suspi- 
cious guards, 

Never carry too much equipment 
because when you're caught all your 
possessions are confiscated, Stash 
equipment in areas such as the chapel 
as it's never searched by the guards. 



GENERAL 

Use the map that comes with the game. 
It's not very accurate but you can use it to 
work out roughly where you are. 

Soldiers wont think twice about 
shooting you if it looks like your making 
a run for it, If a soldier stops while he is 
pursuing you it means he's going to 
shoot, stop and let him arrest you, oth- 
erwise you'll end up in the mortuary. 

Don't forget to rest your men. Colditz 
is a big place and running around raises 
their fatigue level. Return them to their 
bunk and hit F9 to make them go to 
sleep. 




DESHIE ViiUh HtftUL QftSU Kltt fWJm 
Vim HhOt tttLH SKb i 



VOU HAUE BEEN CAUGHT M ft FORBUDEH AREA 

VQU ARE TAKEM TO SOLITARY CDHFMEMEHT 
AND ALL OF VOUB EQUIPMENT IS CONFISCATED 



Solitary confinement is 
better Than being shot, 

so surrender to pursu- 
ing guards unless 
you're 100% sure you 
can get away, Guards 
ere often stationed by 
doors, so be extra vigi- 
lant in restricted areas. 



95 




ENQUIRIES 



FLIMBO'5 QUEST 

Does anyone have a poke for infinite 
lives for Himbo's Quest or Strider 27 

David Owen, Haverfordwest K1 

STREET FIGHTER 

Has anybody got a cheat for Street 
Fighter or Tbandercats? 

Cheung Chan, K2 

WRATH OF THE DEMON 

I've had this game for a month now and 
I can't get past the third disk. If anyone 
has a cheat it would be greatly appreci- 
ated. 

Karl Hljab. K3 

TURRICAN 2 

I am finding level 5-1 of this brilliant 
shoot 'em up a little difficult. I would 
appreciate any help in completing the 

game- 
Darren Holmes. K4 

NIGHT BREED 

I need some help with Night Breed (the 
action game), I cannot find any of the 

keys as I keep getting killed. Does any- 
one have any advice? 

Avant Kapow, K5 



STRIDER 

I have had Strider for some time now 
and I'm stuck on level 4, Can anyone 
tell me how to complete this or give me 
a cheat to skip levels. 

Martyn Van Uebergem, K9 

NARC 

Can someone tell me a cheat for this 
great game? I can only get onto the car 
driving level. I'm also having trouble 
killing the dogs? 

Howard Knibbs, K10 

TEENAGE MUTANT NINJA 
TURTLES 

Please, oh please, can someone tell me 
how to shoot rockets? Its been bugging 
me for ages. 

Brett Collins. K11 

VIXEN 

I desperately need an infinite lives cheat 
for this game as I can't complete the 
tenth level, 1 know it's getting on a bit 
now, but please help! 

NuphrBwe, K12 

NINJA REMIX 

I am really stuck on the first level of this 

game. Can someone tell where to find 
the apple and how to complete the rest 
of the level? 

Richard Machine, K13 



PRINCE OF PERSIA 

i am stuck on the fourth level of Prince 
Of Persia. I get a couple of screens past 
the entrance but after that I cant get any 
further. Could someone please send in 

a level skip cheat. 
Brian Johnson, K18 

NEW YORK WARRIORS 

Has anyone got a cheat for for this 
game as I'm not very good at it. 

Kevin McKenna, K14 

TYPHOON THOMPSON 

I know this game is getting on a bit, but 
oan anyone send in a cheat for infinite 

lives? 

John Smith, K20 



RESPONSES 



FANTASY WORLD DIZZY 

l J4 J 

To get past the broken bridge you need 
to be carrying three heavy boulders, 
which must be thrown into the water to 
raise the level They can be found in the 

dungeon, Armorog's cave and by the 
snap happy 'gator. 

To get past the first dragon you need 
to get the sleep potion from Dozy. 

Mart; Prewtft, Dyfed 



GHOSTBUSTERS 2 

I can get to the third level but I don't 
know what to do next. How do you 
destroy the painting? Please help me as 
I would like to finish this game. 

Ben Hamilton, K6 

SPEEDBALL 2 

As a manager I'm having trouble getting 
into the first division. Has anyone got 
any help or a cheat for infinite cash? 

David ConXling, K7 



FORGOTTEN WORLDS 

I'm so bad at this game it's unbelievable 
, i can't even get past the first level. Has 
anybody got a cheat for infinite energy? 
Barry Godfrey, K15 

DRAGONS LAIR 

I am desperate for some help with the 
first Dragons Lair game. I can't com- 
plete the first stage. III go mad if I don't 
do it soon! 

Paul Bew, K16 



RLINKY'S SCARY SCHOOL JUDGE DREDD 

CanTnvone help me' I've been playing Can somebody please send in a cheat 

Sj^^^bulloanlgrtV for Judge Dredd? I ^^o Problems 

evel one Does anyone have a cheat for completing the first level, but I keep 

SiteTves or to skip levels? falling off the tra.n on the second stage. 

FS cob,e,KB Alan Mitchell. K1 7 



Z-OUT (16) 

To kill the guardian at the end of the 
third level you need to fly into the circle 
of bullets. Try pressing J and the num- 
ber corresponding to the level you want 
to jump to, or press J and H for invinci- 
bility. 

Scqt Meldrum, Alloa 

DRAGON'S LAIR (J7) 

When the credits have finished hold 
down ESC, R, 1, L and N at the same 
time, the game will then complete itself. 

Cheong Chan 

AWESOME (19) 

When the eargotenergy display 
appears, move the cursor to the top left 
of the screen, and press the plus key on 

the keypad simultaneously. The screen 



96 






LAY TO 



WIN 



should flash and you'll have infinite lives 
and shields. 

Howa-nd Knibbs, Prestwood 

ROBOCOP 2 (J 10} 

Type in SER1ALINTERFACE on the title 
screen, the drive will whirr and the com- 
puter tells you the cheat mode is active. 
During the game F 9 will top up Robo's 
energy and F10 will take you to the next 
level. 
Howard Knibbs,. Prestwood 



EVERYTHING BUT THE 4 
KITCHEN SINK 2 {Jl 1 ) 

I am writing in response to the Fanatical 
Ga me sp layer' about Ghouls 'N Ghosts, 
Start the game, wait for it to say ready 
then type in KAREN BROADHURST, 

this makes Arthur invincible. You can 
still die by falling in holes, though. 

David Owen, Haverfordwest 



HOW TO USE THE HELPLINE 

IT'S EASY. Just send in your letter, marking your envelope with the appro- 
priate code number if you are sending a response or mark it 'Enquiry 1 if you 
need some help Post your tetters to : Play to Win Helpline, CD, Priory 
Court, 30-32 Farringdon Lane, London EC1R 3AU. If you are making an 
enquiry include a few lines explaining why you need a poke, cheat, help etc. 
If you are replying to any of these enquiries, don't forget to mark your 
letter with the reference code for the person you are responding to. If you 
send in more than one enquiry, please put each one on a separate sheet of 
paper. If you send in a response but have an enquiry too include them on 
separate sheets. That way we can file everything in neat alphabetical order. 



BEACH VOLLY (J 18) 

Type in DADOYBRACEY while playing. 
The screen will flash momentarily and 
you can use F1 to skip levels. This 
means that you will be able to see the 
later, more impressive play areas with ease. 

Hawarct Knibbs, Prestwood 

LAST NINJA 2 (J20) 

Enter the second room and kill the man 
there. Quickly run to the far wall and 

punch the panel. If your punch is accu- 
rate, the white square should turn black. 
When you return to the first room you 
will find that a trap door has opened. Go 
through it and carry on with your quest. 
Benjamin Coupe 

UNREAL (J21J 

On the screen where the spheres form 
the dragon, type in OR D I LOG I CUS, the 
screen should flash to indicate the cheat 
mode is active. You should now have 
infinite energy and lives and be able to 
skip levels by pressing return, 
Howard Knibbs, Prestwood 

KID GLOVES (J22) 

Start the game as usual then pause it by 
pressing F1. Type in RHIANNQN then 
move the joystick left or right to choose 
the level you want to start on If that 
doesn't work, unpause the game and hit 
F9 to get back to the shop Now press 
F8 for loads of money and F9 for invul- 
nerability. 

On level 2, stage 11, lose all your 
lives then press back space for inifinite 
Cheong Chan 




DIAL-A-CHEAT-LINE 



for cheats, tips, 
pokes and secrets on 

all computer and 

console games, ring 

now on 

0898 1 1 234 

Messages updated weekly 
Live computer helpline: 

0898 338 933 

7 days a week 12 noon to midnight 

PRIZES FOR BEST CHEATS, TIPS, ETC. 
Send to: PO Box 54, Southwest 

Manchester M 1 5 4LY 
Proprietor: Jacqueline Wright. 

Please ask permission of the person who pays the bill, calls charged at 
33p per mm 'Cheap Rate" 44p petmin at all other times. 



97 



> n\ 





CUs adventure and 
RPG guru, Matt 
Regan, offers 
handy tips and 
advice for hard- 
pressed 
game-players 
everywhere. 






INTERACTION 



Hello! The merry month of May is rapidly 
approaching, well known for its connec- 
tions with adventure and RPG games. 
Actually, that's a total lie, but there has 
been a group of strategy games 
released on the Amiga from Internecine- 
Blitzkrieg reconstructs the battle of the 
Bulge, the German's major counterat- 
tack after the Allies' push into Europe; 
Action Stations is a naval simulator of 
conflicts between 1922 and 1945, while 
White Death deals with a major tank 
battle on the Russian front at Velikye 
Luki 

I remember playing White Death as a 
board game many years ago when it 
was released by GDW, and it provided 
many hours of complex fun. The com- 
puter version certainly seems to be a 
faithful reproduction of it, but perhaps a 
little too faithful! By this I mean that 
there have been virtually no conces- 
sions to the idea of "user friendliness", 
with all the complicated rules and condi- 
tions simply transferred to this format. It 
seems to me that computer games 
should be complex in the way that 
strategies can be used rather than bog- 



90 



ging down the player with dozens of 
rules. After all, games like Fire Brigade 
had clear and concise rules without bog- 
ging down the player in tech nica lilies . 
What do you think? Should strategy 
games be complex or complicated? Let 

me know! 

In other news, Virgin have released 
another Infocom adventure - Zork II. 
This is a brilliant game, and will no 
doubt sell by the van load (the success 
of the previous budget games in this 
series took everyone by surprise, includ- 
ing Virgin!). However, there's still no 
sign of the long-awaited Wonderland. It 
came out on PC ages ago, so where s 
the Amiga version got to? 

I'm expecting to be inundated with 
questions on Beholder soon,' so I've 
been playing it as much as possible so 
that I can be of help. Anyway, lets get 
on with this month's questions and 
answers. Let's be careful out there! 

Matt Regan 



Azul? Where do you use the Sun Stone, 
and what does it do? If anyone can help 
him, write in as soon as possit 




BUCK ROGERS 

David Rock of Wanstead, London (a fine 
place, I live there myself!) claims to be a 
likely candidate for the funny farm if he 
doesn't get any help with this great SSI 
RPG. He's managed to reach the RAM 
asteroid base, and he's got the pass- 
card. Unfortunately he can't find the 
passcode that gives him access to the 
computers. Where is it? 





INPUT 



SPACE QUEST 

Another adventurer stuck on this Sierra 
game is Chris Briggs of Bristol. He's 
arrived at Kerona and managed to get 
into the cave. After putting the rock on 
to the geyser he's found he can get into 
a room containing two metal units emit- 
ng rays of light. The problem is that he 
loesn't know how to get past these rays 
of light! Any help would be greatly 
appreciated. 



SPACE QUEST 

Who can help E Kwong of Golders 
Green, London? He's having trouble in 
the planet Xenon; he has bought a droid 
and a spaceship, but he can't get the 
ship to take off! The droid has been 
inserted and asked 'which sector?", but 
that's where the problem occurs! He 
pleads for some aid 

w 

FAERYTALE ADVENTURE 

This RPG is proving to be something of 
a problem to Aaron Crockett of Leura, 
Australia, How on Earth do you get into 
the Witch's Castle in Grimwood? Where 
in the burning waste is the hidden city df 




POLICE QUEST II 

As well as answering the question 
below, George Moungos has found him- 
self stuck in the same game. After 
finding the blood at Cotton Cove Keith 
comes over and tells him that hell call 
for a diver team. The diver, when he 
arrives, asks for a sccuba card which 
george just can't locate! Please help 
im. ^Mal\ 




ANTHEADS 

Andy Taylor of Bolton Percy, Yorkshire, 
has got himself stuck in this sequel to 
the brilliant It Came From The Desert. 
He can't find the vauit in the hospital no 





4&t 

matter how hard he searches He 
knows it is near the morgue, but where 
exactly? Write in if you know the 
answer! i>s*3 if 




RINGS OF MEDUSA 

Who can help Richard Sharp of York 
with this strategy game? He needs 
some general pointers as to how to 
build up his armies and take over cities. 

Does anyone know the best way to do 
Ihis? ^Sj 








LANCELOT 

This old Level 9 adventure is causing 
Kunal Nandr of Harborne, Birmingham 
no end of problems He wants to know 
how to get the beacon in the mountain 
to the broach. Also,, how do you get 
Elaine out of the bath? He can't get into 
Cornwall either, as the sentries keep 
blocking his path. How do you kill 
Phelot? How do you free the knights 
imprisoned in Turquin's manor? It's the 
poor lads first adventure, and would 
appreciate any help available. 



OUTPUT 



DUNGEON MASTER 

i Andfeyv Benn of Mapperly, Nottingham 
is getfhg frustrated. He's got to the 
Chambers of the Guardian on level 

three but can't get past the "rather 
strange beast that crawls on the floor", 
as he puts it. Well, Andrew, that's a rock 
monster, and they are extremely tough. 
The best bet is to make them fall down 
a pit or to drop a door on them (they 
move very slowly). Another good tactic 
is to use a poison gas cloud spell, which 
is Des Ew if my memory serves me cor- 
rectly. 




P ■_ A Y 



T O 




1 



HOW TO USE THE 
ADVENTURE HELPLINE 

Write to me, Matt Regan, at Adventure 
Helpline, CU Amiga, Priory Court, 30-32 
Farringdon lane, London EC1R 3AU, with 
your problems and any useful hints you can 
give in response to those readers languish- 
ing in these pages! Make sure you include 
your full name and address, and I will do 
my best to get back to you personally. 



POLICE QUEST II 

George Moungos of South Australia 
has written in aid of Kenneth Larson 
Before you go to trie office you must 
visit Marie's house. Walk up to the ash- 
tray on the floor and take the paper 
inside it. This turns out to be Bains' hit 
list. Now exit the building and drive to 
the office. When the captain asks if you 
have any leads on the case give him 
the hit list By the way, Marie's address 
is 222 West Peach. 



FUTURE WARS 

Aidan MacDonald of Wakefield, W 
Yorks, is stuck at the beginning of this 
brilliant game. He's found the typewriter 
in the office, read the code on it but 
doesn't know what to do next. He's got 
the little flag, insecticide and key Well, 
Aidan, simply examine the map on the 
wall, insert the flag in the little hole, 
making the secret panel open up. Now 
comes the difficult bit. You have to 
enter the code by operating the keypad 
before you are crushed by the ceiling! I 
found it easier to enter the code a digit 
or two at a time, running out of the 
room to avoid being turned into jelly. 



MANHUNTER II 

Ray Smith of Bletchley has sent in the 
answer to Tom Skehans question. Visit 
the shop on the third day when you 
have the rat's paw. Then USE RATS 
PAW and play the game and take the 
mask with eyeholes, You need this and 
the full flask to enter the private club. 
Fill the pipe with four pinches from the 
second bowl from the left, smake it and 
watch the vision. Now take the statue 
and read the scroll message. 



LEGEND OF FAERGHAIL 

Ga ry Wi I lia mson of Whetstone , Le icester 

has the answer to Kevin Hornsby's prob- 
lem with forming the staff. Go to the 
bottom level of the dwarven mines, and 
exit on the far side, You then come out in 
a secluded part of the mountain Now 
find the entrance to the volcano and wait 
until dawn Put all three items in it to form 
a key that opens the entrance to the final 
part of the game, Gary mentions to watch 
out for the dragon because he's a 
toughie! Thanks for writing in Gary; if any 
one else can save the soul of a poor lost 
adventurer, don't hesitate to drop a line 
to rije, Matt, here at CU Amiga, . . . 



99 










i ■ 

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Fiona Keating, locked into a room with an Amiga and 200 PD 
disks to review, emerges to tell you about this month's essential 

buys and who to order them from. 




PD Soft (NO 3 1242 A & 1243b) presents 
The Red Dwarf Slide Show No I. 
elements ol the cult TV series have 
been transferred to computer screens 
with great success. Set 3 million years 
in the future on a mining ship, the char- 
acters ot Lister Rimmer and Krylon are 
brought to life in the form of digitised 
images. Red Dwarf has been described 
as a less sophisticated version or 
Hitchhiker's Guide to the Galaxy or 
more flatteringly, a satirical piss-take of 
modern society, Decide tor yourself. 




PD Soft has brought out 
Ihe Dizzy Lizzy game 
(Disk No L7). The 
object of the game is to 
guide Dizzy around the 
levels. On level 1 , you 
need to collect 272 dia- 
monds, Pickup 
cherries for extra points 
and beware of dyna- 
mite, bombs and 
rebounds. Watch out 
for the key to Ihe safe 
which, when opened, 
reveals the fabulous 
hidden diamond. An 
amusing, quick-moving 
game with a fast and 
lively soundtrack. 



bUPPLlERS GUIDE 

A Bit On The Side: BThorald Place, Kir* Sandal!. Doncaster. 
ADS PO: 7 Park Crescent. Worthing, W Sussex BN11 4AH 

ARC PO: 37 Mayfieid Ave, North Finchley HM 9HY 

The Deeper Domain. 128 Portland Crescent, Stamrnore. 

Middlesex. HA7 1NA. 081 204 3954 

NBS: 132 Gunville Road. Newport, Isle Of Wight, PO30 5LH. 

Seventeen Bit Software: PO Box 97. Wakefield, WF1 1XX. 

PCS International: 33 Chapel Green Rd. HinrJIey, Wiggan WN2 

3KLL 0942 521577 

PO Soli : 1 Bryant Avenue. Southend - On -Sea, Essex SS1 2YD 

Softville PO: Units, StraflielfJ Park, Eiettra Ave, Waterlooville, 

Hanls, P07 7XN 

Virus Free PD: 23 Elborough Street. Swindon, SN2 2LS. 




Some wonderful graphics and catchy music in Blues House on Hill 
Street, from ABOTS (No 942). You can also play THRUST by manoev- 
ering the rocket skillfully OUl of the launch pad. The many commands 
include changing gravity, speed and direction. Beware ol low-flying 
aircraft in the immediate vicinity. 



104 






Fancy a holiday but can't afford one? 
Sooth your fevered brow wilh scenic 
landscapes courtesy of Black Dog 
Productions, Fractal images of snow- 
covered mountains reminiscenl of Twin 
Peaks or maybe Highlander. Walling 
Banshees, weird rhythmic music and 
the voice-over of a Druid complement 
the pictures- Any hippy chicks out 
there? Available from Virus Free PD, 
Fractal Factory 2, No 989- 





Night Thoughts from Brazzle 
Atkins contains some imagina- 
tive and professional-looking 
graphics and imagery. Atkins 
has used Deiuxe Paint III and 
Sonix Paint /Wlo create some 
wonderful pictures. No need to 
trek to the nearest art gallery; 
just call up Night Thoughts. 




10S 



mam mm. wmmmw* »p 




(Often copies are made onto Extra Quality TDK, Dysort etc. NOT Bulk Disks' 1 ! 



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FREE FULL PO LIST + News, inlo and tips wilh *u«ij order 
All of our PD is usually supptod on Quality Branded 
fie. TDK, Dyson etc whoever pgs&ole'f 



isks.. 



"i FREE PD DlSK...wilh every 2 sels ordered 
1 FAST DELIVERY .. .Ngfcody does it quicker! 
Wo minimum ordsf requirefltenl 



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Mastermind 

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Base, Dup. Escape from Jaw, Paranoid 

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Flaschiter iEl&ildflfdasr Clone), 
Mission Command 

PD DEMO'S No 1 £4.95 

jugate, Juggler Uncyde, Z^V.t> S DISK SET 
Burners Roger Des" Slides:--* 
PD DEMOS No 2 £4.95 

ft-uarcfty, Awasame F^wie*, Coal 5 iSX SET 
Fridge. Ciypto&jrrers 2, Hypnosis V | 

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Master V3,rj, DarkStar Utfs »Si 

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Startrak Manoeuvres, Agatfoi Nol14, 

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PD BUSINESS 

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5 Disks of naughty -Animations - , 1O0C 5 OlSK SET 

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BUT FOR 16 AMD OVEH ONLY 

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AMOS Listngs 1 S 2. 2 Disks FULL 

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PuKla Pro (Jigsaw type game). 

jNo'd Search 

REMt£MBER WE ARE ALWAYS 

UPDATING OUR TITLES. 

PLEASE PHONE FOR DETAILS 

OF NEW RELEASES. 

Burtonfon-Trent •Staffordshire 



(or&ftpaachj 

£4.95 
5 0!$K SET 



£2 97 

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B 

£1.98 
fbtSKSB 



£4.95 
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£1.96 
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£1.98 
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E3S0283 212744&H 

MAIL ORDER MADE EASY.,, 

Pnone usMth your «edt card njmbar or rnakech^ues or postal orders payahlrt 'POSTAL PD'. You pay aie pness ^^^ P^^^^ r teadd 6CppSp »" **«■ 
II jwi can buy an identical pack cheaper elsewhara we prc«™seio refund tea difference AND GIVE YOU A fhee pd uiiki 




512Kb M£IORY-J5 

Our Incredible TOTAL d ^^ ^^ *J 

price includes the clock B ^_ i^ law ^^ >■ 

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replaceable battery. J^J ^^0 ^i7 W 

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A total W NEW DESIGN trom the makers of Britain's best selling 
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With a TWO year guarantee from Britain's long established a 
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AMIGA P.D. 



ONLY 
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Our catalogue currently holds 

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Send for FREE Catalogue to : 

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Leicestershire LEI 2 9HT 

Telephone (0509) 508286 




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NOW ONLY 85P INC. P&P 

Amibase V3.76 i Exc&lltirii database 
504 Workbench plus / Workbench replacement 
I1G1 Visicalt: / powerful spreadsheet 
1061 Master Virus Killer l Kills 105 viruses 
1065 M-CAD / Computer Aided Design utility 
iOOI Ail new Star Trek game / 2 disks 512k or 1 meg 
j01 7 Star Trek game / 3 disks 1 meg 2 drives 
S021 Pacman Q7 / Pacman game 

iC22 Boardgames compilation / Classics - Cluedo etc 
i023 Relurn to Earth / Space trading game 
sOlS Amoeba Invaders / Space invader pme 
W32 Walker demo 11/1 meg 

|*0QS Star Trek fleet maneuvers f (Animation) T. Richter 
*0i 2 Puggs in space ! Cute alien visits Earth ! 
^075 Probe sequence / (Anirnalion) Been on TV ! 

?54 Budhrain II / Superb gtx & music 
k2ESO Lost Ark demo / (Animation) Indy shoots swordsman 
NJ 1 Fraxion horror demo / Gory over 1 S demo 
562 Robocop II demo J Superb slideshow demo 
• 17 Technotronic megamix / What it says I 
1025 Digital concert l| / 12+ mins of House 
)10 Sabrina - Boys, boys, boys / over 18 ! 



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Tap quality PCS LatSil cm power consumption 
D-Fuuns. Enatji&vtisafcle: Swlch. Easy fittng Clack, ifersion 
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HANDISOFT 37 Hearsall Lane, Spon End, COVENTRY CVS 6HF 




t 



PDSoft.lClfl 

1 Bryant Avenue, 

Southend -on -Sea 

Essex SSI 2YD. 

Credit Card Hotlines 



(0702) 466933/612259 




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L6 - BALLZONE : Arkanoid but with a new rwisf. 
L7 - DfZ2Y UZZVOMb} : Boulderdash type of game. 
LB - UZZY'S FUNTIME 1 : 4 Educational Games. 



CATALOGUE DISK FRED FISH PAPER PRICES PER DISK 



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6-10 Disks E 2,2 5 
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MEGA GAMES 

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DEMOS 

D0Q7 AH Demo 

Di64 Annta Jones Sideshow. 

0179 Anlllraxdemo 1 

D215 Alcalraz mega demo 

DM7 Amaze Revolutions 

D2Q4 Animation rJwma 19S1 

D222 Bcwia demo 

D211 Bursan Burner anim. (1MB) 

D015 Budbram Demo (2 disks) 

D173 Biidbrain2 

D225 Cheap-O-prOdUflions. 

video clips. 
DS31 Colour Cycling 
D228 Crusaders freaked ooi 
O017 Car and Unicode Animation 
D021 Charon (1 Mb - 2 disks) 
D180 Cokafnari.'Smurf Anim 
D023 Comic Sinp Presents 
D171 Desen Island Sideshow 
M35 Etvira Demo 
Dias Elvira Activities Disk 
D1 32 Enterprise Leaving Dn/ Dock. 
D216 Fashion mega demo 
Oi 90 Flood .' Impact 
D150 Fillil The Fish 
D1 B6 Frrjikan Fantasy 
D036 Fraxion Horror 
D037 Fractal Flight (1 Mb) 
DD4D Garfield Demo 
D170 Girls Ol Sport 
D21Q Good Morning Vietnam 
D169 Home and Away 
D2Q0 Iraq demo 
D20S IT Megademo 
D1 97 h cajme (rom Ihe desert 
Di 72 Indy 500 Demo 
01 8Z Japan culture slideshow 
DM2 Jamles mega mix one 
D046 Jasper Carroi: 
OQ47 Jarre Docklands Demo 
0154 Jarre The Revolutions 
D1Q4 Kigk OH 3 
D128 Kylie Demo (2 disks I 
D175 Kylie: Locomotion 
D221 Loadsamoney 
DQ63 Luko Teenager 
D213 Machine anima 
D054 Madness Demo 
0168 Madonna Cartoon 
D055 Madonna Demo 
D164 Madonna 2 Slidashow 

(2 dish) 
0129 Maria Whitaker 
D14B Mkie Tyson 
DG62 Monty Python (2 disks - 2 

drwesj 
fX)63 Monly Python's Nudge 
Nudge II 
(2 disks) 
D18S Napalm Dealh 



0162 Neighbours 


U06« Mandleorgi explorer 


D16& Nighttsreed 


IJ067 Med V2.13 


D071 Pooeye Meets The Beach 


U0S9 North C 


Boys 


UD36 Noise Tracker 


DQ74 Probe Sequence 


U0&7 Programming disk 


DQ75 Puggs In Space 


UG&1 Rabid Rita's utilities 1 


D176 fled Sector megademo 


UOS* Speech toy (good lun) 


[2 disks) 


U026 VJ GratliK >;2 disks) 


Dlt7 Roger Dean slirteshow 


LIQB2 Voices 


D149 Sabri-na 


U061 Workbench Fun 


D083 Sale Sen Demo 


LW77 XL'S disk 1 


D130 Sam Few (nice!) 




D0&4 Sculpt 3D Animations 


MUSIC 


0117 Shadow Of The Beast 




D1 77 Space Bubbles 


M129 Amaiing tunes. (3 disks) 


D163 Space Chase Animation 


M130Bacnbuslers 


(iMeg) 


Mi16 Hach-to-base 


D088 Space Fighter! 1Mb) 


M092 Betty Soo 


DU89 Star Trek Animeligns. 


Ml 37 Crusaders, projeel beat 


D 1 2 1 Star Trek Ani maliahs V 1 7 


MM6 Oepacne Mode 


D112 Stealthy 11 (1Mb) 


M010 Digital Cortcen V 


0233 Subway clapping world 


M0 11 Digital Concert V1 


DC91 Sun & ideshow 3 


M141 Dirty dancing 


D174 Tecnebell game demo 


M1Q6ES.L:(3elup 


D092 The Run (1Mb) 


M1 35 Electric Voulh (2 disks) 


0212 The Dream goes berserk 


Ml 01 Feel the Rhythm 


D225 The last sun 


M139 Flesh lor fantasy 


D201 Total Recall 


M&12 Games Music Creator 


D093 Tomsatt Trip To Mars 


MQ15 Genesis 


D227 Ugiy mag goes lor a spin 


MOM Groove in the heart 


D097 Viz Sl'tdeshOW 


Ml IB Helloween (2 disks) 


DQ9& Walker Demo i (1Mb) 


Mft44 Human League 


D0&9 Walker Demon (1Mb) 


M093 Iron Maiden 


0196 Weh demo compilation 


Ml 06 Jameraclier 




Mi 36 Jester Brottiers International 


UTILITIES 


M042 Kim Wilde 




M097 Madonna: Vogue (4 disks) 


UQB3 APDL 37 


M i W Megabyte mixes disk 


U041 Amibase 


M018 Miami Vice Remi* 


LI(M5 Art 01 virus killing 


M120 Original rips 1 (compilation r>1 


U063 Amigaier (aslranomy) 


basl PD music) 


U054 Business, card-maker 


M121 Original rips 2 


11006 Business. Pack (3 disks: 


Ml 22 Original rips 3 


Word processor. 


M107 Pel Snop Boys: Suburbia 


Spreadsheel.Database) 


M126 Powecpack prodns. Weird 


UQ73 C - Light (1 meg) 


attack 1 


UQQ7 C Manual (3 disks) 


M091 Queen: Flash (2 disks} 


U065 Chat solace ajrtravagartia 


M131 Simpsons; Bartman (3 disks) 


U056 DTP cl«p-an (2 disfcs) 


M029 van Gelis Demo (1Mb) 


UQ10 DerkSlarS 


M124 Trie Power remix 


U012 Dope Intro Maker 


M031 The Wall PinkFloyd 


UD75 Elecirocad 


M094 TecTinolronic megamix 


UQ6B Font disks (4 disks] 


M032 Walk This Way 


UOSt Fulure Composer 


M1 23 What lime is love 7 (1 megl 


U043 Geography (Educ 11 yre+) 


M0336Channel Soundtracker 


U062 Iconmania 


M133 Zee's h,p-hop disk 


U015 Jaiz Bencn 




U044 Learn Aboui Weather 


GAMES 


(Education n yrs +) 




U04g Learn German (Basic 


G058 2 player soccer league 


Knowietfge) 


GOOi All New Star Trek Game (2 


U017 Manttel Momains 


disk) 



G102 Adventure games 

GQ43 Arcade Games 

G073 Autobahn 3000 

G039 Breakout 

G077 Cave runner 

G006 CDllosus-The Adventure 

Oame 
GDOB Eal Mine 
GM3 Electric Train sel 
G069 Escape from jovi 
G0D9 Flaschbier 
GQ51 Frantic Freddy 
G01 2 Gravattack 
G013 Golden Fleece Advenlure 
G07S Lame ST- Ports 
Q054 Jeoppard (1 Meg:- 
G01 6 Larn The Adventure Game 
G075 Leflrix 
G066 Learn and Play 1 
G0&7 Learn and Play 2 
G059 Maralhon mine 
Go?4 Masler ol the town (greati 
G072 Mastermind 
G0&5 Mayhem 
GD52 Mech Forth 
G01 7 Mega Games 2 (2 disK) 
G071 MelagaHacliC llamas 
GO^O Mdrwpoly - Cluedo 
G019 Pacman 
Go23 Pseudocop 
Goes Quijmasier 
GOBO Snakepil 
G025 Starfleet 

G064 Star Trgk (US) (2 disksl 
G070 S.E.J.C.Kgame 
G07S The lost occrest 
G037 The Holy Grail 
G066 Tne Turn 
G0S3 Treasure Hunt 
G041 Trek Trivia 
G0&2 Wet Beaver (bat &. ball} 
G0S8 Wordsearch 



S.P.D TOP 
FIVE 

{March Sates) 

UO06 Business pack (3 disks.) 
D200 Iraq demo 
MD6ia08 Stele 
Dl74Tecrinoballdemo 
G063 2-Player scccer league 

ALL 7 DISKS 

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Extra 25p per di&k for Postage, 



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Send SAE for full catalogue. 

Cheques/po's to: 

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QG 3 rs,!5s£>l 




The Galactic Food Fight from PD Soft (No 1246), is ? battle against 
the flab. You are a turbo-powered hamburger endeavouring to com- 
bat the evil farces of cholesterol. Destroy hot dogs, mustard, 
ketchup and chicken legs. You even have to kill your own kind, other 
hamburgers. Hard cheese, ehrfeewafe of the end of level guardian 
which is an enormous whopper, who will squash the faint-hearted 
and those lacking the stomach for battle. 



Seventeen Bit has produced a disk entitled The Drifters (No 373). 
although there is very little resernblence with the seventies smoochie 
soul band. There are five tunas to choose Irom. which are well worth lis- 
tening to. The music may be too up tempo fori hose who favour white 
tuxedos and sequin bow ties. 





Star Trek Megademo (; 
meg) A 

Chaos Rock (1 Meg) M 
Budbrain Megademo 2 M 
Probe Demo A 
Ultimate Icon disk U 
Blood's ports Slideshow A 
10 The Simpsons A 

Compiled by ABOTS 






Wizzcat from PD Soft (No 1190) Is a fine example of just how sick some people's sense of 
humour can get. The dark side of Mickey Mouse is explored and somebody should tell him it's 
time to visit the dentist. A horror story sends chills up the spine with a gruesome encounter 
involving felines. And Just so we don't feel too bad about the animal kingdom, a picture of a sea 
turlle lhat David Attenborough would be proud of. „ 



109 



10SFREEPD 



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@50 BREAKOUT CON KIT 

330 QUIZMASTER 

670 MONOPOLY 

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509 PARADRIOD 

1207 FRANTIC FREDDY 

505 DRIP 

255 FLASCHBIER 

356 XENON 3 ETC 

117 MORIARPG 

154 TRACK RECORD 1 MEG 

534 GAMES DISK 1 

11 79 CHESS ETC 

11B4MASTER MIND ETC 



UTILITIES 

659 ESSENTIAL UTILS 1 

1 206MANDLEBROT MAKER 

1209 DATABASE WIZARD 

1Q7&E&SEM1ALUTILS2 

1099PRO TRACKER 1.1a 

1202 RSI DEMO MAKER 

1146 ICON MAGIC 

1 151 G- LIGHT 

11 56 DRIVER GENERATOR 

1 366 SPECCY EMULATOR 

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1181 TRUE ENERGY 

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1 306 VOGUE MUSIC COMP 

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1 322 FLASHING BYTES 
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1323 MATRIX MUSIC 3 

1324 BLOOD SUCKERS 
1327TRIUMPH MUSIC 11 



1333AMIGADEUS 

1 334THE BEATLES HITS 

1338TURNUPTHEBASS 
1347 CLASS IX 2 
1353THEBESTOF RAF 
134BHOT WIRED 
1217EQUAMANIA2 



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1339COPPER DEMO 2 
1318 SYS VIOLATION 
1307 MAJOR DELIGHT 
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ALL PRICES INCLUDE P&P IN UK. MINIMUM ORDER OF 3 DISKS, OVER SEAS ORDERS WELCOME BUT PLEASE 
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What is so amusing about killing 

poor, wee, defenceless creatures? 

Obviously NBS (No 2590) find this 

pastime a great rib-tickler. The 

Cute furry animals are literally 

made mince meat of. Others 

hang from meat hooks, pleading 

for mercy. Death 10 all cuddly 

mammals! Another goodie' 

Included on l he disk Is Top Gun 

Chuck, 





Dizzy Fun Time is an 
educational disk which 
contains games most 
suitable for children. It 
teaches how to give the 
correct change in coins 
when buying different 
items like books, sweets 
and fruit. There is also 
Instruction with addition 
and subtraction. This 
seems like an effective 
way to teach basic skills 
and could also be used 
by adults who want to 
appear smart. Available 
fromPD Soft (No9B). 



111 



A BIT ON THE SIDE 



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* Nearly 950 titles and over 1800 members are now in ABOTS. 

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contains full list and descriptions, 2 demos and a PD game. Competition and special pack offers also on 

catalogue disk. 



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CATALOGUE DISK PLUS 5 DISKS 

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Over the last few months we have wondered how parents felt about their children and indeed themselves 
joining a PD library and possibly receiving unsuitable material... ie Glamour Pics/Offensive language etc... so 
we decided to set up a subsiduary club where all the disks have been carefully vetted as suitable for all. It is 
simply going to be called THE JUNIOR PD CLUB and is for any age although the club will be orientated 
towards the younger end. We have specially compiled a catalogue containing about 200 PD titles, 2 demos 
and a PD game. Wc also have some Pens and Badges with the club name on them, we will send a Pen FREE 
to all new members. For the under 16s we will send a Pen and Badge FREE of charge. 

What we have to offer is the following: 

* Only top quality branded disks used. 

* Again no commitment. No minimum order. 

* First-class postage/same day despatch. 

* All disks £1.75 each. 

We have the following joining offers: 




OFFER A 

CATALOGUE DISK 

PLUS 

FREE MEMBERSHIP 

PLUS FREE 

PEN AND BADGE 

PRICE £1.75 



OFFER B 

CATALOGUE DISK + 

5 EXTRA DISKS 

CONTAINING DEMOS, 

GAMES & ANIMATIONS 

+ FREE PEN AND BADGE 

PRICE £9.00 



I would like to join ABOTS PD Library and would like to order: 

( ) OFFER A < ) OFFER B ( } OFFER C 

Please make all cheques payable to A BIT ON 11 IF SIDE, Thanks. 



I would like to join THE JUNIOR PD CLUB and would like to order: 
j( } OFFER A I | OFFER B 

[Please make cheques, payable to JUNIOR PD CLUB. Thanks. 



I MR/MRS/MISS/MS : 



IADDRESS 



IPOSTCODE 



(PLEASE PRINT ABOVE INFORMATION CLEARLY AND SEND ALE CHEQUES/POSTAL ORDERS TO : 
8 THOROLD PLACE, KIRK SANDALL, DONCASTER, DN3 IMJ. CU 







A couple of months 
ago we teamed up 
with top developers. 
Bullfrog, in an amazing 
demo comp. The 
response has been 
superb - and we 
haven't even told you 
what the prize is going 
to be yet! 

If you followed our series of excellent 
tutorials by top UK development 
team, Bullfrog, you'll already know 
how to construct your very own 2001 
demo, The majority of enteries we've 
received so far have been incredibly 




good and make the match stick-like 
offerings of the CU staff look decidedly 
puny. The best offering so far comes 
from Philip Plunkett, who hails from 
County Dublin in Ireland. So impressed 
are we with Phil's work that we've 
decided to give you a bit of a sneak 
preview. 

Phil also sent a number of other 
graphics, including redrawn versions of 
our Rotox and Robogirl covers from last 
year and several animations. He's only 
had his Amiga for a little over a year. 
trading up after flogging his old C64 to 
a pal. Although he couldn't paint to 
save his life, Phil finds the digital 
palette offered by EA's D-Paint Hi a 
doddle. Working on an A500 with a 
ha If -meg expansion, his original 2001 
demo took up over 2 megabytes of 
memory so he's not actually seen it run 
himself! 

Only 19, Phil is cur- 
rently studying a 
two-year course in 
CAD design but would 
ultimately like to pursue 
a career in the software 
industry. He's already 
got a couple of ideas 
for a game design, but 
desperately needs to 
get in touch with a pro- 
grammer who lives 
nearby to help him 
stitch it ail together. 
Drop him a line via CU 
if you're interested in 
helping Phil out. 





Contracts have still to be 

exchanged, details ironed out and 

the fine print mulled over, but next 

issue we'll be able to announce a 

truly spectacular prize for the best 

2001 demo. Unfortunately we can't 

say anymore at the moment - you're 

just going to have to wait for our 

June issue. Surry. 



Ri 
I 



emember the truly wonderful 
Robogirl illustration that graced the 
kfront cover of CU's September issue 
last year? Phil Plunkett was so impressed 
by Japanese artist Hajima Surayama's 
work that he set about recreating the air- 
brushed picture on his Amiga. We think 
the excellent results speak for themselves, 
but if anyone else would like to have a 
bash, here's how it was done... 




3, Alter he's happy with everything) Phil then 
accessed the palette requester to selecl the most 
importanl colours and distribute The range of shad- 
ing lor each one. This takes a lot ol time - 
obviausly blue and purple are more dominant then 
brown in the picture so they get more colours allo- 
cated to them. 



4. Each colour is applied separately. Phil started 
wilh the head to get some idea how the colours 
would mesh and then applied the results to the 
rest of the body, Remember: each time a signifi- 
cant change is made to the picture, lis best to 
save the alteration. The Robogirl plelure took 
about 36 saves in all. 



5. Once all the colours have been selected and 
placed, Phil used the smooth Option to graduate 
them into art even spread. To further enhance the 
quality of his picture, Phil used a lot of cross- 
hatching which Is necessary when you've only got 
32 colours to work wil h. 




6. Left; To get the meialllc 
glow which surrounds the 
original sexy robot. Phil 
relraced the outline with 
very dark shades of blue, 
Even 'Reedy-B-rek" would 
have been pleased with 
this effect! 



7. Right: The spare screen 
wss used for a simple back- 
ground design which was 
then merged wllh the robot 
screen. And there you have 
If, a DIY guide lo Phil s stun- 
ning picture. Can anyone do 
better? Let us know. 




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Martin Walker 

continues his 

wander through 

the world of 
Amiga music utili- 
ties, and this time 
puts Trilogic's 
Audiomaster III 
through its paces. 

This month's column com- 
pletes a trilogy of recent 
sampler reviews with a 
look at the latest and greatest ver- 
sion of the Audiomaster package. 
After reviewing a budget soft- 
ware/hardware package 
(Tech nosou rid) and a high-end 
hardware package (Tri logic), the 
idea of a software only package 
may sound a little strange; surely 
you need hardware to do anything 
useful? However, many compa- 
nies will sell their hardware and 
software separately to enable you 
to put together a system with the 
features you really want, and 
Audiomaster is widely regarded 
as the ultimate software option. If 
you've never seen it in the flesh 
and wonder what all the fuss is 
about, or what extra features the 
latest MKIII version offers then 
read on.,, 

Audiomaster III is on two disks 
(the program itself and a samples 
disk) along with an excellent man- 
ual containing about 100 pages of 
instructions and examples, includ- 
ing five extensive appendices and 
a full index. The program doesn't 
have the fashionable icon-filled 
bas-relief screen favoured by 
many samplers, relying instead 
on a more traditional selection of 
drop down menu bars. This 
results in two things; firstly, the 



main window showing 
the current sample is 
large enough to see the 
waveform very clearly, 
and secondly the 56th(!) 
options on the menu bars 
are easily chosen without 
needing to use a micro- 
scope or having to learn a 
new set of icons, Along 
with this, many of the menu 
commands have keyboard 
shortcuts which are great 
time-savers when you're 
more familiar with the pack- 
age- 
Any hardware that uses 
either the parallel or joystick 
ports can be used. As well as 
the general purpose HiSpeed 
option, Audiomaster supports six 
specific makes of sampler 
(including AMAS) that can take 
advantage of special features of 
hardware. Aiso, if you Amiga has 
an accelerator board using a 
68O2O/3O/40 processor then dif- 
ferent routines can be selected 
which allow sampling up to 56 
Kilo hertz if your sampler hard- 
ware is up to it! And, if your 
hardware doesn't zero properly 
(the output with no signal isn't in 
the centre of the window) then 
Audiomaster can calculate a bias 
to correct for this automatically. 
Extensive user options are 
provided which can be saved as 
a configuration file which Is then 
loaded automatically on subse- 
quent occasions. Apart from 
basic things like choosing a 
colour scheme that suits your 
monitor (or TV) this remembers 
which hardware options you 
chose, current sampling and play- 
back rates, as well as which of 
the many options you have 
selected from the menus (OK 
prompts enabled etc). This 
means that every time you boot 
up the software, everything is set 
up exactly the way you like to 
work. 

Most other samplers are 
memory based, ie. they show all 
of the available memory within 
the display window, and any 
sound is loaded into memory 
starting at the current cursor posi- 
tion. This allows many samples to 
be loaded into different parts of 
memory and then zoom facilities 
allow smaller parts of the memory 
to be viewed. Audiomaster uses a 
rather different sample based 
system - the viewing window only 
shows the current sample 
(whether loaded from disk or 
sampled through the hardware). 
This means that all the editing 



*ir 



operations are 
concerned with 
sounds rather 
than memory, 
, so that the 
window will 
shrink or 
expand ■ ^ 
automati- 
cally as you 
cut and 
paste. 
Since 
most 
sampling 
sessions 
are 

likely to 
be 
aimed 



towards 
getting one particular 
sound this approach can save a 
lot of time, and once you're used 
to the new system it can also 
make a lot more sense. 

Sampling in mono or stereo is 
simplicity itself. As with many 
other selections, the sample rate 
and maxim urn size to consider 
can be set either by pointing and 
clicking the mouse along bar dis- 
plays or by clicking on a 
numerical box and entering the 
figures directly from the key- 
board. Monitoring ol the input 
signal for setting up levels is 
shown by an oscilloscope type 
display, and sampling itself can 
be initiated by hand or triggered 
once a threshold (again user set) 
level is exceeded. Once the sam- 
ple is in memory, it can be edited 
with an extensive set of 
cut/copy /paste options. Loop 
points can be adjusted whilst the 
sample is playing (hooray!), and a 
powerful 'Seek Loop' command is 
available to speed things even 
further, 

Effects are extremely flexible 
and sophisticated, Although echo, 
flange, reverse, mix, fade in/out 
and filtering are often provided in 
other packages, Audiomaster 



sets new standards, For exam- 
ple, instead of offering fade 
in/out, the 'Change Volume' com- 
mand is provided. This allows the 
start and end volumes of any 
selected section to be set any- 
where between and 200%, 
enabling any sort of fate or sim- 
ple increase/decrease in overall 
level to be carried out, along with 
a 'Ramp P re-Sean' option which 
does a dummy run, and will then 
scale down the actual result if 
any point on the resulting wave- 
form would otherwise exceed 
normal limits and cause distor- 
tion.. This sort of attention to 
detail makes working with 
Audiomaster a joy, 

Retuning a sound can be 
selected from three bar graph 
displays, or by numerically enter- 
ing a new sample rate, period or 
note, Resampling allows any 
sound to be converted to any 
other sample rate (e.g. for includ- 
ing a sound in another music 
package). 

A whole new menu for creat- 
ing song sequences from a 
string of samples has been 
added, and this is extremely flex- 
ible and easy to use, especially 
since a 3.5 minute example is 
included on the samples disk for 
you to study, 

If you are used to 
Audiomaster 1 1 then the new ver- 
sion is like finding someone's 
resprayed your car and added a 
new engine. YouVe probably 
guessed that I'm a convert - this 
is the most flexible and easy to 
use sampler that I've yet used on 
any computer, and is obviously 
designed by someone who 
knows the difference between 
frills and features, Nothing ever 
gets in the way of sampling, and 
apart from a few slight omissions 
in the manual and the absence of 
crossfade looping, it would be 
perfect. Try it and buy it! 




and a CD 
AUGHTY 
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MEMBERS. DUE TO OUR INTERNATIONAL NETWORK (HOLLAND, BELGIUM, GERMANY USA, 
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RETAIL PRICES YOUR ONLY COMMITMENT IS TO PAY £10 FOR ONE YEARS MEMBERSHIP WHEN 
YOU JOIN, YOU CAN CHOOSE ANY ONE OF THE FOLLOWING FREE GIFTS, 1 MOUSEPAD 
CONTINENTAL CIRCUS (VIRGIN), OR THE AMIGA DIRECT COPY DISK (15 PROGRAMS* YOU WILL 
ALSO RECEIVE 4 TIMES A YEAR A FREE COLOUR CATALOGUE, DISCOUNTS ON CERTAIN UK 
COMPUTER SHOWS ENTRANCE FEES AND SPECIAL OFFERS AT UNBEATABLE PRICES. NO 
OBLIGATION TO BUY!!! HOWEVER AT OUR UNBEATABLE PRICES YOU CANT RESIST. 

PERSONAL CALLERS WELCOME 



TOP 100 AMIGA GAMES ^ R» M expansions 



MEMBER RRP 






A10 TANK KILLER 


2499 39.99 


ACTION STATION 


18.99 29.99 


AMOS GAMES CREATOR 


2799 4999 


AWESOME 


1999 34.99 


ARMOUR GEDDON 


14.99 25.99 


ATFII 


14.99 24.99 . 


ATOM I NO 


14.99 25.99 


BADLANDS 


12.99 19.99 


BATTLE COMMAND 


1499 24.99 


BACKGAMMON ROYALE 


14.39 24.99 


BACK TO THE FUTURE III 


14.99 24,99 


BETRAYAL 


18.99 29.99 


BILLY THE KID 


1499 2499 


BRAT 


14.99 24.99 


CADAVER 


14.99 24.99 


CHAOS STRIKES BACK 


14.99 24.99 


CHASE HQ II 


14.99 2499 


CHUCK ROCK 


15.39 24.99 


CODENAME ICEMAN 


2499 3999 


CONQUEST OF CAMELOT 


2499 3999 


ELVIRA 


19.99 29.99 


EPIC 


18.99 29.99 


ESCAPE FROM COLDITZ 


18.99 29.99 


ESWft 


14.99 2499 


F15 STRIKE-EAGLE II 


18.99 29.99 


F19 STEALTH MISSION 


18.99 2999 


FLIGHT OF INTRUDER 


1B.99 29.99 $ 


GAUNTLET III 


15,99 24.99 


GENGHIS KHAN 


1999 29.99 


GO 


1599 24.99 


GODS 


15.99 24.99 


GOLDEN AXE 


12.99 19.99 


GREMLIN II 


12,99 24.99 


HARD DR1VIN' 11 


14.99 24.99 


HARPOON 


18.99 29.99 
14.99 2499 ^ 


HILL STREET BLUES 


HOLLYWOOD COLL (4 Games] 


1B99 29.99 
15.99 24.99 v 


HORROR ZOMBIES 


INDY500 


15.99 24.99 


KICK OFF II 


15.99 24.99 & 


KILLING CLOUD 


14,99 24.99 


KINGS QUEST IV 


2499 39.99 


LOTUS ESPRIT TURBO 


1499 2499 i> 


1 LEMMINGS 


14.99 25.99 


LEISURE SUITE LARRY III 


2499 39.99 


UNEOFFIRE 


14.99 24.99 


MAGNETIC SCROLLS 




Ml (3 Games) 


1999 29.99 e> 


, M1 TANK PLATOON 


18.99 2999 


I MIDWINTER II 


18.99 29.99 



MIG 29 FULCRUM 

MIGHTY BO MBJACK 

MOONSHINE RACERS 

NAM 

NAVY SEALS 

NITRO 

OBITUS 

OCEAN POWER UP (5 Games) 

PANZA KICK BOXING 

POWEHMONGER 

POLICE 0UE5T II 

PREDATOR II 

PRINCE OF PERSIA 

PRO TENNIS TOUR II 

PSYGNOSIS MONSTER 

PACK (3 Games] 

QUEST FOR GLORY I! 

RAILROAD TYCOON 

RQB0C0P2 

SECRET OF MONKEY ISLAND 

SHADOW OF THE 

BEAST IK+T-SHIRT) 

SIM CITY/ POPULOUS 

SKI OR DIE 

SKULLY CROSSBONES 

SPACE QUEST III 

SPEEDBALLII 

SPIRIT OF EXCALIBER 

STUN RUNNER 

SUPER CARS II 

SUPER MONACO GRAND PRIX 

SUPREMACY 

SWITCH BLADE II 

SWIV 

THE POWER 

TOTAL RECALL 

THEIR FINEST HOUR 

TEENAGE MUTANT" TURTLES 

TOURNAMENT GOLF 

TEAM SUZUKI 

TIME WARP 

TEAM YANKEE 

TOYOTA CELICA GT 

TURRICAN II 

ULTIMA V 

UMSII 

UN SQUADRON 

WARLOCK AVENGER 

WINGS 

WINNING TEAM (5 Games) 

WOLF PACK 

WORLD CHAMP'SHIP SOC'R 

WONDERLAND 



MEMBER 


RRP 


19.99 


34.99 


1499 


24.99 


15.99 


24.99 


1899 


29.99 1 


14.99 


24.99 


14.99 


25.99 



ON/OFF SWITCH £26.99 

• A500512K + CLOCK + ON/OFF SWITCH £2999 

• A500 1.5Mb ♦ CLOCK (INTERNAL) £79.99 

• A20008Mb CARD (2Mb RAM) £169.99 

• A500 2Mb RAM (EXTERNAL) £19999 

) 2Mbyte CARD (EXTERNAL) 



19-99 
18.99 
15.99 
18-99 
2499 
14 99 
14.99 
15.99 



34 99 
29.99 
24.99 
29.99 
39,99 
24.99 
24.99 
24.99 



DISK DRIVES 



1299 20.99 

24.99 3999 

lfl.99 2999 

15.99 2499 

1999 2999 

19.99 34,99 
1999 29.99 ' 
1599 24,99 
14.99 24.99 
2499 39.99 
14.99 24.99 
1999 29.99 
12.99 19.99 
1499 24.99 
15.99 24.99 
19-99 2999 
1499 2499 
1599 24.99 
14.99 2499 
14.99 24.99 
19.99 2999 
19.99 2999 
14.99 24.99 
14.99 2499 
24.99 44.99 
19.99 29.99 
14,99 24.99 
15.99 24.99 
1999 29.99 
18.99 2999 
14.99 24.99 
1599 2499 
1B.99 2999 
18.99 2999 
18.99 2999 
14.99 24.99 
1999 24.99 



• 1ST INTERNAL A2000 £+4 99 

• 35" EXTERNAL ...„, ■■- ■■■■ E*9" 

• 5.25" EXTERNAL 40/80 TRACKS ..£79,99 

AIL EXT DRIVES WITH THRU PORT ft ON/OFF SWITCH 



MUSIC 



RRP MEMBERS 

• AMAS ■ MIDI + DIGITIZE R £99.99 £7 999 

• FUTURE SOUND STEREO DIGITIZER £8999 £69.99 

• MASTER SOUND AUDIO DIGITIZER. E39.99 £29.99 

• MIDI INTERFACE - 

2 MIDI OUT/IN/THRU £29-99 E 17 -99 

• PERFECT SOUND 3.0 £79.99 £59.99 

• SOUND EXPRESS STEREO 

DIGITIZER - '- £39-99 &*** 

• SOUND BLASTER [Including 
TWO STEREO SPEAKERS) £54,99 £44,99 



SPECIAL OFFERS 



RRP MEMBERS 

SILKWORM .. ES.99 £1999 

LANCASTER,,.. ~ 6-99 19.99 

DEFENDER OF CROWN 7-99 29*9 

CHRONQ QUEST II 7.99 29.99 

STREET HOCKEY - **9 1999 

TURRICAN 8.99 1999 

NINJA*REMIX 8-99 2*-99 

BOMBER BOB - *.99 2499 

SWORD OF SODAN B.99 29.99 

COLONELS BEQUEST .„„.,....... 1*99 39.99 

* AS LONG AS STOCKS LAST 



A TALK III 
BAUD BANDIT 
SKYLINE BBS SYSTEM 




AMIGA 

DIRECT 

NOW 

IN 

SWEDEN 



PRICES 
INCLUDE 



4WHITT0NR0AD 

TWICKENHAM 

MIDDLESEX TW11 BJ 

ENGLAND 

TEL. (44) 081-891 6704 

FAX. (44) 081-892 81 27 



« 



PROFESSIONAL SOFTWARE 



CAD CAM 



CALIGARI CONSUMER 
INTRO CAD PLUS 
MODELLER 3D 
PROFESSIONAL DRAW 20 



MEMBER RRP 

119.99 199.99 

6999 9999 

49.99 79.99 

79.99 129,99 



COMMUNICATIONS 



MEMBER RRP 
49.99 89.99 
24.99 39 99 O 

69.99 119.99 & 



DESKTOP VIDEO & GRAPHICS 



MEMBER RRP 

AM MAGIC 59.99 89.99 

ART DEPARTMENT 49.99 89.99 
ART DEPARTM ENT PROFESSIONAL 99.99 1 49.99 

BROADCASTER TfTLER 1 1 1 79.99 299.99 

COMIC SETTER 3999 69 99 

DELUXE PAINT III 5999 79 99 
DELUXE PAINT III TUTORIAL 14.99 1B.99 

DELUX VIDEO III /PHOTOLAB 89.99 139.99 

DIGIPAINTIII 44.99 6999 

ELAN PERFORMER 2.0 69-99 109,99 

IMAGINE 149.99 249.99 

LIGHTS. CAMERAS, ACTION 39.99 59.99 

MOVIE SETTER 39.99 69.99 

PAGE FLIPPER FX PAL 79.99 1 1 9.99 
PAGE RENDER 3D 79.99 11999 

PRO VI DEO POST 1 49.99 249 .99 

3D PROF ESS ION AL 219.99 349.99 

SCULPT 4D JUNIOR 79.99 119.99 

SCULPT 4D 249.99 499-99 

SPECTRA COLOUR 4999 7999 

TURBO SILVER 30 89.99 13999 

TV TEXT PROFESSIONAL 7999 12999 

TV SHOW 49.99 89.99 

VIDE0SCAPE3D 89.99 129.99 

VIDEO TITLER 3D S9.99 99:99 

VISTA 49.99 6999 

WALT DISNEY ANIM. STUDIO 69.99 99.99 



DATABASES 



SUPEHBASE PERSONAL II 
SUPERBA5E PROFESSIONAL 



MEMBER RRP 
39.99 9999 
13999 249.99 



DESKTOP PUBLISHING 



PAGESTREAM 2.1 
PAGESETTER 2.0 
PELICAN PRESS 
PROCLIPS CLIPART 
PROFESSIONAL PAGE 2,0 
PRINTMASTER PLUS 



MEMBER RRP 
149.99 249.99 
4499 5999 
49.99 6999 
14.99 29 99 
169.99 299.99 
24.99 39.99 



INTEGRATED PACKAGES 



MEMBER BRP 
AEGIS PAIMI DFtAW CUPAFtT ANIMATION 14.99 49.99 
GOLD DISK OFFICE 129.99 199.99 



ACCOUNTS 



£ HOME ACCOUNTS 
SYSTEM 3 



MEMBER RRP 
19.99 29.99 
29.99 49.99 



MUSIC 



MEMBER 

49.99 
149,99 
199.99 

S9.99 
149-99 
49.99 
34.99 
59.99 
44,99 
29-99 
39.99 
49-99 



RRP 
8999 

199.99 

24999 
89.99 

23999 
69 99 
59,99 

14999 
79.99 
49.99 
69.99 
69.99 



AUDIOMASTERIII 

BARS S PI PES 
BARS & PI PES PRO 
COPYIST APPRENTICE 
COPYIST PROFESSIONAL 
DELUXE MUSIC CONSTFL SET 
MIDI RECORDING STUDIO 
MUSIC X 1.1 
MUSIC X JUNIOR 
QUARTET 
SO NIX 2.0 
TIGER CLUB 

IJ;JiIM:V^Ji;[t»i1JldlFiT.H*» 

MEMBER RRP 

6999 9999 

29.99 49.99 

139-99 19999 

89.99 12999 

89.99 16999 

29.99 5999 

29.99 5999 

239-99 29999 

139.99 249.99 

39.99 49.99 



AMIGA VISION 

AREXX3.0 

AZTEC C DEVELOPER 

AZTEC C PROFESSIONAL 
BENCHMARK MODULA 2 
OEVPAC2.0 

HISOFT BASIC 
LATTICE C++ 
LATTICE CV 5.10 
LOGO 



SPREADSHEETS 



ADVANTAGE 
MAX I PLAN PLUS 



MEMBER RRP 
79.99 129-99 

79.99 149.99 



WORDPROCESSORS 



PENPAL 
PRO WRITE 3.1 

TRANWRITE 
WORD PERFECT 4.2 



MEMBER RRP 

69.99 129 99 

79.99 149.99 

29.99 49.99 

119.99 229.99 



UTILITIES 



MEMBER RRP 

AMI ALIGNMENT KIT 24.99 39-99 

BAD OPTIMIZER-disk utility 24.99 39-99 

BUTCH ER-graphic utility 22.99 34,99 

CROSS DOS 4.Q-msdos utility 24.99 39.99 

DISK MASTER 4.0 29.99 49.99 

DISTANT SUNS-Astronomy 34.99 5999 

DOCTOR AMI-diagnostiCS 24.99 39.99 

DUNLAP UTILITIES 39.99 59.99 

GB ROUTE 32.99 39.99 

HD EXPRESS 24.99 39.99 

MAVIS BEACON TYPING 29-99 4999 

PlXMATE-graphiC utility 29.99 49 99 

QUARTERBACK 4.2-hard disk 39.99 59 99 

QUARTERBACK TOOLS 49.99 6999 

ULTRA 4 19.99 2999 

WORKBENCH 1 3 + MANUAL 1 4.99 1 9 99 

X COPY PROFESSIONAL 39-99 4999 

WORLD ATLAS 29-99 49.99 



PRODUCTS. 

NOW 
AVAILABLE 1 



f VIDEOS 






RRP 


MEMBER 


> ■ DIGMEW 4.0 VIDEO 

DIGITIZER 


£149.99 


79,99 


• VID.I AMIGA VI DEO 

COLOUR SOLUTION £199,99 
- VIDI AMIGA FRAME GRABBER 
-VIDI CHROME 

PHOTON PAINT 
-RGB SPLITTER 


£149.99 


• HITACHI HV 720 BAN Camera 


£249.99 


£19999 


• REN DALE 8802 GENLOCK 


£299.99 


£149,99 


• RGB SPLITTER 


£ 79.99 


£ 59.99 


L • ROCTEC GENLOCK 


E149.S9 


89.99 J 



ACCESSORIES 


AMIGA 50O HARO PLASTIC DUSTCOVER 


£ 6.99 


AMIGA 2000 HARD PLASTIC DUSTCOVER 


E 6.99 


A590 HARD DISK 


£259.99 


AMTRAC TRACKBALL 


£ 49.99 


APROTEK MODEM A5O0 2400 Baud 


£ 69 99 


A5CO POWER SUPPLY 


£ 3999 


ATONCE PC EMULATOR 


£16999 


BOOT SELECTOR DF0:-DF1 


£ 6.99 


CLEANING KIT 3.5" DISK 


£ 1.99 


CLEANING KIT 5.25" DISK 


£ 1.99 


CONTRIVER FIVE IN ONE MOUSE 


£ 24,99 


CONTRIVER TRACKBALL 


£ 24.99 


DISKS: 3.5" DSDD (BOX Of 10) 


E 4,99 


DlSKS:5.25"DSDD(B0MOf 101 


E 2.99 


DISKBOX: 80x3.5" 


£ 3.99 


DISKBOX; 80x5.25" 


£ 3.99 


DISK DRIVE TRACK DISPLAY + VIRUS 




PROTECTOR 


£ 24,99 


ELECTRONIC BOOT SELECTOR DFO - DF3 


£ 1999 


ELECTRONIC MOUSE /JOYSTICK SWITCHER 


£ 14.99 


FLICKER MASTER For 1084S MONITOR 


£ 9.99 


JOYSTICKS: COMPETITION PRO 


£ 6.99 


JOYSTICKS; QUICKJOY SUPERCHARGER ' 


E 999 


JOYSTICKS; QUICKJOY JETFIGHTER 


£ 11,99 


JOYSTICKS; QUICKJOY TOPSTAR 


E 14,99 


JOYSTICKS: QUICKJOY 5UPERBQARD 


£ 1999 


JOYSTICKS: CONTRIVER IN FA RED 


£ 24.99 


KICKSTART CARD + 1.3 ROM 


£ 49.99 


1048S STEREO MONITOR 


£21 9.99 


MOUSE PAD - TOP QUALITY 


£ 1.99 


PRINTER CABLE 1.BM 


E 4.99 


PRINTER RIBBONS; STAR LCI 0/20 


E 299 


PRINTER RIBBONS: STAR LC24/1 


£ 3.99 


PRINTER RIBBONS: CITIZEN SWIFT 


£ 2,99 


PRINTER RIBBONS; NEC P2200 


£ 1.99 


PRINTER RIBBONS; NEC P6+/P7+ 


E 4.99 


PRINTER RIBBONS: PANASONIC 


E 299 


SCART MONITOR CABLE 


E 7.99 


STAR LC-20 PRINTER 


£19999 


.ZYDEC DUAL MOUSE - AMIGA/ATA HI 


£ 14,99 j 



AMIGA DIRECT INTRODUCTORY OFFER 



Mail to AMIGA DIRECT, 4 WHITTQN ROAD, TWICKENHAM, M I DD LESEX TW 1 1 BJ, ENGLAND 

Please send me £ 

. ¥ 



Type of Computer. 



total post and packing £ . 



Software : Post & packing within the UK £2.00, Overseas £3.00 Hardware; UK £2 50. Overseas £4,00 Courier service £7.00 

• Cheque enclosed • Visa/Mastercard Name: Tel No. 

• Postal Order Address: 

• Credit Card no. . Exp. Date Post Code: 



Our Telephone No: (44)081691 6704 Fax: (44) 081-892 81 27 

£ 

. £ 

£ 

£ _ 10,00 

£ 



Total 



Membership only 
Total enclosed 



Signature: 



With a bewildering array of Amiga peripherals and software packages available, it's often diffi- 

cult to decide on that all important new joystick or printer. Help is now at hand with the 

definitive CU guide to help you get more out of your Amiga, Each month Chris Jenkins reviews 

the best in books, disk copiers, stereo speakers, disk drives, and other important accessories. 



EDUCATION 



HOORAY FOR 
HENRIETTA 

Despite being landed with possibly the 
worst title ever for an educational package 
(or anything else for that matter), Hooray 
For Henrietta has proved itself on the PC 
and ST and is a welcome addition to the 
growing market for Amiga edusoft. 

The program is designed for 5-to 12- 
year-olds, and introduces lun maths", 
which I would have thought is a contradic- 
tion in terms. Still, HFH manages to bring 
a lot of colour and excitement to a series 
of exercises which are cunningly dis- 
guised as arcade games, so the tinies 
don't know what they've let themselves in 



cises, and a Progress Recorder chart 
which can be printed out allows you to 
monitor the student's progress, The com- 
prehensive Pare nt/Teacher display lets 
you adjust the program to concentrate on 
the student's weak areas. 

The "arcade games" use simple graph- 
ics, placing Henrietta, her groom -to-be 
Henry and John the naughty parrot in vari- 
ous awkward positions. In the first, 
Henrietta has to climb a rope to save 
Henry from falling into a vat of custard 
(realism isn't the program's strong point..,) 
As maths problems appear on the screen, 
each correct answer raises Henrietta a 
step up the rope, each mistake drops her 

a step. 

Despite its cartoonish packaging and 

gamesyfeet, HFH is a sound education 

program with a good deal of flexibility. 




HARDWARE 



MINI VAC 

We were tempted to invent a new cate- 
gory to cover Mini Vac, but had to give 
up faced with the difficulty of categoris- 
ing a clip-on vacuum cleaner extension 
set. Basically Mini Vac allows you to 
probe genlly into those delicate bits of 
your Amiga - or for that matter any 
other computer, hi-fi unit, model air- 
plane, flower arrangement or plaster 
model of Prince Philip - which you can't 
reach with a duster or a conventional 
vacuum cleaner. 

The 1 0.95 kit includes a coupler 
which should fit over the nozzle of any 
standard mains powered vacuum 
cleaner, connected to a 36-inch flexible 
plastic tube. At the other end is a 
socket into which you can attach a 
straight or angled extender, and to the 
end of this you fix a crevice -cleaning 
tool, wide brush or narrow brush. Now 
you can apply mega-suction to the 
dusty crevices of your keyboard, pre- 
venting damaging dust build-up. 

The advantages of Mini Vac over 
other hand-held battery-operated vac- 
uum cleaners or air-blowers are 
obvious- it's more powerful, has no bat- 
teries to go flat, and gets rid of dust 
properly instead of blowing it around. 
File under "strange but 
useful". 



Cost is £24.99, and a follow-up, 
Henrietta's Book Of Spells, is in the works. 



for until it's too late. 

There are eight levels of difficulty, each 

with a low, medium and high setting and 
an adjustable time limit, so the student or 
teacher can choose the most suitable abil- 
ity level. The problems are randomly 
generated, so you never run out of exer- 



FACILITIES 
EASE OF USE 
VALUE FOR MONEY 

OVERALL 



7 
8 
7 

7 



FACILITIES 
EASE OF USE 
VALUE FOR MONEY 

OVERALL 

Nothing such like an Ekctrdux, hut Mini 
Vac comes a close second 



8 
9 

8 

8 



An amusing and itvU-detigned program which 
takes the pain out &f arithmetic 

Scet lander Ltd, 74 Victoria Crescent 
Road, Glasgow, G1 2 9JN, Tel. 041-357_ 
5034 



Mabbott & Griffin, 9 High Street, 
Penrhyndeudraeth, Gwynedd, LL4B 
6BN, Tel. 0766 771 393 



120 




CONTROL DEVICES 



LOGIMOUSE PILOT 

A mouse is a mouse is a mouse - isn't it? 
Not according to Logitech, whose 
Logi Mouse Pilot is claimed to be the best 
of the breed. Weil, we all know that the 
Commodore mouse is famous for its unre- 
liability and short lifespan, but will you 
want to spend £27 on a replacement? 

The Logi Mo use Pilot certainly looks 
good, with a curvaceous case which 
wouldn't be out of place on the bridge of 
the Stars hip Enterprise, economically 
designed to feel comfortable in the hand. 
Inside, the opto- mechanical technology 
used is of a familiar type, but is Logitech's 
own design, boasting a "self-cleaning ball 
cage" which keeps the mechanism free of 
dust. 

One of the most attractive features is 
the two-year guarantee, so if your 
Commodore mouse finally bites the dust, 
you know the LogiMouse Pilot will give 
you at least a couple of years' hard rolling 
for your money. 



FACILITIES 
EASE OF USE 
VALUE FOR MONEY 



8 
8 
8 

OVERALL 8 

A smart design which should provide long, 
reliable service 

Logi UK Ltd, Broadtey Business 
Centre, Unit 9 Kingfisher Court, 281 
Farnham Road, Slough, SL2 1JF, Tel. 
0753 37222 



APPLICATIONS 



GB ROUTE 

Complex Computers, appropriately 
enough located in "Bacup Road", has 



come up with the first Amiga route plan- 
ning package I have seen, although I'm 
aware that there is at least one available 
for PC compatibles. The idea is so use- 
ful, it's amazing no-one has done it 
before . 

If you have ever had to plan a long 
journey, you will realise that knowing 
where you are and where you are going 
doesn't automatically make it easy to 
navigate from point A to point B - and 
useful roads igns don't crop up much 
when you're 200 miles from your desti- 
nation . 

GB Route operates on unexpended 
Amigas, but since it loads all its data 
into memory for fast access, you should 
boot from the program disk rather than 
from Workbench if you have less than 
1 MEG. The program comes on a single 
disk which can be backed up or trans- 
ferred to hard disk, The plastic folder 
also contains a 15-page handbook, 

The display features two windows, 
one showing the British Isles map, the 
other various data. Operation is simple. 
Select New from the pull -down Route 
menu, and type your origin into the 
From window, press return, type your 
destination into the To window. Click on 
the GO gadget, and after a few seconds 
a line indicating the fastest route 
appears on the map. The distance, time 
and fuel costs appears in the control 
window. 

You can find the shortest possible 
route (not necessarily the same as the 
fastest) by clicking on SHORTEST, 
insert breaks in the journey by entering 
stopping-off points in the VIA boxes, and 
zoom in for a closer look at any section 
of the map. New data for departure 
time, fuel cost and average speed can 
also be entered into the input windows. 
Although the map presents roads as 
straight lines between points, which isn't 
of course accurate, you can calculate a 
more precise idea of your route by 
checking the information in the display 



window. Entire maps or 
routes can be printed 
out, preferences saved 
as defaults and non- 
route roads toggled on 
and off. 

At £39.95, GB Route might be a good 
investment if you do a lot of driving. 
However, due to memory limitations it 
covers only motorways and A roads, so 
serious road warriors may want to wait 
for the more comprehensive upgrade 
available in midsummer, though it will 
inevitably require 1MEG plus and be 
more expensive 



FACILITIES 


7 


EASE OF USE 


9 


VALUE FOR MONEY 


7 


OVERALL 


8 



A good idea well implemented, hut you may 

want to wait fttr the more romprehewive 
update 

Complex Computers, 221 Bacup 
Road, Rossendale, Lancashire, BB4 
7PA, Tel. 0706 224531 



GRAPHICS 



REAL THINGS, 
VOLS 1 ,2, & 3 

The Reai Things series from RGB 

Studios has carved a littie niche for itself 
in the world of graphic animation. There 
are plenty of "clip art" collections avail- 
able for use with desktop publishing 
packages, but this is the only series I 
know of which caters to the needs of 
animators. Volumes 1 , Horses, and 2, 
Birds, have been available for some 
months, but we'll take a quick look at 
them in conjunction with the new 
release, the ambitious Vol 3 ■ Humans. 

Since the Real Things files are in the 
ANIM format, they will normally be used 
by Deluxe Paint ill owners using 1MEG 
Amigas, though other packages such as 
Deluxe Video, AniMagic and CanDo will 
also work. 

Each volume costs 29,95, not much 
considering the amount of work which 
has gone into them, and comes in a 



121 








the forthcoming volumes in this excel- 
lent series, which include butterflies, 

insects, and fish and marine mammals. 





>- sturdy plastic file box with two 
disks, a comprehensive user 

guide which explains how to 

use the files in D-Paint, and 

tutorial documents covering 

subjects such as basic 

anatomy. 

The fundamental idea of 

the Real Things series is that 

you should use the 

sequences of images in the 

ANIM files as a basis for your 

own animations, overlaying 

them on title sequences, 

recolouring them, or simply 

using them as a frame-by- 
frame basis for whole new 
sequences. On the Birds and 
Horses disks, sequences of animals fly- 
ing, running and jumping are often 
accompanies by suitable backgrounds. 
On the Humans disks, backgrounds are 
ignored in favour of more and more 
detailed animations, including artisti- 
cally unclad males and females 
walking, running, jumping, and talking in 
head-and-shoulders views. 

The range, accuracy and usefulness 
of the files are generally very high, and 
on the Humans disks you're also given 
a set of "cut-and-paste" items of cloth- 
ing so you can experiment with 
dressing up your figures. 

I'll certainly look forward to seeing 



122 




A 



Real ThingaVols 1 Can you guess vrtiat it 
is kiddies? 






FACILIT] 

EASE OF USE 

VALUE FOR MONEY 9 

OVERALL 8 

Beautiful and useful animations tdeatprthe 
ambiti&ui computer artist 

RGB Studios, Gables, Buxted, East 
Sussex, TN22 4PP, Tel. 082581 2665 



BUSINESS 



DIGITA ACCOUNTS 
PACKAGES 

For small businesses, keeping accurate 
accounts can mean the difference 
between success and failure, so soft- 
ware packages have to be chosen 

carefully. In most cases, the ttred-and- 

tested PC-compatible is the 

chosen platform for financial 

software, but the Amiga's 

potential for PC-emulation 

has allowed it to infiltrate 

some businesses. It will be 

interesting to see whether 

companies like Digita con- 
tinue to find the Amiga 

worth supporting in this 

market. 

Of the four programs 

here, three - Cashbook 

Controller/Final Accounts 
and System 3, are defi- 
nitely for small 

businesses, while the fourth, Home 
Accounts, is also aimed at domestic 
users. Home Accounts (£29.95) comes 
on a single disk with a 40-page manual. 
It runs under Workbench and can be 
backed-up or transferred to hard disk. 

The program allows you to control up 
to 1 accounts, normally for a period of 
one year. After setting the correct date 
you create your account details, enter- 
ing basic details such as the type 
(savings, current, credit and so on), then 
the terms of expenditure you want to 
cover (income, rent, housekeeping, 
transport and so on). The program 
functions like a mini -spread sheet, auto- 
matically carrying out regular 

- transactions and presenting the year- 
end results. 





For each account you 
can set upper and lower 
limits (if, for instance, you 
don't want to go over- 
drawn, or have too much 
money in a current 
account), enter individual 
transactions, enter memos, 
search for keywords, perform various 
sorting operations, and so on. 

Home Accounts is a very compre- 
hensive and worthy program, but for 
serious business use you would 
need something more profes- 
sional, like System 3. This 
£49,95 package has three 
main routines; sales invoicing, 
stock control and cashflow 
control. Features include 
invoice generation, VAT sum- 
maries, debtro control sales 
reports, project summaries, 
invoicing non-stock items such 
as labour, and so on, An 
extended version offers cus- 
tomer control and stock item 
facilities. 

The last of Digita's offer- 
ings is the even more 
abstruse Cash book 
Controller, also £49.95. This is an 
accounting package, but intended to 
supplement rather than replace your 
accountant (unfortunately). Features 
include double entry transactions for 
cash and sales accounts, account list- 
ing, monthly transaction 
summaries, VAT information, net move- 
ments on individual accounts and so 
on. A supplementary program, Final 
Account II (sounds like a 
Schwarzenegger movie), allows you to 
produce year-end accounts for a further 
£29.95. 

As you would expect, none of these 
packages are particularly easy or fun to 
use, but speaking as someone who 
can't even make his chequebook bal- 
ance they seem very powerful and 
comprehensive, 

FACILITIES 
EASE OF USE 
VALUE FOR MONEY 

OVERALL 7 

Powerful if intimidating financial software 
packages fat home and small businesses 




._ ^ 

©HK3I& 




mwsm 



Dlgila's packaging 
for their compli- 
cated but 
comprehensive 
business utilities. 
They do prove a 
little off-pun | no, ai 
first, but they 
serve their pur- 
pose well. 




f 

re 



Dtgita International Ltd, Black Horse 
House, Exmouth, Devon, EX8 1JL, 
Tel. 0395 270273 




The Most AUTHENTIC MULTI-MANAGER Football Game Has Finally 
Arrived. After 2 Years Research & Development The Ultimate Game Is 
Ready And Waiting To Test Your Skills. FEATURES INCLUDE- 

Mulli-Manager Game lor 1 to 4 Players. 

Full UK and European Cup itinary including FA, League, Zenith Dala, Leyland Daf, 
European, Cup Winners and UEFA Cups, All Cup matches are played to the precise 
rules, eg. 2 Leg Ties, Extra Time, Away Goal Rule, Seeded Draws, Penalties, etc. 

Complete league line up wiih 20 1 si division teams and 24 in the 2nd, 3rd and 4th. 
End of season Play-offs with expulsions. 

All team surnames are the real ones for all 92 clubs {CURRENT mm SEASON). 

Historic Records are maintained for 6 seasons wiih iheabilily to call up all previous 
results against your next opponent. 

A Lively Transfer Market to Buy and Sell Players with an end of season deadline. 
Player Loans, Free Transfers with Approach & Offers on players or irainees. 

Managers can be sacked or offered jobs at belter learns. 

All screens are displayed in a pleasant format, which is easy to use and comfortable 

lo read. PRINTER facilities also exist. 

Complele Instructions, for the beginner, are provided in a 16 page booklet, 

...and would you believe il doesn't stop there! We have included many other fine 
details which are just impossible to lis! in this space. They include all the regular 
features you would expect like loadings saving your game, player injuries plus much, 
much more. The most genuine implementation of a Fooiball Managers hecik; 
season awaits you for only £1 9.95. 

Take Your Team To The Top And 

Win The Double. 



Or Are You Good Enough To Win The 

Quadruple Crown. Never Yet Achieved 

By A League Team Manager. 




Available for the Amiga & All Atari ST's. 



PC Version Cominq Soon. 



MAIL ORDERS 



Send £1 9.95, Guaranteed Cheque / Postal Order /Credit Card Details to 

*\ 32DSouthchurchRoad 







Southend-on-Sea 
Essex SS1 2ND 



AVAILABLE 

FOR IMMEDIATE 

DISPATCH 



$9)(flfVA >..?tifM Orders outside Ihe UK please add £i .OC ex:ra 



TELEPHONE ORDERS 



(070?^ 6(10557 FAX (0^02) 613747 
\ u/ V£ ~f UUUJJ/ Oui ol hours Answer Phone 




THE SPRING 







O 





10- 12 MAY 1991 - AlEXANBRA PALACE 



An Aladdins cave for 
Computer Buyers... 

Just imagine the world's biggest megastore dedicated to offering 

every type of papular computer, peripheral and software package 

at unbeatable prices. 

That is what you have in the Spring Computer Shopper Show. 

No matter what you are looking for, you are guaranteed to find it 
here and SAVE MONEY. 

Not sure what to buy when you are confronted with such a choice? 
Don't worry, V\te have experts on hand to help you make the right 
choice whether you are a first time buyer or a committed enthusiast 

Step into this Aladdin's cave of the computer world and you'll find - 

• More than £2 million of special offers. 

• Up to 120 stands offering every possible permutation of 
computer equipment. 

• A major advice centre staffed by experts drawn from all 
machine formate. 

• The Shopper Business Theatre where you can watch 
leading software houses put their products through 
their paces. 

• A PC Village where you can see the complete range of IBM 
PC compatibles demonstrated. 

If Aladdin had owned a computer - or wanted to buy one - he'd 

have been the first in the queue. 

Sponsored by 



MAGAZINE 



TICKET HOTLINE 051-357 1736 



THE SPUING 



EJEJj^JtJ'Ur\rTJH 



OU5 




■a 




W-JlMAr 1991 - UCiiHUM ?iiiC£ 



Only one voucher 
per person 

Photocopies 
not valid 



VALID ON 
ENTRY TO THE 
SHOW ONLY 



Or alternatively worth £4 off a family ticket 
Friday 10am-6pm Saturday 10am -6pm, Sunday 10am- 6pm 




Finally..- 



■m 







TEN FAMOUS PEOPLE WHO OWN 
COMPUTERS (PROBABLY)... 



1. Paul DanielS (snjnhingAcari)- 

2. Pope John Paul II (probata 

1 ( i.mii'bm j 

3. Debbie McGee (s«pjui 

DanJeU) 

4. Rolf Harris (Qu»n (C l Piimb™ - 
can yuu. see what it is yet?) 

5. WiJIiam Tell's son (An Apple) 



6, The Boss of London Zoo 

(A Lynx) 

7. Patrick Moore (AJup*«r) 

B. Anyone Dyslexic (An igAma- 

9. The Man From Atlantis (An 

Aquvutt) 

10. Johnny Morris (apet) 




WIDGET IT! 

Levit Be! 

A little odd this, but fascinat- 
ing nonetheless. By placing 
what appears to be one of 
those multi-faceted disco 
bails between two infra-red 
sensors, the bail is appar- 
ently held suspended in 
mid-air and, providing it isn't 
walloped too hard, it can be 
made to spin and revolve on 
its axis. It's supposed to be 
used to impress your friends 
and elderly relatives, and is 
also thought to be very thera- 
putic and relaxing. 

Sign Of The Times 

For those of you addicted to 
the likes of Russell Grant and 



. 



When I Grow Up I Wanna Be... 



Steve James: A Spy (he even sent the Queen 1 0p for 
his outfit and gun!), Dr Who (Patrick Troughton), Harold 
Wilson, Jacques Cousteau. 

Dan Slingsby: A spaceman, A 
Clanger, A mad Axeman, one of 

the Hairbear Bunch. * 

Mark Patterson: Old enough to 

get into pubs (he still can't), 
Guitarist, A Jedi Knight. 

Steve Merrett: Clinically insane, 
Dr Who (Jon Pertwee), West 
Ham's goalie, Wonder Woman's 
bra. 

Andy Beswick: The Six Million 
Dollar Man, an astronaut, an oil 
magnate, Bruce Forsyth. Susanna Hoffs" side of the bed 

Tina Traitor* Zanelli: An astronaut, Spiderman, invisi- 
ble, a famous Italian model (no chance), a sack of 

mouldy old potatoes. 

Tom Glenister: Warren Beattie's fingertips, an ad man 
ager (he's still trying), the leader of 617 Squadron. 

Remzi Satin: Rich. 

Fiona Keating: Valerie Singleton, a train driver, taller. 





SEPARATED AT BIRTH! 
Garry Williams (CU Publisher)... Curly (3 Stooges) 



the countless other 'star 
gazers', then this gadget is 
for you. Using a series of 
complex charts, this little 
device can predict your 
future up to the year 2020 
on its tiny LCD screen. It will 
indicate your luck with 
money, girls, and life in gen- 
eral, and also helps to see 
whether it is worth getting 
out of bed each morning. 
Quite what happens to your 
life when the batteries start 
to go is a little worrying, but 
there you go.. 

Pocket Billiards 

Just the ticket for those 
addicted to playing pool, 
roulette or dominoes, this 
1 2-game eompendiurri con- 



tains mini-versions of 
Roulette, Backgammon, 
Casino Craps, Chess, 
Draughts, Pool, Black Jack, 
Cribbage, Dominoes, 
Chinese Checkers, Straight 
(Mill) and Surround. The pool 
set even comes complete 
with a tiny triangle to round 
the balls up with and minis- 
cule cues - but what about 
the chalk, that's what we 
want to know! 



126 




TOP 


TEN 


1. Lemmings 


2, Turncan 2 


3. Speedball 2 


4. SWIV 


5. Fantasy World Dizzy 


6. R-Type 


7. Final Whistle 


8. Little Puff 


9. F19 Stealth Fighter 


10. A10 Tank 




Killer 



Fives Years Ago... 

Exclusive C64 reviews of Green Beret, Fairlight, PS I -5 
Trading Co., and Bomb Jack. 

Massive feature on the Amiga - Is it a gamers dream? 
Amiga Marble Madness scrutinised - is it as good as the 
co in -op? 

News: Sam Foxs Strip Poker arrives, courtesy of 
Martech. Wild Bill Steely arrives in London. Argus 
announce a range of productivity software for the ill- 
fated C 128. 



VIDEO VIEW 

HALLOWEEN 5 

Guild 

Available 1o renl now 

Old Michael Myers, that perennial 
slasher who seems to liave- out-livad 
Friday The 13th's Jason Voorhees. 
return? far another bout of slashing, 
killing and, er... more killing. As in the 
first two and the fourth film in the 
series (Halloween III was Myers- 
less) Michael has escaped his 
certain death and is once again being 
chased by his old Doctor, Loomis 
(Donald PI ease nee). However, bis 
main target is the sole remaining 
member of his family, his niece 
Jamie, but to get to her he must sys- 
tematically butcher anyone who gets 
in his way. Now this may not sound 
particularly innovative, hut Halloween 
5 still delivers the odd shock, and 
Michael finally takes his mask off. 





Ten Games Based 
On Fish 

1 . Super Monaco Guppy 

- U.S. Gold 

2. CodS - Renegade 

3 Rick Danger-Huss - 
Micro Prose 

4 Atomic Robo- Squid - 
Attiviiion 

5. Skate Or Die - 

Electronic Axis 
6 Elvira: Mistress Of 

The Shark - Accolade 
7. Z-Trout - Rainbow Arts 
8 Carp-oon - PSS/Mirrorsofi 
9. Wrath Of The Bream-on 

- Ready-soft 
10 Sole-o Flight -US Gold 



OARKMAN 
cic 

To Rent From April 22nd 

After his brilliant but low budget Evil 
Dead films, Sam Rain is Darkman 
proves that he can survive the leap 
from small movie to blockbuster eas- 
ily. A professor is hideously 
disfigured when a band of crooks 
break in and try to kill him. With 
everyone thinking he is dead, 
Whitesnake (the Doc) creates a plas- 
tic skin which can be grafted or to 
his face to make him look normal, 
but it can only last a short while 
before it starts to decay. As he starts 
his life as a vigilante and tries to 
avenge his disfigurement, he eventu- 
ally meets up with his ex-girlfriend, 
and despite his wrecked face, they 
are still in love (aaaaah!). Darkman is 
Raimi's most adventurous film, but 
he pulls it off admirably. It is perfectly 
paced and extremely enjoyable. Rent 
it now! 



Ten Machines That 

Are Gone But 

Not Forgotten... 

1 , The Mattel Aquarius 

2. The Vektrex System 

3. The Sord M5 

4, The Jupiter Ace 

5, The Oric Atmos 

6, The Dragon 64 
7. The Vic 20 

B. The Commodore PET 

9. The ZX80 

10, The MSX 




WHAT THE TEAM ARE PLAYING THIS MONTH .. 

Steve James; PGA Tour Golf, Centurion, SWIV 
Dan Slingsby: Hill Street Blues, PGA Tour Golf, Warn 
Mark Patterson; Bard's Tale ill, PGA Tour Goll, F-15 tt 
Steve Merrett: Chuck Rock, Tokt, SWIV 
Andy Beswick: PGA Tour Golf, SWIV f Full Contact 



EXORCIST 111 

CBS Home Video 

Available \o rent now 

William Peter Blatty returns to helm 
this second sequel, which has very 
little to do with the original two films, 
A serial killer is tracing people who 
apparently had things to do with the 
first exorcism, The lastest victim, a 
priest who performed the rites, has 
been found decapitated. 
Investigations lead to Patient X 
(genre vet. Brad Dourif) who appears 
to be possessed. The main problem, 
though, is that X is locked up all day 
and that there is no way he could 
possibly get out to commit the atroci- 
ties Despite a good scenario, 
Exorcist III is bloodless, slow and 
}USt a tad boring - it doesn't really, 
warrant a rental. 



SCHIZO 

Medusa Home Vidoo 

Awailgtjle to rent now 

Whilst on an a re tteo logical dig, a 
young boy sees his parents brutally 
killed- The film then picks up a few 
years later, with the obviously dis- 
turbed bloke out to find out what 
happened. Thanks to a paying girl- 
friend, he manages to return to the 
place where the incident took place, 
and it transpires that something odd 
is still occurring there. Much chasing 
follows, and the story starts to 
unfold. Mot particularly taxing or new, 
Schizo is worth a look if both 
Darkman and Hardware are out. 



127 



If you have enjoyed reading this issue ol CU 
AMIGA, you are bound to be interested in 
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IMAGE WORKS - a FREE software gift 

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HE'S IN TOWN WITH A FEW DAYS TO KILL 

AVAILABLE ON: 

AMIGA, ATARI ST, COMMODORE 64/128, 
SPECTRUM, AMSTRAD CPC, IBM PC & COMPATIBLES 

TM4 £ 1990, 1991 Twentieth Century Fo« Film Corporation. AN rights reserved 
IMAGE WORKS. Inmn House, 1 1 & SoiUhwark Street. London SEl 05W. TM: 071-93B 1454 Fa* CJ1-5&3 3*9* 



s 





No ugly wart -nose is 

gonna make a monkey out 

of me! But that's just 

what that witch has done ■ 

one minute I'm the mighty 

Toki and the next I'm having 

breakfast debusing my armpits, I can't 

walk a step without tripping over my 

knuckles and, oh, there's an overhanging 

vine - time to swing out sister! But my 

broken heart is going ape. My beloved 

Miho [I can't wait to share a banana with 

has been kidnapped and somehow I've 

got to regain my manhood • until then 

Im just swingin' in the rain! 

The arcade^ sensation by Fabtek Inc. 

^r • * Aii aa*. * s now available > 
* ^r\* « \czS for your micro. 







OCEAN SOFTWARE LTD, 6 CENTRAL 
STREET, MANCHESTER M2 5NS. 



SPECTRUM . AMSTRAD CARTRIDGE 

COMMODORE CARTRIDGE 

ATARI ST . AMIGA